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Posted

First of all you didn't understand nor read the post if you think it's another L2J pack. Re-read it once again until you understand it. The first sentence describes the whole project, and aCis as any pack and emulator game could eventually benefit of that work aswell, depending Excalibur project.

 

Second, the guy got enough dev talent to make it, we spoke via PMs before he begun that project and he got my approbation to use my pack aswell.

 

Third, he will use aCis free revisions, and he chose aCis as he could chose another pack. He simply see we're active and our community got knowledge on many points. So I'm sorry for eventual leechers who thought to join only for source code (maximilion2 you're ridiculous as always), get lost.

Guest Elfocrash
Posted

First of all you didn't understand nor read the post if you think it's another L2J pack. Re-read it once again until you understand it. The first sentence describes the whole project, and aCis as any pack and emulator game could eventually benefit of that work aswell, depending Excalibur project.

 

Second, the guy got enough dev talent to make it, we spoke via PMs before he begun that project and he got my approbation to use my pack aswell.

 

Third, he will use aCis free revisions, and he chose aCis as he could chose another pack. He simply see we're active and our community got knowledge on many points. So I'm sorry for eventual leechers who thought to join only for source code (maximilion2 you're ridiculous as always), get lost.

sad. no drama here :(

Posted

so you want to use the same server for L2, Aion, and WoW? interesting. I'm sure that I'll check this project later :)

Not the same server, as there are differences between a wow and aion server (packets, login protocol, and such), but common things than servers obviously share : MMOCore, LS/GS, data loading structures, etc. A united framework, as said.

 

Currently the owner aims to make it for existing emulators, but the plan is probably to make it as a base for any future MMO emulator. You put data, packet structures, code game features, and it's ok.

 

I'm not involved by the project administration myself, but if it works well it will probably change a lot of things for MMO emulators.

Posted

First of all you didn't understand nor read the post if you think it's another L2J pack. Re-read it once again until you understand it. The first sentence describes the whole project, and aCis as any pack and emulator game could eventually benefit of that work aswell, depending Excalibur project.

 

Second, the guy got enough dev talent to make it, we spoke via PMs before he begun that project and he got my approbation to use my pack aswell.

 

Third, he will use aCis free revisions, and he chose aCis as he could chose another pack. He simply see we're active and our community got knowledge on many points. So I'm sorry for eventual leechers who thought to join only for source code (maximilion2 you're ridiculous as always), get lost.

 

damn you reveal my secret plans 0.o

come on if i want acis last rev i can take it with 10 euros so not my goal -_-"

Posted

^^  i think if you want last acis  rev  u  can code it  ^^

Says the guy who can't adapt a TvT event.

 

Stop offtopic now, because when I can't directly clean topic anymore, I can dekarma.

Posted

Says the guy who can't adapt a TvT event.

 

Stop offtopic now, because when I can't directly clean topic anymore, I can dekarma.

 

like I said  before i can add ready  code to  core  *_* im not  a  coder  and i think the same  about  him end  story

Posted

@dony - The idea is interesting, however, why not simply join Genesis since its everything you are referring to, except its quality is assured since its made by the best in business.

Posted

@dony - The idea is interesting, however, why not simply join Genesis since its everything you are referring to, except its quality is assured since its made by the best in business.

 

genesis is dead lol?

Posted

genesis is dead lol?

Not forcefully true.

Check our main page and its announcement.

Anyway in a way it is, I guess that if we have one or two more full time volunteers the project may go on.

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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