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Posted

1 μήνα θα κρατήσουν on και οι 4, έτσι το κόβω να καταλήγει.

 

1-2 Meres to poly. aliws.

ΑΝ τελικά ανοίξουνε

Posted

Eάν καταφέρετε και τον ανοίξετε μπορώ να δίνω μηναίως έως και 40-50 euro* (από τον οκτώβρη όχι από τώρα)*αρκεί να επιστρέφονται από τα donates*. Δεν ζητάω κάποια θέση μέσα αρκεί να φτιαχτεί σωστά και να μην υπάρχει corruption. Το βασικότερο* τα members να είναι γνωστες των θεμάτων όχι έμαθα να περνάω java code είμαι pro dev αυτά. Εάν ο server ξεκινήσει καλά εγώ είπα από οκτώβρη μπορώ να συνεισφέρω.

 

 

***Και καλύτερα θα ήταν να μαζέψεις όσοι λένε πως είναι pro dev και να τους τεστάρει κάνας elfas η κάποιος άλλος σοβαρός dev**

Posted

Eάν καταφέρετε και τον ανοίξετε μπορώ να δίνω μηναίως έως και 40-50 euro* (από τον οκτώβρη όχι από τώρα)*αρκεί να επιστρέφονται από τα donates*. Δεν ζητάω κάποια θέση μέσα αρκεί να φτιαχτεί σωστά και να μην υπάρχει corruption. Το βασικότερο* τα members να είναι γνωστες των θεμάτων όχι έμαθα να περνάω java code είμαι pro dev αυτά. Εάν ο server ξεκινήσει καλά εγώ είπα από οκτώβρη μπορώ να συνεισφέρω.

 

 

***Και καλύτερα θα ήταν να μαζέψεις όσοι λένε πως είναι pro dev και να τους τεστάρει κάνας elfas η κάποιος άλλος σοβαρός dev**

 

edw sumfono kai egw.

Posted

ρε παιδια αυτα τα γκρουπ ποιος θα τα συγκροτησει?

υποτίθεται ο καθένας μόνος του,με έναν αρχηγό.
Posted

ok maxtor loipon... egw exw etimo ena high rate server l2j H5, ton exo sxedon oloklhromeno... bebaia ama prosferthoun developers na me boithisoune tha kanw ta codes kalitera.... kai ama ginetai tha balw kiala gia na emploutiso ton server....

loipon o server mou einai o L2 FrozenHell... gia merikous mporei na einai gnostos...

to site mou einai auto edw: http://www.l2frozenhell.com/

sto thema tou server eimai sto stadio pou brisko kai bazw areas san level up, farm kai pvp!

Posted

ok maxtor loipon... egw exw etimo ena high rate server l2j H5, ton exo sxedon oloklhromeno... bebaia ama prosferthoun developers na me boithisoune tha kanw ta codes kalitera.... kai ama ginetai tha balw kiala gia na emploutiso ton server....

loipon o server mou einai o L2 FrozenHell... gia merikous mporei na einai gnostos...

to site mou einai auto edw: http://www.l2frozenhell.com/

sto thema tou server eimai sto stadio pou brisko kai bazw areas san level up, farm kai pvp!

 

RIP Site low quality xD emis leme na kanoume kati kalo kai oxi l2j .

Posted

san ti gia paradeigma?

proton dude milame  gia l2off kai oxi l2j defteron to Site prepi na einai kapos kai o server me kales idees ,oxi ade pare 1 site pou exi  gini share sto mxc h RIP,kai tou grafis 2 pramata pano me zografiki -.-''

Posted

proton dude milame  gia l2off kai oxi l2j defteron to Site prepi na einai kapos kai o server me kales idees ,oxi ade pare 1 site pou exi  gini share sto mxc h RIP,kai tou grafis 2 pramata pano me zografiki -.-''

 

katarxas tha sou sinistousa na diabaseis ligo kalitera to topic...

gia high rate servers thelei l2java!

kai kata deuteron... ama telika brethoune omades kai oloklhrosoume tous server's kai ola auta... to site tha allaxtei... den tha kratiso egw px to idio... alla me kapoion pou kserei apo php h html pou tha erthei sthn omada mou tha ftiaxoume ena kainourio website!

Posted

Oban με λιγα λογια δε θελουνε προχειρο δουλειες αυτο εννοει το παλικαρι μην προσπαθεις να καλυφτεις και δευτερον τα ονοματα που θα πεξουν πολυ στα γκρουπ και θα προτιμησει ο maxtor θα ειναι ατομα που εχουνε δειξει την αξια τους σε αυτο το site και οχι ατομα με rip website και fail servers.

Posted

Oban με λιγα λογια δε θελουνε προχειρο δουλειες αυτο εννοει το παλικαρι μην προσπαθεις να καλυφτεις και δευτερον τα ονοματα που θα πεξουν πολυ στα γκρουπ και θα προτιμησει ο maxtor θα ειναι ατομα που εχουνε δειξει την αξια τους σε αυτο το site και οχι ατομα με rip website και fail servers.

 

proton pou ksereis ti server exw kai an einai fail... gt etsi opos to les auto enoeis...

deuteron egw prosfero enan server... me arketa pisteuo codes mesa... den einai ola full (p.x. kapoia events theloune kapoia fixes) kai den einai pos den kserw... einai pos den exo asxolithei akoma me auta ta themata.... apo web development den gnorizw polla wste na ftiaxw ena diko mou site...

kai o logos pou prosferthika einai gia na ftiaxoume mia omada... na ftiaxoume ena new website kai mias kai exo ton server psilo etimo, na fixaroume kapoia pragmata na ton kanoume teleio kai na ton aniksoume...

tora ti na sas pw... ama zitaw omada gia ton server mou kai mou apantate me tosi axaristia ante geia... oso kaloi kai na eiste,

me tosh axaristia den tis thelw tis gnoseis sas...

xara se auton pou tha sas exei sthn omada tou...

Posted

Oban με λιγα λογια δε θελουνε προχειρο δουλειες αυτο εννοει το παλικαρι μην προσπαθεις να καλυφτεις και δευτερον τα ονοματα που θα πεξουν πολυ στα γκρουπ και θα προτιμησει ο maxtor θα ειναι ατομα που εχουνε δειξει την αξια τους σε αυτο το site και οχι ατομα με rip website και fail servers.

oi telikes omades , tha psifistoun apo esas mesw enos poll.

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    • Kroma — Lineage II Interlude on LU4 Client (Latest client)   I'm selling this project. Here's what it actually is and what's been done.   This is a few months of work, most of it on the reverse engineering side. I built it because I wanted to open my own Interlude server on it. That's not happening any more — I've moved on to other projects and don't have the free time left to take it the rest of the way, so I'd rather it went to someone who will.   The idea was to take the modern LU4 client and make it run an Interlude version of the game. Not a reskin of an old client — the actual current client, playing Interlude, against a server I wrote. That's what this is, and it works end to end: the client boots, authenticates, connects, and you play. There are six repositories. 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The hooking is pattern-based rather than address-based, so a client patch doesn't automatically break it.   The reverse-engineering notes are in the repos — the patterns, the disassembly, the decompiled functions, what each one does and why it's hooked. That documentation is a real part of what's being sold; it's the difference between inheriting a working system and inheriting a black box.   The server   Interlude ruleset, aCis lineage, but substantially rewritten and extended to speak the LU5 client's protocol with modern features like Party matching, Offline shops or Mailbox. The geodata has been updated according to some layout changes in LU4 cities. There's also a separate login server handling the client's auth flow.   Customized client to adapt to Interlude   This is the part people underestimate. The retail client ships retail content — retail NPCs, retail items, retail zones, retail UI. All of that had to be reshaped. The whole client-side pipeline is scripted: extract the retail PAKs, apply every edit from data files, rebuild, drop the result back into the game folder. 23 purpose-built C# tools, ~6,700 lines, organised into three pipelines that are guaranteed not to write over each other. There's a documented checklist for regenerating everything from scratch when a new patch drops. The important thing is that none of it is hand-editing. Every change is a line in a data file. When the client updates, you re-run the scripts instead of redoing the work from memory.   All NPC / item / drop lists updated according to Interlude   The client's own data tables were rewritten from the real Interlude client data files — `npcname-e`, `itemname-e`, `skillname-e`, `systemmsg-e`, `npcgrp`. That means roughly 6,470 NPC and skill name/title updates and about 4,000 Drops/Spoils rows written directly into the client's `NPCDataTable` and `SkillTable`, so the client shows Interlude names, Interlude item text, Interlude system messages, and Interlude drop and spoil lists. There are also custom NPC rows on top of that, plus 304 game action rewrites.   Opened the catacombs   In the LU4 client the catacombs and necropolises are unusable — flooded, unlit, and with holes in the geometry. All three were fixed: Water removed. Water exclusion volumes were placed over all 12 of them: Rifts, Apostate, Patriots, Devotion, Dark Omens, Heretics, Pilgrims, Saints, Worship, Martyr, Forbidden Path and Witch. This was more involved than it sounds — the volumes' scale is ignored at runtime, so the tool picks the best-fitting native template per hole, and nearby lakes and rivers are separate water bodies that have to be excluded individually or you get leftover water borders. Lights added. 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A good part of it has been reworked toward the classic look — the menu button row rebuilt as a wrapping layout with a proper background, the self status and target windows cleaned up, and 590 asset field edits covering textures, positions, colours, text and compiled Blueprint literals.   This part is not finished, and I want to be straight about that But the tooling to continue it is all there, and it's the good kind of tooling: you can target any widget property in any UI asset by dotted path, remove widgets by path without knowing their auto-generated slot names, and edit text that's dynamically bound through Blueprint bytecode rather than stored as a plain property. 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