Jump to content
  • 0

[help] Dedicated servers.....!!!!


Question

Recommended Posts

  • 0
Posted

ανάλογα..

 

client/τις απαιτήσεις που έχεις εσύ(πόσα άτομα περιμένεις να μπουν κλπ,κλπ)

  • 0
Posted

Kai apo logismiko Ti proteinete???linux?kai an Ti Linux???

linux,ubuntu.

 

αν και τα linux δεν έχουν καμία σχέση με τα windows,αν ξέρεις να τα χρησιμοποιείς,πάρε linux

  • 0
Posted

malista!!!egw elega kati alo bebaia!!!an ton anoigw gia arxh home!!alla......den menw ellada eimai boulgaria Kai exw home sundesh 150mps....pianw ta 120mbps....to pc einai 4 pirino alla apo ram exw 4 giga!!!sw auth thn periptwsh Ti ginetai???an dw fusika oti exei kosmo ton anebazw se dedicated meta!!alla etsi na dw pws paei ti lete?

  • 0
Posted

otan ennoieis na kaiei to ennoeis reuma??to reuma edw panw erxetai 15 euro to mhna!!kai to xeimwna full oloi mera ta swmata anoixta! :)entaksi mporei na exetai dikio alla pisteua mexri 100 atoma na ta trabage!!gt mphka na brw dedicated se autes tis selides pou m dikaste alla ftanoun to 70 me 100 to mhna!!! kai einai ligo polla auta!

  • 0
Posted

Με ένα dedicated 4 GB Ram είσαι κομπλέ φίλε.

Ένα τώρα... το ότι δεν θα είναι ελλάδα αλλά εξωτερικό δε σημαίνει θα έχει μέσα όσα θέλει.

Για αρχή, ναι, θα είναι καλό, αλλά να ξέρετε, μετά τα 130 άτομα και με full geodata μέσα, δύσκολα θα την βγάζει.

(Μην λέω και πολλά) Τσεκαρισμένο, και ας πούνε οι υπόλοιποι τίποτα δικά τους τώρα!

  • 0
Posted

Εγώ με 8άρα RAM στον σέρβερ μου στα 600 άρχιζε να κολάει...400 Τα σήκωνε άνετα.

8απύρινος?  τι?

Γιατί εμείς 6αρα στην αρχή με 180 πέφταμε, στην 24αρα χαλαρά.

Και πάντα μιλάω με geodata μέσα.

  • 0
Posted

malista!!!ok paides!! euxaristw gia thn boh8eia sas!!

edw brhka ena mhxanima!!

Intel Core i7 (4 x 2,66 GHz), 12 GB RAM, 2000 GB (two 1000 GB hard disks), UNLIMITED traffic !**, 100 Mbit/s port, Live support every day, 365 days a year via e-mail and telephone, Root access, Reboot web interface (preview), OS reinstall console (preview), Unlimited reboots, daily, free of charge, + 1x Windows Server 2003 Standard Edition (64 bit), + 1x Parallels Plesk for Windows (10 Domains).

me 110 to mhna! gia arxh kanei?

Guest
This topic is now closed to further replies.


  • Posts

    • Hello, I'm completely sharing my first attempt of functional PvE & PvP level/gear based independed phantoms. This source is completely made by AI so no hard critisism please. The extension is in a very early stage and it's not tested properly so its NOT supposed to be used in a live server yet because it still needs stability/optimization improvements.   The architecture is already done, third class behaviors are looking good (but still needs adjustments mostly for melee classes). I am currently dealing with second occupation classes functionality (most of them are functional).   The extension will automatically create the lucera_autobots table on starting the gameserver and then you will be able to populate the table with many rows of bots manually or save them to DB through the ingame bot's panel, you can also create temporary bots by not hitting the "Save Bot" button. The clan can be added to the bots as clanID through lucera_autobots DB table, the clan has to be owned by a real player with or without alliance, the bot will be spawned with the clan or clan+ally crest.     Request for advices and ideas: At the moment i haven't figured out an easy way (other than building a full navigation system of the world) to make the bot understand the geodata, avoid all the city obstacles and walk to gatekeeper, then travel back to the farming location on foot and avoid any obstacles and town layout so at this current state the bots are doing this: on death > go to village > stay idle for 30 seconds (time delay can be configured from the bot's management panel or through the DB table) > directly teleport back to death location.   On in-game, use //autobots command and create bots normally through the panel's options. NOTE: The bots will not attack a gm character.               LATEST CHANGELOGS SINCE BUILD M28: M29: Improved the mechanics and behavior for all the second and third classes. Added/adjusted PvP skills and self-buffs for many classes. Improved Tyrant/Grand Khavatari combat and force-charge behavior. Added tank skill/auto-attack rotations. Added Bladedancer dances/debuff behavior. Added mage skills such as Silence, Curse Fear, Aura Flash, Ice Dagger and Frost Bolt with usage limits. Increased dagger Switch usage to 25%. Added obstacle escape movement when bots get stuck while RETURNING to their farm area. M30: Reduced the pause after tank and archer sidestep movements so they re-engage faster. Improved Titan/Destroyer combat recovery and added Braveheart condition. Started fixing Gladiator/Duelist charge/combat behavior. Verified all classes can use Idle, AttackFlagged, and AttackEveryone. Reinforced the rule that skills are used only when actually learned by the bot. M31: Fixed offensive mage combat-entry logic for AttackEveryone. Prevented hostile mage debuffs from being used as the initial action against peaceful players. M32: Added a farming-area watchdog so bots outside their configured farm range return instead of remaining stuck in FARMING. Fixed automatic teleport recovery so it cannot silently replace the bot's configured farm origin. M33: Removed the newer broken Gladiator/Duelist charge state-machine and restored more of the older M27-style combat logic. M34: Completely rewrote Gladiator/Duelist combat behavior Gladiator/Duelist now use the same core combat system in PvE and PvP. All skills remain level/learned-skill dependent. M43: Fixed a visual “jump/teleport” issue during PvP. Removed the extra manual position correction that was interfering with Lucera’s normal movement updates. Kept the old movement safety protections that prevent real long-distance rollback bugs. Added Vicious Stance toggle always ON for fighter classes when learned. Added Arcane Power toggle always ON for offensive mages level 78+ when learned. Improved potion usage so bots follow Lucera’s normal item cooldown behavior. Changed Warsmith weapons/shields for several level ranges. Added None as a buff package (the bot will spawn without buffs). Removed Greater CP Potions from level 1–39 bots. Reworked starter fighter equipment for levels 1–10 and 11–19. Corrected several starter class names in the autobots UI panel. Improved the Autobots panel layout. Improved spacing and descriptions on the Create Bot page. Added basic pagination to the autobots UI panel. Changed buttons toward Lucera’s native button style. Improved spacing around the bot list and search area. Added a search layout. Reworked the main page, Create Bot page, class selection and manage pages. No AI, combat, movement, inventory, or DB behavior was changed.   Next update milestone: Ensuring stability and optimization changes.  
    • ASocks.com provides residential, mobile and datacenter proxies with a pool of 7M+ IPs across 150+ locations. Built for web scraping, market research, ad verification, and automation, it offers flexible rotation, city- and ASN-level targeting, 24/7 support and transparent pricing with no traffic expiration.
    • SX.ORG is a global proxy platform offering residential, mobile,  and datacenter IPs for SEO, web scraping, ad verification and multi-account management. It provides flexible IP rotation, precise geo-targeting, HTTP(S)/SOCKS5 support, API access and pay-as-you-go pricing based only on the traffic you use.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..