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New release World & atmosphere - Grass is back — terrain grass now grows across the world like the original client, with settings for on / original-style / off, two sway styles, and optional grass shadows. - Day/night and the sky now follow the game server, including sunrise, sunset, Seven Signs skies, and red-sky events. A manual override remains available in settings. - Doors are now live — castle and town doors open and close according to the server, can be targeted, and display their health. - Earthquake events now shake the screen and play their original rumble sounds. Map & navigation - New live minimap — an always-on radar with a rotating player arrow, party, target and NPC markers, zone labels, hover tooltips, three zoom levels, and collapse and resize controls. Clicking it opens the full world map. - Zone titles now fade onto the screen when you enter a new region. - The world map now displays your current zone name and party-member positions. Combat & effects - Enchanted weapons now glow properly, complete with drifting wisps, across every weapon type — including on the character selection screen. - Soulshot, Spiritshot, Fishing Shot, and Beast Shot activations now play their original flashes and sounds. A new “hide shot effects” option is available if you prefer not to see them. - Item-use visuals have been restored — potions, antidotes, echo crystals, fireworks, and other usable items now play their proper effects. - Skill damage now displays floating damage numbers, and critical skill hits shake the camera. - New buff bar — active buffs, debuffs, and toggles now appear as icons above the HUD. - Bow skills now nock and release their arrows at the correct animation moments. Shops & items - NPC shops now work — a complete buy window with prices, weight and Adena totals, stock limits, and a quantity dialog for stackable items. - Player-to-player trading now works, including timed trade requests, complete inventory and offer panes, quantity selection for stackable items, weight preview, confirmation locking, cancellation, and trade completion. - Item enchanting now works — using an enchant scroll opens the original-style item selection window with enchant levels and full item tooltips, plus proper selection and cancellation handling. - Item cooldowns, including potions and similar items, now appear on the shortcut bar. - Item tooltips and the inventory window have received further polish. - Weapon tooltips now correctly identify weapon classes and calculate enchant-adjusted P. Atk. values for bows, two-handed weapons, fists, and dual swords. Chat & commands - Slash commands now work, including /time, /loc, and other server commands. GM accounts can also use // admin commands. - Action commands can now be entered directly in chat, including sit/stand, walk/run, normal and forced attacks, trade, target next, pickup, assist, party actions, social emotes, and duels. - System messages can optionally be separated into their own window, and the chat font size is adjustable. - Server event announcements now appear on screen as they did in the original client. Interface - A live animated portrait of your character now appears beside the HP and MP bars. - The client now ships with its own Tahoma and Noto Sans fonts, allowing text to work across languages. Chat and nameplate fonts can be selected in the new Fonts settings section. - The target window has been refined — clicking the level chip now expands or collapses the window. - NPC dialog windows have received additional polish, including proper window titles and button labels. Download from the launcher you have installed or at https://updates.fermata.gg/ if you don't have the launcher
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Damn there are still people that value Lineage! Great job Elfo as always!
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Payment Methods Credit/Debit Card, PayPal, Wise, Payoneer, Binance Pay, Bybit, Crypto, and other supported payment options depending on availability. Delivery Time / TAT General delivery time: Instants to 24 hours Depended on Products. Some products may take longer depending on stock, account eligibility, product type, payment confirmation, or activation requirements. Refund & Replacement Policy If we cannot deliver the product within the confirmed delivery time and you do not want to wait, you are eligible for a refund. If the account, gift link, gift code, or activation does not work at first login/activation, please contact us within 24 hours with screen recording proof before start purchasing. If the product is successfully delivered and activated, refund is not available unless a specific warranty was mentioned for that product. Warranty period depends on the product type. Some products may include replacement support for a limited period. Please ask before ordering if warranty is important. No refund/replacement is available if the buyer shares account details, changes recovery/security settings without asking, uses VPN/proxy in a risky way, violates platform rules, fails to provide proof, or changes their mind after successful use. If a platform changes its policy, eligibility, country availability, or subscription system after delivery, we will try to help, but we cannot control third-party platform changes. Important Notes Stock may be limited for some products at klouditem. Prices may change depending on market, stock, and product availability. Some services may require your personal email/account for upgrade. Some services are ready-made accounts only. Some products may have country or account eligibility requirements. Please read the product details before ordering. We do not claim to be an official partner of any platform unless clearly stated by the platform itself. Product names and logos belong to their respective owners. Review Copies Review copies are not always available. If we open a review copy round, we will announce it in this thread and select qualified members based on account history, activity, and availability. Please do not request review copies unless we have announced them. FAQ Q: Do you deliver instantly? A: Delivery is usually Instant to 24 hours, depending on stock and payment confirmation. Q: Can I upgrade my own account? A: Some services support own account upgrade, while others are ready-made account only. Please ask before ordering. Q: Do you provide support after delivery? A: Yes, we provide support for login, activation, and basic setup issues related to the delivered product. Q: Can I check stock before payment? A: Yes, please ask before payment. We will confirm stock and delivery time first. Q: Are prices fixed? A: Some prices are fixed, and some depend on stock/package. Q: What should I do if I face an issue? A: Contact us as soon as possible with clear screenshot or screen recording proof from purchase, and we will check it. Contact Buy Now: https://klouditem.com Telegram Support: https://t.me/Klouditem
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https://prnt.sc/MCxO-vS1MHuA how to zoom in? and on every click ad popup.. nonsense.
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Zoubis®™
Hi cheaters!
im trying to adapt this code :http://maxcheaters.com/forum/index.php?topic=105180.0
on interlude.Its an aio item for freya.
Since im not a good developer,i will ask for your help!
I have aplied the code (only core-side) but i have a problem.I got many errors on ItemBypass.java
I cant find some imports since its different chronicle,so i will post the code bellow and w8 for sb to help me.
package com.l2jfrozen.gameserver.model; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.sql.SQLException; import java.util.Map; import javolution.text.TextBuilder; import javolution.util.FastList; import javolution.util.FastMap; import com.l2jfrozen.Config; import com.l2jfrozen.L2DatabaseFactory; import com.l2jfrozen.gameserver.TradeController; import com.l2jfrozen.gameserver.datatables.SkillTable; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.model.entity.TvTEvent; import com.l2jfrozen.gameserver.model.itemcontainer.PcFreight; import com.l2jfrozen.gameserver.network.SystemMessageId; import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed; import com.l2jfrozen.gameserver.network.serverpackets.BuyList; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jfrozen.gameserver.network.serverpackets.PackageToList; import com.l2jfrozen.gameserver.network.serverpackets.SortedWareHouseWithdrawalList; import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage; import com.l2jfrozen.gameserver.network.serverpackets.WareHouseDepositList; import com.l2jfrozen.gameserver.network.serverpackets.WareHouseWithdrawalList; import com.l2jfrozen.gameserver.network.serverpackets.SortedWareHouseWithdrawalList.WarehouseListType; /** * * @author BiggBoss * */ public class ItemBypass { /* Constants */ private static final String _headHtml = "<html><title>AIO Item</title><body><center><br>"; private static final String _endHtml = "</center></body></html>"; /* Maps, Lists and Arrays to hold the data */ private static Map<String, FastMap<String, Integer[]>> _teleports = new FastMap<String, FastMap<String, Integer[]>>(); private static Map<String, FastMap<String, Integer[]>> _buffs = new FastMap<String, FastMap<String, Integer[]>>(); private static int _pagesPerTp; private static int _pagesPerBuffs; private static final int _coinpertp = Config.AIO_TPCOIN; private static final int _coinperbuff = Config.AIO_BUFFCOIN; /* Pice for teleport */ private static final int _tpprice = Config.AIO_PRICE_PERTP; /* Price per buff */ private static final int _buffprice = Config.AIO_PRICE_PERBUFF; public static void loadData() { int counter = 0; System.out.println("----------------------------------------------"); System.out.println("Loading AIO Item data. Info:"); System.out.println("----------------------------------------------"); try { Connection con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT category FROM aio_teleports"); ResultSet rset = statement.executeQuery(); while(rset.next()) { String tpcategory = rset.getString("category"); Connection con2 = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement2 = con2.prepareStatement("SELECT tpname, x, y, z FROM aio_teleports WHERE category = ?"); statement2.setString(1, tpcategory); ResultSet rset2 = statement2.executeQuery(); FastMap <String, Integer[]> temptp = new FastMap<String, Integer[]>(); while(rset2.next()) { String tpname = rset2.getString("tpname"); Integer[] coords = new Integer[3]; coords[0] = rset2.getInt("x"); coords[1] = rset2.getInt("y"); coords[2] = rset2.getInt("z"); temptp.put(tpname, coords); } con2.close(); statement2.close(); rset2.close(); _teleports.put(tpcategory, temptp); } con.close(); statement.close(); rset.close(); } catch(SQLException e) { counter += 1; e.printStackTrace(); } int c = 0; System.out.println("Loaded " + _teleports.keySet().size() + " teleport categories for the AIO Item"); for(String st : _teleports.keySet()) { c += _teleports.get(st).keySet().size(); } System.out.println("Loaded " + c + " teleport spawnpoints for the AIO Item"); try { Connection con3 = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement3 = con3.prepareStatement("SELECT category FROM aio_buffs"); ResultSet rset3 = statement3.executeQuery(); while(rset3.next()) { String bcategory = rset3.getString("category"); Connection con4 = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement4 = con4.prepareStatement("SELECT buff_name, buff_id, buff_lvl FROM aio_buffs WHERE category = ?"); statement4.setString(1, bcategory); ResultSet rset4 = statement4.executeQuery(); FastMap<String, Integer[]> tempbuff = new FastMap<String, Integer[]>(); while(rset4.next()) { String bname = rset4.getString("buff_name"); Integer[] ar = new Integer[2]; ar[0] = rset4.getInt("buff_id"); ar[1] = rset4.getInt("buff_lvl"); tempbuff.put(bname, ar); } con4.close(); statement4.close(); rset4.close(); _buffs.put(bcategory, tempbuff); } con3.close(); statement3.close(); rset3.close(); } catch(SQLException e) { counter += 2; e.printStackTrace(); } int i = 0; System.out.println("Loaded " + _buffs.keySet().size() + " buffs categories for the AIO Item"); for(String st : _buffs.keySet()) { i += _buffs.get(st).keySet().size(); } System.out.println("Loaded " + i + " buffs for the AIO Item"); if(counter == 0) System.out.println("AIO Item loaded sucesfully!"); else switch(counter) { case 1: System.out.println("There was a problem loading Teleports. Check what did you enter on aio_teleports."); break; case 2: System.out.println("There was a problem loading Buffs. Check what did you enter on aio_buffs."); break; default: System.out.println("Something was wrong during AIO item load. Check the console."); } System.out.println("----------------------------------------------"); } public static void onBypassFeedback(L2PcInstance player, String command) { //No null pointers or npc interaction if(player == null) return; if(player.getTarget() != null) { player.sendMessage("Remove your current target before use the AIO Item"); return; } if(player.isInOlympiadMode() || TvTEvent.isPlayerParticipant(player.getObjectId()) || player.getKarma() > 0) { player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_TRY_ON_NOW)); return; } long pAdena = player.getAdena(); String[] subCommand = command.split("_"); WarehouseListType itemtype = null; if(command.startsWith("warehouse")) showWarehouseWindow(player); else if(command.startsWith("nwidraw")) { player.sendPacket(ActionFailed.STATIC_PACKET); player.setActiveWarehouse(player.getWarehouse()); if(pAdena == 0 || player.getInventory().getItemByItemId(57) == null) { player.sendMessage("You dont have adena to afford the transaction"); return; } if(player.getWarehouse().getSize() == 0) { player.sendPacket(new SystemMessage(SystemMessageId.NO_ITEM_DEPOSITED_IN_WH)); return; } else { if (itemtype != null) player.sendPacket(new SortedWareHouseWithdrawalList(player, WareHouseWithdrawalList.PRIVATE, itemtype, (byte) 0)); else player.sendPacket(new WareHouseWithdrawalList(player, WareHouseWithdrawalList.PRIVATE)); } } else if(command.startsWith("ndeposit")) { player.sendPacket(ActionFailed.STATIC_PACKET); player.setActiveWarehouse(player.getWarehouse()); if(player.getWarehouse().getSize() == player.getWareHouseLimit()) { player.sendMessage("The warehouse is full"); return; } else { player.tempInventoryDisable(); player.sendPacket(new WareHouseDepositList(player, WareHouseDepositList.PRIVATE)); } } else if(command.startsWith("clanwidraw")) { player.sendPacket(ActionFailed.STATIC_PACKET); player.setActiveWarehouse(player.getClan().getWarehouse()); if(!player.isClanLeader() || player.getClan() == null ) { player.sendMessage("You are not the clan leader"); return; } else if(player.getClan().getWarehouse().getSize() == 0) { player.sendPacket(new SystemMessage(SystemMessageId.NO_ITEM_DEPOSITED_IN_WH)); return; } else if ((player.getClanPrivileges() & L2Clan.CP_CL_VIEW_WAREHOUSE) != L2Clan.CP_CL_VIEW_WAREHOUSE) { player.sendPacket(new SystemMessage(SystemMessageId.YOU_DO_NOT_HAVE_THE_RIGHT_TO_USE_CLAN_WAREHOUSE)); return; } else if(player.getClan().getLevel() == 0) { player.sendMessage("Only clan with lvl 1 or avobe can use clan warehouse"); return; } else { player.setActiveWarehouse(player.getClan().getWarehouse()); if (itemtype != null) player.sendPacket(new SortedWareHouseWithdrawalList(player, WareHouseWithdrawalList.CLAN, itemtype, (byte) 0)); else player.sendPacket(new WareHouseWithdrawalList(player, WareHouseWithdrawalList.CLAN)); } } else if(command.startsWith("clandeposit")) { player.sendPacket(ActionFailed.STATIC_PACKET); player.setActiveWarehouse(player.getClan().getWarehouse()); if(!player.isClanLeader() || player.getClan() == null ) { player.sendMessage("You are not the clan leader"); return; } else { player.setActiveWarehouse(player.getClan().getWarehouse()); player.tempInventoryDisable(); player.sendPacket(new WareHouseDepositList(player, WareHouseDepositList.CLAN)); } } else if(command.startsWith("freightwidraw")) { player.sendPacket(ActionFailed.STATIC_PACKET); PcFreight freight = player.getFreight(); if (freight != null) { if (freight.getSize() > 0) { if (Config.ALT_GAME_FREIGHTS) freight.setActiveLocation(0); else freight.setActiveLocation(player.getWorldRegion().hashCode()); player.setActiveWarehouse(freight); if (itemtype != null) player.sendPacket(new SortedWareHouseWithdrawalList(player, WareHouseWithdrawalList.FREIGHT, itemtype, (byte)0)); else player.sendPacket(new WareHouseWithdrawalList(player, WareHouseWithdrawalList.FREIGHT)); } else player.sendPacket(new SystemMessage(SystemMessageId.NO_ITEM_DEPOSITED_IN_WH)); } } else if(command.startsWith("freightdeposit")) { if (player.getAccountChars().isEmpty()) player.sendPacket(new SystemMessage(SystemMessageId.CHARACTER_DOES_NOT_EXIST)); else { Map<Integer, String> chars = player.getAccountChars(); if (chars.isEmpty()) { player.sendPacket(ActionFailed.STATIC_PACKET); return; } player.sendPacket(new PackageToList(chars)); } } else if(command.startsWith("showTeleportWindow")) { if(player.getPvpFlag() > 0) { player.sendMessage("Cannot teleport while in pvp"); return; } else showTeleportWindow(player); } else if(command.startsWith("tpcategory")) showTeleportCategoryWindow(player, subCommand[1], 1); else if(command.startsWith("teleportTo")) { if(player.getInventory().getItemByItemId(_coinpertp) == null) { player.sendMessage("You dont have the necessary items"); return; } else if(player.getInventory().getItemByItemId(_coinpertp).getCount() < _tpprice) { player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS)); return; } int x = Integer.valueOf(subCommand[1]); int y = Integer.valueOf(subCommand[2]); int z = Integer.valueOf(subCommand[3]); player.destroyItemByItemId("AIO Teleport", _coinpertp, _tpprice, player, true); player.teleToLocation(x, y, z); } // For multiples pages on Gm Shop else if(command.startsWith("Chat")) { if(subCommand[1].isEmpty() || subCommand[1] == null) return; String file = "data/html/AIOItem/"+subCommand[1]; NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setFile(file); player.sendPacket(msg); } else if(command.startsWith("showShopWindow")) { if(player.getPvpFlag() > 0 || pAdena == 0) return; String buyHtml = "data/html/AIOItem/GMShop.htm"; NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setFile(buyHtml); player.sendPacket(msg); } else if(command.startsWith("showBuyWindow")){ int val = Integer.valueOf(subCommand[1]); showBuyWindow(player, val); } else if(command.startsWith("ShowBuffWindow")) showBuffsPage(player); else if(command.startsWith("showBuffCategory")){ showBuffsPage(player, subCommand[1], Integer.valueOf(subCommand[2])); } else if(command.startsWith("buffMe")) { if(player.getInventory().getItemByItemId(_coinperbuff).getCount() < _buffprice) { player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_REQUIRED_ITEMS)); return; } else { player.destroyItemByItemId("AIO Buffer", _coinperbuff, _buffprice, player, true); SkillTable.getInstance().getInfo(_buffs.get(subCommand[1]).get(subCommand[2])[0], _buffs.get(subCommand[1]).get(subCommand[2])[1]).getEffects(player, player); showBuffsPage(player, subCommand[1], 1); } } else if(command.startsWith("tvtinfo")) { showTvTInfoPage(player); } else if(command.startsWith("tvtjoin")) { if(subCommand[1].equals("reg")) TvTEvent.onBypass("tvt_event_participation", player); else if(subCommand[1].equals("unreg")) TvTEvent.onBypass("tvt_event_remove_participation", player); else return; } } private static void showTvTInfoPage(L2PcInstance player) { TextBuilder tb = new TextBuilder(); tb.append(_headHtml); if(TvTEvent.isParticipating()) { tb.append("TvT did not start yet!.<br1>"); if(!TvTEvent.isPlayerParticipant(player.getObjectId())) { tb.append("Do you want to participate? Click <font color=LEVEL>Ok!</font> to<br1>"); tb.append("join the event!"); tb.append("<button value=\"Ok!\" action=\"bypass -h Aioitem_tvtjoin_reg\" width=120 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); } else { tb.append("You are alredy participating. Do you<br1>"); tb.append("want to unregister? Click the below button<br>"); tb.append("<button value=\"Unregister\" action=\"bypass -h Aioitem_tvtjoin_unreg\" width=120 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); } } else if(TvTEvent.isStarted()) { tb.append("TvT alredy started. You can not join<br1>"); tb.append("join at this momment. But you can see the<br1>"); tb.append("stats:<br>"); for(String st : TvTEvent.getTeamNames()) { tb.append("<font color=LEVEL>" + st + ":</font><br1>"); tb.append("- Participants: <font color=\"0000FF\">" + TvTEvent.getTeamsPlayerCounts()[0] +"</font><br1>"); tb.append("- Kills: <font color=\"0000FF\">" + TvTEvent.getTeamsPoints()[0] +"</font><br1>"); tb.append("- Deads: <font color=\"0000FF\">" + TvTEvent.getTeamsPoints()[1] +"</font><br>"); } } else { tb.append("TvT is not avaliable at this momment<br1>"); tb.append("Wait till it starts"); } tb.append(_endHtml); NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setHtml(tb.toString()); player.sendPacket(msg); } private static void showBuffsPage(L2PcInstance player, String string, int val) { FastMap<String, Integer[]> temp = _buffs.get(string); FastList<String> buff = new FastList<String>(); buff.addAll(_buffs.get(string).keySet()); _pagesPerBuffs = Math.round((buff.size() / 15)); TextBuilder tb = new TextBuilder(); tb.append(_headHtml); tb.append("Choose betwen the below buffs:<br>"); tb.append("<table width = 240 height = 32>"); for(String st : buff.subList((val * 15) - 15, getMaxRange(buff, ((val * 15) * 2) - 15))) { tb.append("<tr>"); if(temp.get(st)[0] < 1000) tb.append("<td><img src=\"icon.skill0" + temp.get(st)[0] + "\" width=32 height=32></td>"); else tb.append("<td><img src=\"icon.skill" +temp.get(st)[0] + "\" width=32 height=32></td>"); tb.append("<td><button value=\"" + st + "\" action=\"bypass -h Aioitem_buffMe_" + string + "_" + st + "\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></td>"); if(temp.get(st)[0] < 1000) tb.append("<td><img src=\"icon.skill0" + temp.get(st)[0] + "\" width=32 height=32></td>"); else tb.append("<td><img src=\"icon.skill" +temp.get(st)[0] + "\" width=32 height=32></td>"); tb.append("</tr>"); } tb.append("</table>"); for(int i = 1; i<_pagesPerBuffs; i++) { tb.append("<a action=\"bypass -h Aioitem_showBuffCategory_" + string + "_" + i +"\">" + i + "</a>"); } tb.append(_endHtml); NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setHtml(tb.toString()); player.sendPacket(msg); } private static void showBuffsPage(L2PcInstance player) { TextBuilder tb = new TextBuilder(); tb.append(_headHtml); tb.append("Chose betwen the below categories:<br>"); for(String st : _buffs.keySet()) { tb.append("<button value=\"" + st + "\" action=\"bypass -h Aioitem_showBuffCategory_" + st + "_1\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); } tb.append(_endHtml); NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setHtml(tb.toString()); player.sendPacket(msg); } private static void showTeleportCategoryWindow(L2PcInstance player, String string, int val) { FastMap<String, Integer[]> temp = _teleports.get(string); FastList<String> keys = new FastList<String>(); keys.addAll(_teleports.get(string).keySet()); _pagesPerTp = Math.round(keys.size() / 15); TextBuilder tb = new TextBuilder(); tb.append(_headHtml); tb.append("Choose a teleport:<br>"); for(String st : keys.subList((val * 15) - 15, getMaxRange(keys, ((val * 15) * 2) - 15)) ) { tb.append("<button value=\"" + st + "\" action=\"bypass -h Aioitem_teleportTo_" +temp.get(st)[0] + "_" + temp.get(st)[1] + "_" + temp.get(st)[2] + "\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" " + "fore=\"L2UI_ct1.button_df\">"); } for(int i = 1; i<_pagesPerTp; i++) { tb.append("<a action=\"bypass -h Aioitem_tpcategory_" + string + "_" + i +"\">" + i + "</a>"); } tb.append(_endHtml); NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setHtml(tb.toString()); player.sendPacket(msg); } private static void showTeleportWindow(L2PcInstance player) { TextBuilder tb = new TextBuilder(); tb.append(_headHtml); tb.append("Choose one of the below categories:<br>"); for(String st : _teleports.keySet()) { tb.append("<button value=\"" + st + "\" action=\"bypass -h Aioitem_tpcategory_" + st + "_1\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); } tb.append(_endHtml); NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setHtml(tb.toString()); player.sendPacket(msg); } private static void showWarehouseWindow(L2PcInstance player) { TextBuilder tb = new TextBuilder(); tb.append(_headHtml); tb.append("Choose betwen the avobe options:<br>"); tb.append("<button value=\"Withdraw\" action=\"bypass -h Aioitem_nwidraw\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); tb.append("<button value=\"Deposit\" action=\"bypass -h Aioitem_ndeposit\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); tb.append("<button value=\"Clan Withdraw\" action=\"bypass -h Aioitem_clanwidraw\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); tb.append("<button value=\"Clan Deposit\" action=\"bypass -h Aioitem_clandeposit\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); tb.append("<button value=\"Freight Withdraw\" action=\"bypass -h Aioitem_freightwidraw\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); tb.append("<button value=\"Freight Deposit\" action=\"bypass -h Aioitem_freightdeposit\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); tb.append(_endHtml); NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setHtml(tb.toString()); player.sendPacket(msg); } private static void showBuyWindow(L2PcInstance player, int val) { player.tempInventoryDisable(); L2TradeList list = TradeController.getInstance().getBuyList(val); if (list != null) { player.sendPacket(new BuyList(list, player.getAdena(), 0)); } player.sendPacket(ActionFailed.STATIC_PACKET); } //Give the max range each 15 units private static int getMaxRange(FastList<String> list, int lastindex) { if(list.size() - lastindex > 0) return lastindex; else return list.size(); } }So check the imports and tell me the rights.
Also if sb could make a full adaption (couse many ppl ask for this) would be great! :)
P.S
Im here couse i need some help(if i had the skills i could help some ppl too,also i could fix the code by myself).And as long this section is HELP section,i dont want to see ryplies like "read guides,learn java,you have to pay for this"
If you cant help or dont want to just get the f*** out of here!!
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