Hello, i am using Hi five Server and i want to edit the stats of the dark Panther like up his patk and defense, How do i do this, i found this in skills but dont know what to change
Thanks
<skill id="283" levels="7" name="Summon Dark Panther" enchantGroup1="1">
Hello everyone,
Given that he has lots of different projects but no concrete opinions..
I pose my request here.
Which serious Lineage2 HighFive project is the best choice?
For a server that can be custom and which can be suitable for a classic x10 server and an x1000 server for example?
L2J
Or we ideally have the source, in order to be able to add the farming systems, weapons and armor, npc...
Free or paid, it doesn't matter.
THANKS
Hello everyone,
Given that he has lots of different projects
but no concrete opinions..
I pose my request here.
Which serious Lineage2 HighFive project/emulator
is the best choice?
For a server that can be custom and
which can be suitable for a classic x10 server
and an x1000 server for example?
L2Java ideally
Or we ideally have the source,
in order to be able to add the farming systems,
weapons and armor, npc...
Free or paid, it doesn't matter.
THANKS
Question
lowrider88
Hello, i am using Hi five Server and i want to edit the stats of the dark Panther like up his patk and defense, How do i do this, i found this in skills but dont know what to change
Thanks
<skill id="283" levels="7" name="Summon Dark Panther" enchantGroup1="1">
<table name="#enchantNpcIds"> 14806 14807 14808 14809 14810 14811 14812 14813 14814 14815 14816 14817 14818 14819 14820 14821 14822 14823 14824 14825 14826 14827 14828 14829 14830 14831 14832 14833 14834 14835 </table>
<table name="#mpInitialConsume"> 14 18 22 23 25 26 28 </table>
<table name="#mpConsume"> 56 70 85 92 98 104 109 </table>
<table name="#itemConsumeCount"> 1 3 3 2 4 4 4 </table>
<table name="#itemConsumeCountOT"> 1 1 2 3 4 4 4 </table>
<table name="#npcIds"> 14799 14800 14801 14802 14803 14804 14805 </table>
<table name="#ench1expPenalty"> 0.14 0.13 0.12 0.11 0.1 0.09 0.08 0.07 0.06 0.05 0.04 0.03 0.02 0.01 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table>
<table name="#magicLvl"> 40 49 58 62 66 70 74 </table>
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="itemConsumeId" val="1459" />
<set name="itemConsumeCount" val="#itemConsumeCount" />
<set name="itemConsumeIdOT" val="1459" />
<set name="itemConsumeCountOT" val="#itemConsumeCountOT" />
<set name="itemConsumeSteps" val="4" />
<set name="summonTotalLifeTime" val="1200000" />
<set name="summonTimeLostIdle" val="500" />
<set name="summonTimeLostActive" val="1000" />
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="5000" />
<set name="hitTime" val="15000" />
<set name="skillType" val="SUMMON" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="operateType" val="A1" />
<!-- Summon-specific -->
<set name="npcId" val="#npcIds" />
<set name="expPenalty" val="0.15" /> <!-- 15 percent of acquired Exp will also be consumed. -->
<enchant1 name="npcId" val="#enchantNpcIds" />
<enchant1 name="expPenalty" val="#ench1expPenalty" />
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