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[help][ri3te mia matia se enan java code]


Question

Posted

kapoios na mou pei ti exw kanei la8os se afton ton code gt to psaxnw na dw ti la8os exw kanei apo tis 6 kai mou exei spasei ta nevra...einai apo to guide to Fanky..to pack pou xrisimopoiw einai aCis...den mou vgazei kapio error,apla den litourgei

Index: java/net/sf/l2j/gameserver/handler/itemhandlers/UnSponsored.java
===============================================================
package net.sf.l2j.gameserver.handler.itemhandlers;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.cache.HtmCache;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;



/**
* @author UnSponsored
*
*/
public class PopUpItem implements IItemHandler
{
    private static final int[] ITEM_ID = { Config.AIO_ITEM_ID };

@Override
public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
    {
      if (!(playable instanceof L2PcInstance))
         return;
      L2PcInstance activeChar = (L2PcInstance)playable;
       int itemId = item.getItemId();

   if (itemId == Config.AIO_ITEM_ID)
       {
	String htmFile = "data/html/AIO/AIO.htm";
	String htmContent = HtmCache.getInstance().getHtm(htmFile);

		NpcHtmlMessage infoHtml = new NpcHtmlMessage(1);
		infoHtml.setHtml(htmContent);
		activeChar.sendPacket(infoHtml);
       }
    }
@Override
public int[] getItemIds()
{
	// TODO Auto-generated method stub
	return null;
}
/**
 * @return the itemId
 */
public static int[] getItemId()
{
	return ITEM_ID;
}

}   


Index: config/player.properties
==============================================================
# % regeneration of normal regeneration speed
HpRegenMultiplier = 100
MpRegenMultiplier = 100
CpRegenMultiplier = 100

+# Aio Item Configuration
+# When ActiveChar will use this item a html will pop up
+# Id Itemn Need's
+AioItemId = 6673

# Player Protection after teleporting or login in seconds, 0 for disabled
PlayerSpawnProtection = 0


Index: java/net/sf/l2j/Config.java
==============================================================
         public static boolean ALT_GAME_FREIGHTS;
            public static int ALT_GAME_FREIGHT_PRICE;
            +public static int AIO_ITEM_ID;
     
     
     
    ALT_GAME_DELEVEL = Boolean.parseBoolean(players.getProperty("Delevel", "True"));
    DEATH_PENALTY_CHANCE = Integer.parseInt(players.getProperty("DeathPenaltyChance", "20"));
    +AIO_ITEM_ID = Integer.parseInt(players.getProperty("AioItemId", "6673"));


Index: java/net/sf/l2j/gameserver/handler/itemhandlers.java
=============================================================
import net.sf.l2j.gameserver.handler.itemhandlers.PetFood;
+import net.sf.l2j.gameserver.handler.itemhandlers.PopUpItem;
import net.sf.l2j.gameserver.handler.itemhandlers.Recipes;

registerItemHandler(new SummonItems());
registerItemHandler(new BeastSpice());
registerItemHandler(new Elixir());
+registerItemHandler(new PopUpItem());

Recommended Posts

  • 0
Posted

 

Δεν πρόλαβα να το τελειώσω εχθές το βράδυ, όμως ήταν σωστός ο κώδικας του παιδιού από την αρχή.

Το λάθος ήταν στο hml. Σωστά? ή πέφτω έξω?

 

EDIT: Και πρέπει φίλε Fanky να σεβαστούμε το ότι ήμουν από της 2 μέχρι της 5 και το έψαχνα.

Όμως το πρόβλημα ήταν στο htm και είπα για το πρωί να το συνεχίσω.

 

Όσο για τις 2 μεθόδους ναι, το μάτια εκείνη την ώρα.... καταλαβαίνεις!

  • 0
Posted

Ας δοκιμάσει αυτό για να μου πει αν δουλεύει,να πω την αλήθεια αν δεν δουλεύει αυτό δεν ξέρω τι μπορεί να φταίει,τα κοίταξα όλα.

  • 0
Posted

Ας δοκιμάσει αυτό για να μου πει αν δουλεύει,να πω την αλήθεια αν δεν δουλεύει αυτό δεν ξέρω τι μπορεί να φταίει,τα κοίταξα όλα.

  • 0
Posted

Ας δοκιμάσει αυτό για να μου πει αν δουλεύει,να πω την αλήθεια αν δεν δουλεύει αυτό δεν ξέρω τι μπορεί να φταίει,τα κοίταξα όλα.

Είναι η διαδρομή στο htm κάπου κολλάει.

Όταν δεν πέρασα το registervoice, το ίτεμ όταν το κλίκαρα, έδωσε εντολή στο GS για το register.

Τώρα και ο ίδιος δεν έβγαλε κάποια ανακοίνωση αν δουλεύει ή όχι.

  • 0
Posted

Ας δοκιμάσει αυτό για να μου πει αν δουλεύει,να πω την αλήθεια αν δεν δουλεύει αυτό δεν ξέρω τι μπορεί να φταίει,τα κοίταξα όλα.

Είναι η διαδρομή στο htm κάπου κολλάει.

Όταν δεν πέρασα το registervoice, το ίτεμ όταν το κλίκαρα, έδωσε εντολή στο GS για το register.

Τώρα και ο ίδιος δεν έβγαλε κάποια ανακοίνωση αν δουλεύει ή όχι.

  • 0
Posted

...

 

κάνεις 2 ίδιες μεθόδους με διαφορετικό όνομα που σου επιστρέφουν το ίδιο πράγμα;

ο λόγος;

 

 

τέλος πάντων,στο έκανα.

 

gs

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/handler/itemhandlers/PopUpItem.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/itemhandlers/PopUpItem.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/itemhandlers/PopUpItem.java	(revision 0)
@@ -0,0 +1,62 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler.itemhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.cache.HtmCache;
+import net.sf.l2j.gameserver.handler.IItemHandler;
+import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
+import net.sf.l2j.gameserver.serverpackets.NpcHtmlMessage;
+
+/**
+ * @author 
+ *
+ */
+public class PopUpItem implements IItemHandler
+{
+
+    private static final int ITEM_IDS[] =
+    {
+    	Config.POP_UP_ITEM_ID
+    };
+	@Override
+	public int[] getItemIds()
+	{
+
+		return ITEM_IDS;
+	}
+
+
+	@Override
+	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+	{
+		if (!(playable instanceof L2PcInstance))
+			          {
+			                return;
+			            }
+
+		L2PcInstance activeChar = (L2PcInstance)playable;
+		        		        	 
+		            String htmFile = "data/html/PopUpItem.htm";
+		    		String htmContent = HtmCache.getInstance().getHtm(htmFile);
+
+		    			NpcHtmlMessage infoHtml = new NpcHtmlMessage(1);
+		    			infoHtml.setHtml(htmContent);
+		    			activeChar.sendPacket(infoHtml);
+	}
+	
+}
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 5585)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -882,6 +882,12 @@
     public static boolean L2JMOD_WEDDING_SAMESEX;
     public static boolean L2JMOD_WEDDING_FORMALWEAR;
     public static int L2JMOD_WEDDING_DIVORCE_COSTS;
+    
+    public static int POP_UP_ITEM_ID;
+    

     // Packet information
     /** Count the a-beep-t of packets per minute ? */
@@ -1859,7 +1865,9 @@
                 L2JMOD_WEDDING_SAMESEX                  = Boolean.parseBoolean(L2JModSettings.getProperty("WeddingAllowSameSex", "False"));
                 L2JMOD_WEDDING_FORMALWEAR               = Boolean.parseBoolean(L2JModSettings.getProperty("WeddingFormalWear", "True"));
                 L2JMOD_WEDDING_DIVORCE_COSTS            = Integer.parseInt(L2JModSettings.getProperty("WeddingDivorceCosts", "20"));
-
+                POP_UP_ITEM_ID = Integer.parseInt(L2JModSettings.getProperty("PopUpItemId","6673"));
                 if (TVT_EVENT_PARTICIPATION_NPC_ID == 0)
                 {
                     TVT_EVENT_ENABLED = false;
Index: java/config/l2jmods.properties
===================================================================
--- java/config/l2jmods.properties	(revision 5585)
+++ java/config/l2jmods.properties	(working copy)
@@ -132,3 +132,5 @@
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
+
+PopUpItemId = 6673
\ No newline at end of file

 

dp

### Eclipse Workspace Patch 1.0
#P IT_Datapack
Index: datapack_development/data/html/PopUpItem.htm
===================================================================
--- datapack_development/data/html/PopUpItem.htm	(revision 0)
+++ datapack_development/data/html/PopUpItem.htm	(revision 0)
@@ -0,0 +1,4 @@
+<html><body>Welcome<br>
+Hi<br>
+<br>
+</body></html>
\ No newline at end of file

errors on PopUpItem.java

error 1:

The type PopUpItem must implement the inherited abstract method IItemHandler.useItem(L2Playable, L2ItemInstance, boolean)

error 2:

The method useItem(L2PlayableInstance, L2ItemInstance) of type PopUpItem must override or implement a supertype method

error 3

Incompatible conditional operand types L2PlayableInstance and L2PcInstance

error 4:

Cannot cast from L2PlayableInstance to L2PcInstance

 

  • 0
Posted

...

 

κάνεις 2 ίδιες μεθόδους με διαφορετικό όνομα που σου επιστρέφουν το ίδιο πράγμα;

ο λόγος;

 

 

τέλος πάντων,στο έκανα.

 

gs

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/handler/itemhandlers/PopUpItem.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/itemhandlers/PopUpItem.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/itemhandlers/PopUpItem.java	(revision 0)
@@ -0,0 +1,62 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler.itemhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.cache.HtmCache;
+import net.sf.l2j.gameserver.handler.IItemHandler;
+import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
+import net.sf.l2j.gameserver.serverpackets.NpcHtmlMessage;
+
+/**
+ * @author 
+ *
+ */
+public class PopUpItem implements IItemHandler
+{
+
+    private static final int ITEM_IDS[] =
+    {
+    	Config.POP_UP_ITEM_ID
+    };
+	@Override
+	public int[] getItemIds()
+	{
+
+		return ITEM_IDS;
+	}
+
+
+	@Override
+	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+	{
+		if (!(playable instanceof L2PcInstance))
+			          {
+			                return;
+			            }
+
+		L2PcInstance activeChar = (L2PcInstance)playable;
+		        		        	 
+		            String htmFile = "data/html/PopUpItem.htm";
+		    		String htmContent = HtmCache.getInstance().getHtm(htmFile);
+
+		    			NpcHtmlMessage infoHtml = new NpcHtmlMessage(1);
+		    			infoHtml.setHtml(htmContent);
+		    			activeChar.sendPacket(infoHtml);
+	}
+	
+}
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 5585)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -882,6 +882,12 @@
     public static boolean L2JMOD_WEDDING_SAMESEX;
     public static boolean L2JMOD_WEDDING_FORMALWEAR;
     public static int L2JMOD_WEDDING_DIVORCE_COSTS;
+    
+    public static int POP_UP_ITEM_ID;
+    

     // Packet information
     /** Count the a-beep-t of packets per minute ? */
@@ -1859,7 +1865,9 @@
                 L2JMOD_WEDDING_SAMESEX                  = Boolean.parseBoolean(L2JModSettings.getProperty("WeddingAllowSameSex", "False"));
                 L2JMOD_WEDDING_FORMALWEAR               = Boolean.parseBoolean(L2JModSettings.getProperty("WeddingFormalWear", "True"));
                 L2JMOD_WEDDING_DIVORCE_COSTS            = Integer.parseInt(L2JModSettings.getProperty("WeddingDivorceCosts", "20"));
-
+                POP_UP_ITEM_ID = Integer.parseInt(L2JModSettings.getProperty("PopUpItemId","6673"));
                 if (TVT_EVENT_PARTICIPATION_NPC_ID == 0)
                 {
                     TVT_EVENT_ENABLED = false;
Index: java/config/l2jmods.properties
===================================================================
--- java/config/l2jmods.properties	(revision 5585)
+++ java/config/l2jmods.properties	(working copy)
@@ -132,3 +132,5 @@
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
+
+PopUpItemId = 6673
\ No newline at end of file

 

dp

### Eclipse Workspace Patch 1.0
#P IT_Datapack
Index: datapack_development/data/html/PopUpItem.htm
===================================================================
--- datapack_development/data/html/PopUpItem.htm	(revision 0)
+++ datapack_development/data/html/PopUpItem.htm	(revision 0)
@@ -0,0 +1,4 @@
+<html><body>Welcome<br>
+Hi<br>
+<br>
+</body></html>
\ No newline at end of file

errors on PopUpItem.java

error 1:

The type PopUpItem must implement the inherited abstract method IItemHandler.useItem(L2Playable, L2ItemInstance, boolean)

error 2:

The method useItem(L2PlayableInstance, L2ItemInstance) of type PopUpItem must override or implement a supertype method

error 3

Incompatible conditional operand types L2PlayableInstance and L2PcInstance

error 4:

Cannot cast from L2PlayableInstance to L2PcInstance

 

  • 0
Posted

...

 

κάνεις 2 ίδιες μεθόδους με διαφορετικό όνομα που σου επιστρέφουν το ίδιο πράγμα;

ο λόγος;

 

 

τέλος πάντων,στο έκανα.

 

gs

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/handler/itemhandlers/PopUpItem.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/itemhandlers/PopUpItem.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/itemhandlers/PopUpItem.java	(revision 0)
@@ -0,0 +1,62 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler.itemhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.cache.HtmCache;
+import net.sf.l2j.gameserver.handler.IItemHandler;
+import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
+import net.sf.l2j.gameserver.serverpackets.NpcHtmlMessage;
+
+/**
+ * @author 
+ *
+ */
+public class PopUpItem implements IItemHandler
+{
+
+    private static final int ITEM_IDS[] =
+    {
+    	Config.POP_UP_ITEM_ID
+    };
+	@Override
+	public int[] getItemIds()
+	{
+
+		return ITEM_IDS;
+	}
+
+
+	@Override
+	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+	{
+		if (!(playable instanceof L2PcInstance))
+			          {
+			                return;
+			            }
+
+		L2PcInstance activeChar = (L2PcInstance)playable;
+		        		        	 
+		            String htmFile = "data/html/PopUpItem.htm";
+		    		String htmContent = HtmCache.getInstance().getHtm(htmFile);
+
+		    			NpcHtmlMessage infoHtml = new NpcHtmlMessage(1);
+		    			infoHtml.setHtml(htmContent);
+		    			activeChar.sendPacket(infoHtml);
+	}
+	
+}
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 5585)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -882,6 +882,12 @@
     public static boolean L2JMOD_WEDDING_SAMESEX;
     public static boolean L2JMOD_WEDDING_FORMALWEAR;
     public static int L2JMOD_WEDDING_DIVORCE_COSTS;
+    
+    public static int POP_UP_ITEM_ID;
+    

     // Packet information
     /** Count the a-beep-t of packets per minute ? */
@@ -1859,7 +1865,9 @@
                 L2JMOD_WEDDING_SAMESEX                  = Boolean.parseBoolean(L2JModSettings.getProperty("WeddingAllowSameSex", "False"));
                 L2JMOD_WEDDING_FORMALWEAR               = Boolean.parseBoolean(L2JModSettings.getProperty("WeddingFormalWear", "True"));
                 L2JMOD_WEDDING_DIVORCE_COSTS            = Integer.parseInt(L2JModSettings.getProperty("WeddingDivorceCosts", "20"));
-
+                POP_UP_ITEM_ID = Integer.parseInt(L2JModSettings.getProperty("PopUpItemId","6673"));
                 if (TVT_EVENT_PARTICIPATION_NPC_ID == 0)
                 {
                     TVT_EVENT_ENABLED = false;
Index: java/config/l2jmods.properties
===================================================================
--- java/config/l2jmods.properties	(revision 5585)
+++ java/config/l2jmods.properties	(working copy)
@@ -132,3 +132,5 @@
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
+
+PopUpItemId = 6673
\ No newline at end of file

 

dp

### Eclipse Workspace Patch 1.0
#P IT_Datapack
Index: datapack_development/data/html/PopUpItem.htm
===================================================================
--- datapack_development/data/html/PopUpItem.htm	(revision 0)
+++ datapack_development/data/html/PopUpItem.htm	(revision 0)
@@ -0,0 +1,4 @@
+<html><body>Welcome<br>
+Hi<br>
+<br>
+</body></html>
\ No newline at end of file

errors on PopUpItem.java

error 1:

The type PopUpItem must implement the inherited abstract method IItemHandler.useItem(L2Playable, L2ItemInstance, boolean)

error 2:

The method useItem(L2PlayableInstance, L2ItemInstance) of type PopUpItem must override or implement a supertype method

error 3

Incompatible conditional operand types L2PlayableInstance and L2PcInstance

error 4:

Cannot cast from L2PlayableInstance to L2PcInstance

 

  • 0
Posted

έχει αλλάξει τον τρόπο που φτιάχνονται τα itemhandlers η Tk,δεν έχω acis.

 

όπως και να έχει,πάντως ο κώδικας αυτός δουλεύει σε καθαρό l2j.

  • 0
Posted

έχει αλλάξει τον τρόπο που φτιάχνονται τα itemhandlers η Tk,δεν έχω acis.

 

όπως και να έχει,πάντως ο κώδικας αυτός δουλεύει σε καθαρό l2j.

  • 0
Posted

έχει αλλάξει τον τρόπο που φτιάχνονται τα itemhandlers η Tk,δεν έχω acis.

 

όπως και να έχει,πάντως ο κώδικας αυτός δουλεύει σε καθαρό l2j.

  • 0
Posted

έχει αλλάξει τον τρόπο που φτιάχνονται τα itemhandlers η Tk,δεν έχω acis.

 

όπως και να έχει,πάντως ο κώδικας αυτός δουλεύει σε καθαρό l2j.

ok thnx..8a prospa8isw na ton valw ston l2jfrozen tote..:D
  • 0
Posted

έχει αλλάξει τον τρόπο που φτιάχνονται τα itemhandlers η Tk,δεν έχω acis.

 

όπως και να έχει,πάντως ο κώδικας αυτός δουλεύει σε καθαρό l2j.

ok thnx..8a prospa8isw na ton valw ston l2jfrozen tote..:D
  • 0
Posted

έχει αλλάξει τον τρόπο που φτιάχνονται τα itemhandlers η Tk,δεν έχω acis.

 

όπως και να έχει,πάντως ο κώδικας αυτός δουλεύει σε καθαρό l2j.

ok thnx..8a prospa8isw na ton valw ston l2jfrozen tote..:D
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    • First, don't really follow the "main voice", moreover if you consider it an hobby. Simply do what you want, you got only one life so use it as you want. If you make it an hobby, it's exactly like piano, or velo - only practice makes you better.   Secondly, how do you learn things ? It's actually a really important question, since some can simply be scholar, read books (theory) then practice ; and some simply can't read books. I'm the second type, I hated school, I find it boring - my knowledge in Java comes from try-and-fail. You improve your coding style every year or so, I can myself rewrite my own code (which I already considered top-notched) after a while. You always learn something new - even if Java barely evolves. L2J is a fun way to learn programming, it's a giant sandbox where you can edit anything, and I believe it should be taken as it.   My own way of learning was as follow : Add existing customs, no matter what they are : the point is to know main classes used by L2J / customs. L2J is barely Java knowledge ; the true knowledge is to know WHAT to search in WHICH location (what I call, organization). You have to understand than EVERYTHING you think already exists, in a form on another, in the source code. A custom is only the association of the different mechanisms you found "here and there", glued together in a proper goal. Once you know main classes to edit, and the customs you added are compiling fine, the main point is to know WHAT exactly you DID. Try to understand WHY and WHERE you actually copied the code. Third point would be to MANIPULATE the customs you added in order to fit your wish. First edit little values, then logic conditions ; eventually add a new Config, or a new functionality to the custom. Fourth point would be to begin to craft your own ideas. Once again, EVERYTHING already exists, in a form or another. You want a cycled event ? You got Seven Signs main task as exemple. Npc ? Search any type of Npc and figure out what it does. Fifth point would be to understand Java - mostly containers (WHAT and WHERE to use them), variables types and main Java mechanisms (inheritance, static modifier, etc). You should also begin to cut your code into maintainable classes or methods. Java can actually run without optimization, but bigger your ideas, more optimized and well-thought it should be. It's direct saved time in the future, and you would thank yourself doing so. Main tips : ALWAYS use any type of versioning system - GIT or SVN. It allows to save your work, step by step and eventually revert back anytime you want if you terribly messed up. L2J is 80% organization knowledge, and 20% Java knowledge. Basically, if you know WHAT and WHERE to search, if you aren't dumb, it's easy to replicate and re-use things. Cherry on top is to use a already good coded pack to avoid copy-paste crap and get bad habits. Avoid any type of russian or brazilian packs, for exemple - their best ability is to leak someone's else code. Obviously you need some default sense of logic, but Java and programming in general help you to improve it.   Finally, most of your questions could be solved joining related Discord (at least for aCis, I can't speak for others) - from the moment your question was correctly asked (and you seemed to search for the answer). My community (and myself) welcomes newbies, but got some issues with noobies.   The simpliest is to try, fail and repeat until you succeed - it sounds stupid, but that's basically how life works.   PS : about Java ressources, before ChatGPT, it was mostly about stackoverflow website, and site like Baeldung's one. With ChatGPT and alike, you generally double-cross AI output to avoid fucked up answers. Also, care about AI, they are often hallucinating really hard, even today. They can give you complete wrong answer, you tell them they are wrong, and they say "indeed, I suck, sorry - here's a new fucked up answer". You shouldn't 100% rely over AI answer, even if that can give sometimes legit answers, full code or just skeletons of ideas.   PPS : I don't think there are reliable ressources regarding L2J itself, also most of the proposed code decays pretty fast if the source code is actually maintained (at least for aCis). Still, old coded customs for old aCis sources are actually a good beginner challenge to apply on latest source.
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