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[Request]Enchant System Acis


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Posted

exw acis alla me berdevei to encahnt system

#=============================================================
#                           Enchant
#=============================================================
# % chance of success to enchant a magic weapon
EnchantChanceMagicWeapon = 0.4
EnchantChanceMagicWeapon15Plus = 0.2

# % chance of success to enchant a non magic weapon
EnchantChanceNonMagicWeapon = 0.7
EnchantChanceNonMagicWeapon15Plus = 0.35

# % chance of success to enchant an armor part (both jewelry or armor)
EnchantChanceArmor = 0.66

# Enchant limit [default = 0]
EnchantMaxWeapon = 0
EnchantMaxArmor = 0

# if EnchantSafeMax is set to for ex '8' the item will be safly enchanted to '8' regardless of
# enchant chance(default = 3 for EnchantSafeMax and default = 4 for EnchantSafeMaxFull)
# EnchantSafeMaxFull is for full body armor (upper and lower), value should be > 0.
EnchantSafeMax = 3
EnchantSafeMaxFull = 4

 

thelw kapios na m eksigisi pos litourgi afto i na mou dwsei kapio allo enchant system san tou frozen katanoito

8 answers to this question

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  • 0
Posted

Δεν είναι κατανοητό σε εσένα γιατί είναι float,και όχι integer που όλοι έχετε συνηθήσει.

 

όσο για το bless,υπάρχει shared κώδικας για bless rate.

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Posted

pira afto to code : http://www.maxcheaters.com/forum/index.php?topic=125525.0

alla dn borw na perasw to request item berdevome gt to acis einai diaforetiko

 

Index: /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java
===================================================================
--- /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (revision 2)
+++ /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (revision 10)
@@ -41,6 +41,9 @@
     protected static final Logger _log = Logger.getLogger(Inventory.class.getName());
     private static final String _C__58_REQUESTENCHANTITEM = "[C] 58 RequestEnchantItem";
-    private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 };
-
+	private static final int[] ENCHANT_SCROLLS = { 729, 730, 947, 948, 951, 952, 955, 956, 959, 960 };
+	private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 };
+	private static final int[] BLESSED_SCROLLS = { 6569, 6570, 6571, 6572, 6573, 6574, 6575, 6576, 6577, 6578 };
+
+    
     private int _objectId;

@@ -57,4 +60,12 @@
         if (activeChar == null || _objectId == 0) return;

+        		if (activeChar.isProcessingTransaction())
+        			{
+        				activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
+        				activeChar.setActiveEnchantItem(null);
+        				return;
+        			}
+
+        
         L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
         L2ItemInstance scroll = activeChar.getActiveEnchantItem();
@@ -179,27 +190,93 @@
         }

-        // SystemMessage sm = new SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
-        // activeChar.sendPacket(sm);
-
-        SystemMessage sm;
-
-        int chance = 0;
-        int maxEnchantLevel = 0;
-
-        if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
-        {
-	        chance = Config.ENCHANT_CHANCE_WEAPON;
-	        maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
-        }
-        else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
-        {
-	        chance = Config.ENCHANT_CHANCE_ARMOR;
-	        maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
-        }
-        else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
-        {
-        	chance = Config.ENCHANT_CHANCE_JEWELRY;
-        	maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
-        }
+		// SystemMessage sm = new
+		// SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
+		// activeChar.sendPacket(sm);
+		SystemMessage sm;
+		int chance = 0;
+		int maxEnchantLevel = 0;
+		if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
+		{
+			maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_WEAPON;
+					break;
+				}
+			}
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_WEAPON_CRYSTAL;
+					;
+					break;
+				}
+			}
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_WEAPON_BLESSED;
+					break;
+				}
+			}
+		} else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
+		{
+			maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_ARMOR;
+					break;
+				}
+			}
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_ARMOR_CRYSTAL;
+					break;
+				}
+			}
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_ARMOR_BLESSED;
+					break;
+				}
+			}
+		} else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
+		{
+			maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_JEWELRY;
+					break;
+				}
+			}
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_JEWELRY_CRYSTAL;
+					break;
+				}
+			}
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_JEWELRY_BLESSED;
+					break;
+				}
+			}
+		}

         if (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX

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