Jump to content
  • 0

Change Beleth Script


Question

Posted

hi i want to change the beleth script so you dont have to be in a command channel to enter, how can i make this code to where you only have to have x amount of people to enter, i set the configs to min players 1 but when i try to enter is says " A leader who can create a command channel of 36 or more should initiate the conversation " Thanks

 

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package teleports.SteelCitadelTeleport;

 

import com.l2jserver.Config;

import com.l2jserver.gameserver.instancemanager.GrandBossManager;

import com.l2jserver.gameserver.instancemanager.ZoneManager;

import com.l2jserver.gameserver.model.L2CommandChannel;

import com.l2jserver.gameserver.model.L2Party;

import com.l2jserver.gameserver.model.actor.L2Npc;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import com.l2jserver.gameserver.model.quest.Quest;

import com.l2jserver.gameserver.model.zone.type.L2BossZone;

 

/**

* @author GKR

*/

public class SteelCitadelTeleport extends Quest

{

private static final int BELETH = 29118;

private static final int NAIA_CUBE = 32376;

 

public SteelCitadelTeleport(int questId, String name, String descr)

{

super(questId, name, descr);

 

addStartNpc(NAIA_CUBE);

addTalkId(NAIA_CUBE);

}

 

@Override

public String onTalk(L2Npc npc, L2PcInstance player)

{

switch (npc.getNpcId())

{

case NAIA_CUBE:

if (GrandBossManager.getInstance().getBossStatus(BELETH) == 3)

{

return "32376-02.htm";

}

 

final L2CommandChannel channel = player.getParty() == null ? null : player.getParty().getCommandChannel();

 

if ((channel == null) || (channel.getLeader().getObjectId() != player.getObjectId()) || (channel.getMemberCount() < Config.BELETH_MIN_PLAYERS))

{

return "32376-02a.htm";

}

 

if (GrandBossManager.getInstance().getBossStatus(BELETH) > 0)

{

return "32376-03.htm";

}

 

final L2BossZone zone = (L2BossZone) ZoneManager.getInstance().getZoneById(12018);

if (zone != null)

{

GrandBossManager.getInstance().setBossStatus(BELETH, 1);

 

for (L2Party party : channel.getPartys())

{

if (party == null)

{

continue;

}

 

for (L2PcInstance pl : party.getMembers())

{

if (pl.isInsideRadius(npc.getX(), npc.getY(), npc.getZ(), 3000, true, false))

{

zone.allowPlayerEntry(pl, 30);

pl.teleToLocation(16342, 209557, -9352, true);

}

}

}

}

}

return null;

}

 

public static void main(String[] args)

{

new SteelCitadelTeleport(-1, "SteelCitadelTeleport", "teleports");

}

}

10 answers to this question

Recommended Posts

  • 0
Posted

try

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package teleports.SteelCitadelTeleport;

import com.l2jserver.Config;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.instancemanager.ZoneManager;
import com.l2jserver.gameserver.model.L2CommandChannel;
import com.l2jserver.gameserver.model.L2Party;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.zone.type.L2BossZone;

/**
* @author GKR
*/
public class SteelCitadelTeleport extends Quest
{
   private static final int BELETH = 29118;
   private static final int NAIA_CUBE = 32376;
   
   public SteelCitadelTeleport(int questId, String name, String descr)
   {
      super(questId, name, descr);
      
      addStartNpc(NAIA_CUBE);
      addTalkId(NAIA_CUBE);
   }
   
   @Override
   public String onTalk(L2Npc npc, L2PcInstance player)
   {
      switch (npc.getNpcId())
      {
         case NAIA_CUBE:
            if (GrandBossManager.getInstance().getBossStatus(BELETH) == 3)
            {
               return "32376-02.htm";
            }
            
            final L2CommandChannel channel = player.getParty() == null ? null : player.getParty().getCommandChannel();
            
            if ((channel != null && channel.getMemberCount() < Config.BELETH_MIN_PLAYERS) || (channel == null && player.getParty() != null && player.getParty().getPartyMembersCount() < Config.BELETH_MIN_PLAYERS) || (channel == null && player.getParty() == null))
            {
               return "32376-02a.htm";
            }


            if (GrandBossManager.getInstance().getBossStatus(BELETH) > 0)
            {
               return "32376-03.htm";
            }
            
            final L2BossZone zone = (L2BossZone) ZoneManager.getInstance().getZoneById(12018);
            if (zone != null)
            {
               GrandBossManager.getInstance().setBossStatus(BELETH, 1);
               
               for (L2Party party : channel.getPartys())
               {
                  if (party == null)
                  {
                     continue;
                  }
                  
                  for (L2PcInstance pl : party.getMembers())
                  {
                     if (pl.isInsideRadius(npc.getX(), npc.getY(), npc.getZ(), 3000, true, false))
                     {
                        zone.allowPlayerEntry(pl, 30);
                        pl.teleToLocation(16342, 209557, -9352, true);
                     }
                  }
               }
            }
      }
      return null;
   }
   
   public static void main(String[] args)
   {
      new SteelCitadelTeleport(-1, "SteelCitadelTeleport", "teleports");
   }
}

  • 0
Posted

I did with notepad... GoD... edit it with eclipse and change it if I put a method wrong...

Maybe it's getMembersCount()... just use eclipse to know it...

  • 0
Posted

Learn to read and drop that

 

            final L2CommandChannel channel = player.getParty() == null ? null : player.getParty().getCommandChannel();
            
            if ((channel == null) || (channel.getLeader().getObjectId() != player.getObjectId()) || (channel.getMemberCount() < Config.BELETH_MIN_PLAYERS))
            {
               return "32376-02a.htm";
            }

+ the import.

  • 0
Posted

Learn to read and drop that

Referring to me or to @author? :o

 

Anyway, only removing it I think it's not doing what he wants:

how can i make this code to where you only have to have x a-beep-t of people to enter,

I think he wants to keep the X minimum number of players to enter, but not necessary to be in a command channel.

  • 0
Posted

Ok so i edit it in eclipse and got the correct method, i dont get any error in game or in console but it still wont teleport me to beleth

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package teleports.SteelCitadelTeleport;

import com.l2jserver.Config;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.instancemanager.ZoneManager;
import com.l2jserver.gameserver.model.L2CommandChannel;
import com.l2jserver.gameserver.model.L2Party;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.zone.type.L2BossZone;

/**
* @author GKR
*/
public class SteelCitadelTeleport extends Quest
{
   private static final int BELETH = 29118;
   private static final int NAIA_CUBE = 32376;
   
   public SteelCitadelTeleport(int questId, String name, String descr)
   {
      super(questId, name, descr);
      
      addStartNpc(NAIA_CUBE);
      addTalkId(NAIA_CUBE);
   }
   
   @Override
   public String onTalk(L2Npc npc, L2PcInstance player)
   {
      switch (npc.getNpcId())
      {
         case NAIA_CUBE:
            if (GrandBossManager.getInstance().getBossStatus(BELETH) == 3)
            {
               return "32376-02.htm";
            }
            
            final L2CommandChannel channel = player.getParty() == null ? null : player.getParty().getCommandChannel();
            
            if ((channel != null && channel.getMemberCount() < Config.BELETH_MIN_PLAYERS) || (channel == null && player.getParty() != null && player.getParty().getPartyMembersCount() < Config.BELETH_MIN_PLAYERS) || (channel == null && player.getParty() == null))
            {
               return "32376-02a.htm";
            }


            if (GrandBossManager.getInstance().getBossStatus(BELETH) > 0)
            {
               return "32376-03.htm";
            }
            
            final L2BossZone zone = (L2BossZone) ZoneManager.getInstance().getZoneById(12018);
            if (zone != null)
            {
               GrandBossManager.getInstance().setBossStatus(BELETH, 1);
               
               for (L2Party party : channel.getPartys())
               {
                  if (party == null)
                  {
                     continue;
                  }
                  
                  for (L2PcInstance pl : party.getMembers())
                  {
                     if (pl.isInsideRadius(npc.getX(), npc.getY(), npc.getZ(), 3000, true, false))
                     {
                        zone.allowPlayerEntry(pl, 30);
                        pl.teleToLocation(16342, 209557, -9352, true);
                     }
                  }
               }
            }
      }
      return null;
   }
   
   public static void main(String[] args)
   {
      new SteelCitadelTeleport(-1, "SteelCitadelTeleport", "teleports");
   }
}

 

 

I also tried Tryskell method:

 

so it looks like this

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package teleports.SteelCitadelTeleport;

import com.l2jserver.Config;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.instancemanager.ZoneManager;
import com.l2jserver.gameserver.model.L2Party;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.zone.type.L2BossZone;

/**
* @author GKR
*/
public class SteelCitadelTeleport extends Quest
{
   private static final int BELETH = 29118;
   private static final int NAIA_CUBE = 32376;
   
   public SteelCitadelTeleport(int questId, String name, String descr)
   {
      super(questId, name, descr);
      
      addStartNpc(NAIA_CUBE);
      addTalkId(NAIA_CUBE);
   }
   
   @Override
   public String onTalk(L2Npc npc, L2PcInstance player)
   {
      switch (npc.getNpcId())
      {
         case NAIA_CUBE:
            if (GrandBossManager.getInstance().getBossStatus(BELETH) == 3)
            {
               return "32376-02.htm";
            }
            


            if (GrandBossManager.getInstance().getBossStatus(BELETH) > 0)
            {
               return "32376-03.htm";
            }
            
            final L2BossZone zone = (L2BossZone) ZoneManager.getInstance().getZoneById(12018);
            if (zone != null)
            {
               GrandBossManager.getInstance().setBossStatus(BELETH, 1);
               
               for (L2Party party : channel.getPartys())
               {
                  if (party == null)
                  {
                     continue;
                  }
                  
                  for (L2PcInstance pl : party.getMembers())
                  {
                     if (pl.isInsideRadius(npc.getX(), npc.getY(), npc.getZ(), 3000, true, false))
                     {
                        zone.allowPlayerEntry(pl, 30);
                        pl.teleToLocation(16342, 209557, -9352, true);
                     }
                  }
               }
            }
      }
      return null;
   }
   
   public static void main(String[] args)
   {
      new SteelCitadelTeleport(-1, "SteelCitadelTeleport", "teleports");
   }
}

 

 

and i get this

1. ERROR in \SteelCitadelTeleport.java (at line 65)
        for (L2Party party : channel.getPartys())
                             ^^^^^^^
channel cannot be resolved
----------
1 problem (1 error)channel cannot be resolved
Failed executing script: C:\server\game\data\scripts\teleports\SteelCitadelTelep
ort\SteelCitadelTeleport.java. See SteelCitadelTeleport.java.error.log for detai
ls.

 

 

lol so mabey instead of terying to make this work if i just teleport to beleth spawn will he just spawn like he normally would, thanks so much both of you

  • 0
Posted
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package teleports.SteelCitadelTeleport;

import com.l2jserver.Config;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.instancemanager.ZoneManager;
import com.l2jserver.gameserver.model.L2Party;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.zone.type.L2BossZone;

/**
* @author GKR
*/
public class SteelCitadelTeleport extends Quest
{
   private static final int BELETH = 29118;
   private static final int NAIA_CUBE = 32376;
   
   public SteelCitadelTeleport(int questId, String name, String descr)
   {
      super(questId, name, descr);
      
      addStartNpc(NAIA_CUBE);
      addTalkId(NAIA_CUBE);
   }
   
   @Override
   public String onTalk(L2Npc npc, L2PcInstance player)
   {
      switch (npc.getNpcId())
      {
         case NAIA_CUBE:
            if (GrandBossManager.getInstance().getBossStatus(BELETH) == 3)
            {
               return "32376-02.htm";
            }

            if (GrandBossManager.getInstance().getBossStatus(BELETH) > 0)
            {
               return "32376-03.htm";
            }
            
            final L2BossZone zone = (L2BossZone) ZoneManager.getInstance().getZoneById(12018);
            if (zone != null)
            {
               GrandBossManager.getInstance().setBossStatus(BELETH, 1);
               L2Party party = player.getParty();
                  if (party != null)
                  {
                     for (L2PcInstance pl : party.getMembers())
                  {
                     if (pl.isInsideRadius(npc.getX(), npc.getY(), npc.getZ(), 3000, true, false))
                     {
                        zone.allowPlayerEntry(pl, 30);
                        pl.teleToLocation(16342, 209557, -9352, true);
                     }
                  }
                  }
                  else
{
zone.allowPlayerEntry(player, 30);
                        player.teleToLocation(16342, 209557, -9352, true);
}     
            }
      }
      return null;
   }
   
   public static void main(String[] args)
   {
      new SteelCitadelTeleport(-1, "SteelCitadelTeleport", "teleports");
   }
} 

Guest
This topic is now closed to further replies.


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock