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[Share] Sound on PvP.


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broadcastUserInfo();

is pointless.

 

sendPacket(new PlaySound(1, "d08_f.ogg", 0, 0, 0, 0, 0));

is only sent to the killer, not the victim. Be sure you send it to the good guy (in case you want to put it for victim also).

 

Broadcasting the packet is pointless until you want anyone hear the sound, which gonna be fast annoying in a big pvp.

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broadcastUserInfo();

is pointless.

 

sendPacket(new PlaySound(1, "d08_f.ogg", 0, 0, 0, 0, 0));

is only sent to the killer, not the victim. Be sure you send it to the good guy (in case you want to put it for victim also).

 

Broadcasting the packet is pointless until you want anyone hear the sound, which gonna be fast annoying in a big pvp.

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Broadcasting the packet is pointless until you want anyone hear the sound, which gonna be fast annoying in a big pvp.

its what he wants.
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Broadcasting the packet is pointless until you want anyone hear the sound, which gonna be fast annoying in a big pvp.

its what he wants.
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Broadcasting the packet is pointless until you want anyone hear the sound, which gonna be fast annoying in a big pvp.

its what he wants.
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broadcastuserinfo; lol,why;

 

it won't work like that.

 

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 5585)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -36,6 +36,7 @@

import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.GameTimeController;
import net.sf.l2j.gameserver.GeoData;
import net.sf.l2j.gameserver.GmListTable;
@@ -159,6 +160,7 @@
import net.sf.l2j.gameserver.serverpackets.ObservationReturn;
import net.sf.l2j.gameserver.serverpackets.PartySmallWindowUpdate;
import net.sf.l2j.gameserver.serverpackets.PetInventoryUpdate;
+import net.sf.l2j.gameserver.serverpackets.PlaySound;
import net.sf.l2j.gameserver.serverpackets.PledgeShowInfoUpdate;
import net.sf.l2j.gameserver.serverpackets.PledgeShowMemberListDelete;
import net.sf.l2j.gameserver.serverpackets.PledgeShowMemberListUpdate;
@@ -5484,7 +5486,10 @@
	{
		// Add karma to attacker and increase its PK counter
		setPvpKills(getPvpKills() + 1);
-		
+
+		        PlaySound _snd = new PlaySound(1, "d08_f.ogg", 0, 0, 0, 0, 0);
+		        sendPacket(_snd);
+		        broadcastPacket(_snd); 
		// Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
		sendPacket(new UserInfo(this));
	}
@@ -9985,6 +9990,35 @@
		return _duelState;
	}

 

try this.

 

I delete the .ogg and now it works fine with enemy down from counter strike.

 

        PlaySound _snd = new PlaySound(1, "enemydown", 0, 0, 0, 0, 0);

        sendPacket(_snd);

        broadcastPacket(_snd);

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broadcastuserinfo; lol,why;

 

it won't work like that.

 

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 5585)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -36,6 +36,7 @@

import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.GameTimeController;
import net.sf.l2j.gameserver.GeoData;
import net.sf.l2j.gameserver.GmListTable;
@@ -159,6 +160,7 @@
import net.sf.l2j.gameserver.serverpackets.ObservationReturn;
import net.sf.l2j.gameserver.serverpackets.PartySmallWindowUpdate;
import net.sf.l2j.gameserver.serverpackets.PetInventoryUpdate;
+import net.sf.l2j.gameserver.serverpackets.PlaySound;
import net.sf.l2j.gameserver.serverpackets.PledgeShowInfoUpdate;
import net.sf.l2j.gameserver.serverpackets.PledgeShowMemberListDelete;
import net.sf.l2j.gameserver.serverpackets.PledgeShowMemberListUpdate;
@@ -5484,7 +5486,10 @@
	{
		// Add karma to attacker and increase its PK counter
		setPvpKills(getPvpKills() + 1);
-		
+
+		        PlaySound _snd = new PlaySound(1, "d08_f.ogg", 0, 0, 0, 0, 0);
+		        sendPacket(_snd);
+		        broadcastPacket(_snd); 
		// Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
		sendPacket(new UserInfo(this));
	}
@@ -9985,6 +9990,35 @@
		return _duelState;
	}

 

try this.

 

I delete the .ogg and now it works fine with enemy down from counter strike.

 

        PlaySound _snd = new PlaySound(1, "enemydown", 0, 0, 0, 0, 0);

        sendPacket(_snd);

        broadcastPacket(_snd);

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broadcastuserinfo; lol,why;

 

it won't work like that.

 

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 5585)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -36,6 +36,7 @@

import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.GameTimeController;
import net.sf.l2j.gameserver.GeoData;
import net.sf.l2j.gameserver.GmListTable;
@@ -159,6 +160,7 @@
import net.sf.l2j.gameserver.serverpackets.ObservationReturn;
import net.sf.l2j.gameserver.serverpackets.PartySmallWindowUpdate;
import net.sf.l2j.gameserver.serverpackets.PetInventoryUpdate;
+import net.sf.l2j.gameserver.serverpackets.PlaySound;
import net.sf.l2j.gameserver.serverpackets.PledgeShowInfoUpdate;
import net.sf.l2j.gameserver.serverpackets.PledgeShowMemberListDelete;
import net.sf.l2j.gameserver.serverpackets.PledgeShowMemberListUpdate;
@@ -5484,7 +5486,10 @@
	{
		// Add karma to attacker and increase its PK counter
		setPvpKills(getPvpKills() + 1);
-		
+
+		        PlaySound _snd = new PlaySound(1, "d08_f.ogg", 0, 0, 0, 0, 0);
+		        sendPacket(_snd);
+		        broadcastPacket(_snd); 
		// Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
		sendPacket(new UserInfo(this));
	}
@@ -9985,6 +9990,35 @@
		return _duelState;
	}

 

try this.

 

I delete the .ogg and now it works fine with enemy down from counter strike.

 

        PlaySound _snd = new PlaySound(1, "enemydown", 0, 0, 0, 0, 0);

        sendPacket(_snd);

        broadcastPacket(_snd);

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