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Message System


Pauler

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Hello there summoners.

 

Untill now, I haven't shared anything coded in Java. So I decided to code and share a message system (or mail system). It gives the possibility to players to send messages to each other even if the recipient is offline. Coded in l2jfrozen.

 

 

First, run this code at your mysql:

DROP TABLE IF EXISTS `mails`;
CREATE TABLE `mails` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `from` text,
  `to` text,
  `title` text,
  `message` text,
  PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=43 DEFAULT CHARSET=latin1;

 

Core Side:

### Eclipse Workspace Patch 1.0
#P L2jFrozen_GS
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java	(revision 948)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java	(working copy)
@@ -18,8 +18,11 @@
  */
package com.l2jfrozen.gameserver.network.clientpackets;

+import java.util.StringTokenizer;
import java.util.logging.Level;
import java.util.logging.Logger;
+import java.sql.PreparedStatement;
+import java.sql.ResultSet;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
@@ -40,9 +43,12 @@
import com.l2jfrozen.gameserver.model.entity.event.L2Event;
import com.l2jfrozen.gameserver.model.entity.event.TvT;
import com.l2jfrozen.gameserver.model.entity.event.VIP;
+import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.MailCmd;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.util.GMAudit;
+import com.l2jfrozen.util.database.L2DatabaseFactory;
+import com.mysql.jdbc.Connection;

public final class RequestBypassToServer extends L2GameClientPacket
{
@@ -124,6 +130,93 @@
			{
				playerHelp(activeChar, _command.substring(12));
			}
+			else if (_command.startsWith("sendMsg")) {
+				
+				StringTokenizer st = new StringTokenizer(_command);
+				
+				st.nextToken();
+				
+				String to = st.nextToken();
+				String title = st.nextToken();
+				String message = "";
+				
+				while(st.hasMoreTokens()) {
+					
+					message = message + st.nextToken() + " ";
+					
+				}
+				
+				if (to.equalsIgnoreCase(activeChar.getName())) {
+					
+					activeChar.sendMessage("You cannot send a message to yourself.");
+					return;
+				
+				}
+				
+				if (to.equalsIgnoreCase("") || message.equalsIgnoreCase("")) {
+					
+					activeChar.sendMessage("You have to fill all the fields.");
+					return;
+					
+				}
+				
+				if (title.equalsIgnoreCase(""))
+					title = "(No Subject)";
+				
+				java.sql.Connection con = null;
+				
+				try {
+					
+					con = L2DatabaseFactory.getInstance().getConnection(false);
+					
+					PreparedStatement statement = con.prepareStatement("INSERT INTO mails VALUES ('0',?,?,?,?)");
+					
+					statement.setString(1, activeChar.getName());
+					statement.setString(2, to);
+					statement.setString(3, title);
+					statement.setString(4, message);
+					
+					statement.execute();
+					activeChar.sendMessage("Your message has been sent.");
+					statement.close();
+					
+				}catch(Exception e) {
+					
+					e.printStackTrace();
+					_log.log(Level.SEVERE, e.getMessage(), e);
+					
+				}
+				
+			}
+			else if (_command.startsWith("delMsg")) {
+				
+				StringTokenizer st = new StringTokenizer(_command);
+				st.nextToken();
+				
+				int messageId = Integer.parseInt(st.nextToken());
+				
+				java.sql.Connection con = null;
+				
+				try {
+					
+					con = L2DatabaseFactory.getInstance().getConnection(false);
+					
+					PreparedStatement statement = con.prepareStatement("DELETE FROM mails WHERE id=?");
+					
+					statement.setInt(1, messageId);
+					
+					statement.execute();
+					activeChar.sendMessage("The message has been deleted.");
+					statement.close();
+					
+				}catch(Exception e) {
+					
+					e.printStackTrace();
+					_log.log(Level.SEVERE, e.getMessage(), e);
+					
+				}
+				
+			}
			else if(_command.startsWith("npc_"))
			{
				if(!activeChar.validateBypass(_command))
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/EnterWorld.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/EnterWorld.java	(revision 948)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/EnterWorld.java	(working copy)
@@ -15,6 +15,7 @@
package com.l2jfrozen.gameserver.network.clientpackets;

import java.io.File;
+import java.sql.ResultSet;
import java.text.SimpleDateFormat;
import java.util.Calendar;
import java.util.Date;
@@ -23,6 +24,10 @@
import java.util.regex.Pattern;
import java.util.regex.PatternSyntaxException;

+import java.sql.PreparedStatement;
+import java.sql.ResultSet;
+import java.sql.SQLException;
+
import com.l2jfrozen.Config;
import com.l2jfrozen.crypt.nProtect;
import com.l2jfrozen.crypt.nProtect.RestrictionType;
@@ -94,6 +99,7 @@
import com.l2jfrozen.gameserver.thread.TaskPriority;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.gameserver.util.Util;
+import com.l2jfrozen.util.database.L2DatabaseFactory;

/**
  * Enter World Packet Handler
@@ -277,9 +283,42 @@
		// Welcome to Lineage II
		sendPacket(new SystemMessage(SystemMessageId.WELCOME_TO_LINEAGE));

-		// Credits to L2jfrozen
-		activeChar.sendMessage("This server uses L2JFrozen, a project founded by L2Chef and");
-		activeChar.sendMessage("developed by the L2JFrozen Dev Team at l2jfrozen.com");
+		java.sql.Connection con = null;
+		
+		int results = 0;
+		
+		try {
+			
+			con = L2DatabaseFactory.getInstance().getConnection(false);
+			
+			PreparedStatement statement = con.prepareStatement("SELECT * FROM mails WHERE `to`=?");
+			
+			statement.setString(1, activeChar.getName());
+			
+			ResultSet result = statement.executeQuery();
+			
+			while (result.next()) {
+				
+				results++;
+				
+			}
+			
+		}catch(Exception e) {
+			
+			
+		}
+		
+		activeChar.sendMessage("You have " + results + " messages.");
+		

		SevenSigns.getInstance().sendCurrentPeriodMsg(activeChar);
		Announcements.getInstance().showAnnouncements(activeChar);
Index: head-src/com/l2jfrozen/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/VoicedCommandHandler.java	(revision 948)
+++ head-src/com/l2jfrozen/gameserver/handler/VoicedCommandHandler.java	(working copy)
@@ -30,6 +30,7 @@
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.CTFCmd;
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.DMCmd;
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.FarmPvpCmd;
+import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.MailCmd;
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Online;
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.StatsCmd;
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.TvTCmd;
@@ -66,6 +67,8 @@

		registerVoicedCommandHandler( new Voting());

+		registerVoicedCommandHandler(new MailCmd());
+		
		if(Config.BANKING_SYSTEM_ENABLED)
		{
			registerVoicedCommandHandler(new BankingCmd());
Index: head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/MailCmd.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/MailCmd.java	(revision 0)
+++ head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/MailCmd.java	(revision 0)
@@ -0,0 +1,148 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;
+
+import java.sql.PreparedStatement;
+import java.sql.ResultSet;
+import java.sql.SQLException;
+
+import javolution.text.TextBuilder;
+
+import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jfrozen.util.database.L2DatabaseFactory;
+
+/**
+ * @author Pauler
+ **/
+
+public class MailCmd implements IVoicedCommandHandler
+{
+	
+	public static final String[] VOICED_COMMANDS = { "mailread", "mailsend" };
+	
+	@Override
+	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+	{
+		if (command.equalsIgnoreCase("mailread")) {
+			
+			mailread(activeChar);
+			
+		}
+		
+		if (command.equalsIgnoreCase("mailsend")) {
+			
+			mailsend(activeChar);
+			
+		}
+		
+		return false;
+	}
+	
+	public void mailread(L2PcInstance activeChar) {
+		
+		NpcHtmlMessage msg = new NpcHtmlMessage(20);
+        msg.setHtml(showMailReadWindow(activeChar));
+        msg.replace("%objectId%", String.valueOf(20));
+        activeChar.sendPacket(msg);
+		
+	}
+	
+	public String showMailReadWindow(L2PcInstance activeChar) {
+		
+		TextBuilder tb = new TextBuilder();
+		tb.append("<html><head><title>Inbox</title></head><body>");
+		
+		java.sql.Connection con = null;
+		try
+		{
+			con = L2DatabaseFactory.getInstance().getConnection(false);
+			
+			PreparedStatement statement = con.prepareStatement("SELECT * FROM mails WHERE `to`=? ORDER BY id DESC");
+			
+			statement.setString(1, activeChar.getName());
+			
+			ResultSet result = statement.executeQuery();
+			
+			int messageId = 0;
+			
+			while (result.next()) {
+				
+				tb.append("<font color=\"D6A718\">From:</font> <br>" + result.getString(2) + "<br>");
+				tb.append("<font color=\"D6A718\">Title:</font> <br>" + result.getString(4) + "<br>");
+				tb.append("<font color=\"D6A718\">Message:</font> <br>" + result.getString(5) + "<br>");
+				
+				messageId = result.getInt(1);
+				
+				tb.append("<button value=\"Delete\" action=\"bypass -h delMsg " + messageId +"\" width=100 height=20><br>*******************************<br>");
+				
+		
+			}
+			
+		}
+		catch (SQLException e)
+		{
+			e.printStackTrace();
+		}
+		
+		tb.append("</body></html>");
+		
+		return tb.toString();
+		
+	}
+	
+	public void mailsend(L2PcInstance activeChar) {
+		
+		NpcHtmlMessage msg = new NpcHtmlMessage(20);
+        msg.setHtml(showMailSendWindow(activeChar));
+        msg.replace("%objectId%", String.valueOf(20));
+        activeChar.sendPacket(msg);
+		
+	}
+	
+	public String showMailSendWindow(L2PcInstance activeChar) {
+		
+		TextBuilder tb = new TextBuilder();
+		tb.append("<html><head><title>Send a Mail</title></head><body>");
+		
+		tb.append("<br><font color=\"C99B10\">Welcome to the mail system.<br>Use the fields below in order to send messages to your friends.<br>Attention: Your title must include only 1 word.</font><br><br>");
+		tb.append("<center>");
+		
+		tb.append("To:<br>");
+		tb.append("<edit var=\"to\" width=\"120\" height=\"15\"><br><br>");
+		
+		tb.append("Title:<br>");
+		tb.append("<edit var=\"title\" width=\"120\" height=\"15\"><br><br>");
+		
+		tb.append("Message:<br>");
+		tb.append("<multiedit var=\"message\" width=\"120\" height=\"120\"><br><br>");
+		
+		tb.append("<button value=\"Send\" action=\"bypass -h sendMsg $to $title $message\" width=204 height=20>");
+		
+		tb.append("</center>");
+		
+		tb.append("</body></html>");
+	
+		return tb.toString();
+	}
+	
+	@Override
+	public String[] getVoicedCommandList()
+	{
+		return VOICED_COMMANDS;
+	}
+	
+}

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+1, this is good keep em commin'

 

hmm :P

 

a floodprotector is must there,since if someone spam it,it'll cause lag.

 

yeap, also if you dont check for not existing players they can just send a shitload just add a couple checkers and a flood protector and it will be nice :)

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also if you dont check for not existing players they can just send a shitload

it was my point when i asked him 'what if players doesn't exist?' :P

 

+1 from me aswell.

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it was my point when i asked him 'what if players doesn't exist?' :P

 

+1 from me aswell.

+1, this is good keep em commin'

 

yeap, also if you dont check for not existing players they can just send a shitload just add a couple checkers and a flood protector and it will be nice :)

I really appreciate it.
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