Jump to content
  • 0

disable heal on mobs


Question

Recommended Posts

  • 0
Posted

Index: com/l2jfrozen/gameserver/handler/skillhandlers/Heal.java
===================================================================
--- com/l2jfrozen/gameserver/handler/skillhandlers/Heal.java	(revision 948)
+++ com/l2jfrozen/gameserver/handler/skillhandlers/Heal.java	(working copy)
@@ -25,8 +25,11 @@
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
+import com.l2jfrozen.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2DoorInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2RaidBossInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
@@ -90,6 +93,13 @@
			// We should not heal walls and door
			if(target instanceof L2DoorInstance)
				continue;
+				
+            if (target instanceof L2RaidBossInstance) 
+                continue; 
+            if (target instanceof L2GrandBossInstance) 
+                continue; 
+            if (target instanceof L2MonsterInstance) 
+                continue; 				

			// Player holding a cursed weapon can't be healed and can't heal
			if(target != activeChar)

 

If the guy tried this, but he still can heal mobs then:

1.He does something wrong appling the patch.

2.There are maybe more mob instances that you didnt add.

3.He haven't test without gm access.

 

or

 

4.The healing skills listen to a different file(?)

  • 0
Posted

If the guy tried this, but he still can heal mobs then:

1.He does something wrong appling the patch.

2.There are maybe more mob instances that you didnt add.

3.He haven't test without gm access.

 

or

 

4.The healing skills listen to a different file(?)

you can try to apply it on l2jfrozen and then tell me for the 1,2,3

  • 0
Posted

that's what i think....but it doesnt work try it if you don't believe me

 

try this and think before do something

if(player != null && target instanceof L2MonsterInstance)
		{
			player.sendPacket(ActionFailed.STATIC_PACKET);
		}

 

and add the other shits too instanceof L2GrandBossInstance bla bla :)

  • 0
Posted

			// We should not heal walls and door
		if(target instanceof L2DoorInstance)
			continue;

		+if(player != null && target instanceof L2MonsterInstance)
		+{
		+	player.sendPacket(ActionFailed.STATIC_PACKET);
		+}
		+
		+if(player != null && target instanceof L2RaidBossInstance)
		+{
		+	player.sendPacket(ActionFailed.STATIC_PACKET);
		+}
		+
		+if(player != null && target instanceof L2GrandBossInstance)
		+{
		+	player.sendPacket(ActionFailed.STATIC_PACKET);
		+}
                        +if(player != null && target instanceof L2NpcInstance)
		+{
		+	player.sendPacket(ActionFailed.STATIC_PACKET);
		+}

		// Player holding a cursed weapon can't be healed and can't heal
		if(target != activeChar)

 

is this the right place to put the code? if it is it doesnt work

  • 0
Posted

			// We should not heal walls and door
		if(target instanceof L2DoorInstance)
			continue;

		+if(player != null && target instanceof L2MonsterInstance)
		+{
		+	player.sendPacket(ActionFailed.STATIC_PACKET);
		+}
		+
		+if(player != null && target instanceof L2RaidBossInstance)
		+{
		+	player.sendPacket(ActionFailed.STATIC_PACKET);
		+}
		+
		+if(player != null && target instanceof L2GrandBossInstance)
		+{
		+	player.sendPacket(ActionFailed.STATIC_PACKET);
		+}
                        +if(player != null && target instanceof L2NpcInstance)
		+{
		+	player.sendPacket(ActionFailed.STATIC_PACKET);
		+}

		// Player holding a cursed weapon can't be healed and can't heal
		if(target != activeChar)

 

is this the right place to put the code? if it is it doesnt work

yes you can put it there... but if you want you can make it better for example:

 

i don't remember now if the method is boolean or void... to add a return method and make it something like this :

if(player != null && target instanceof L2MonsterInstance || target instanceof L2RaidBossInstance || target instanceof L2GrandBossInstance || target instanceof L2NpcInstance)
{
		player.sendPacket(ActionFailed.STATIC_PACKET);
return false;//if is boolean 
return; //if is void 
}

about the return add it as i say in the code if its boolean add "rerutn false;" if its void add "return;"

  • 0
Posted

yes you can put it there... but if you want you can make it better for example:

 

i don't remember now if the method is boolean or void... to add a return method and make it something like this :

if(player != null && target instanceof L2MonsterInstance || target instanceof L2RaidBossInstance || target instanceof L2GrandBossInstance || target instanceof L2NpcInstance)
{
		player.sendPacket(ActionFailed.STATIC_PACKET);
return false;//if is boolean 
return; //if is void 
}

about the return add it as i say in the code if its boolean add "rerutn false;" if its void add "return;"

It's Void
  • 0
Posted

// We should not heal Npcs
					if(target instanceof L2NpcInstance)
						continue;

		// We should not heal Monsters
					if(target instanceof L2MonsterInstance)
						continue;	

		// We should not heal Raidboss
					if(target instanceof L2RaidBossInstance)
						continue;	

		// We should not heal Grandboss
					if(target instanceof L2GrandBossInstance)
						continue;	

 

I added that after

for(L2Object target2 : targets)
	{
		target = (L2Character) target2;

And it doesnt work

Do the simple way, instead of those all checks, do only 1

if(target instanceof L2Attackable)
						continue;

  • 0
Posted

in

com.l2jfrozen.gameserver.network.clientpackets.RequestMagicSkillUse

before this line:

activeChar.useMagic(skill, _ctrlPressed, _shiftPressed);

write this:

			if ((skill.getSkillType() == SkillType.HEAL || skill.getSkillType() == SkillType.HEAL_PERCENT || skill.getSkillType() == SkillType.HEAL_STATIC) && activeChar.getTarget() instanceof L2Attackable) {
			activeChar.sendMessage("You can't heal monsters!");
			return;
		}

Guest
This topic is now closed to further replies.


  • Posts

    • A widespread proxy service, operating through hijacked devices, has been shut down in a cross-industry effort led by Google. The network, known as IPIDEA, functioned by secretly converting millions of personal devices into proxies for malicious actors. The Mechanism of the Scheme The operation distributed hidden code within seemingly legitimate free apps and VPN services. Once installed, this code enrolled the user’s device into a pool of residential IP addresses. These addresses were then sold anonymously, primarily to cybercriminal and state-sponsored groups, to mask the origin of attacks, fraud, and espionage. Key impacts of the network included: Facilitating operations for more than 550 identified threat actors. Exposing unsuspecting device owners to potential legal and security risks by associating their IP addresses with criminal traffic. The Takedown Strategy Google and its partners disrupted the service by: Seizing core operational domains. Using Google Play Protect to detect and remove malicious applications. Coordinating with infrastructure providers to prevent the network from reestablishing itself. The action highlights the necessity of continuous user awareness, developer diligence in code reviews, and proactive industry cooperation to maintain cybersecurity. Front Companies Associated with IPIDEA IPIDEA masked its activities under various brand names, such as: Proxy Brands: 360 Proxy, 922 Proxy, Luna Proxy, IP2World, ABC Proxy. VPN Brands: Door VPN, Radish VPN, Galleon VPN. SDK Brands: PacketSDK, HexSDK (the toolkits used to embed proxy code).   Choosing Ethical Proxy Services Alternatives For lawful purposes like market research, ad verification, or data aggregation, selecting a transparent and consensual provider is essential. Reputable services obtain explicit user permission for their networks and enforce strict compliance measures. Examples of Established Providers: Bright Data: A leading, consent-based residential proxy network. Oxylabs: Provides large-scale proxy solutions for enterprise needs. MoMoProxy: Maintains a large pool of residential IPs for tasks like web scraping.   Only $850/1TB.  https://momoproxy.com   Identifying a Legitimate Provider: A trustworthy service will typically demonstrate: Informed Consent: Networks are built with the clear agreement of participants. Robust Compliance: Proactive systems to prevent abuse and respect website terms. Operational Transparency: Public-facing policies, identifiable corporate structure, and genuine customer support. Conduct thorough due diligence. Opt for providers that are clear about their IP sources and maintain strong anti-abuse policies, ensuring your legitimate activities do not inadvertently support harmful operations.
    • Lineage 2 Interlude Developer – Cliente + Datapack Hola, soy developer especializado en Lineage 2 Interlude con experiencia tanto en cliente como datapack/core. ✔ Desarrollo datapack (Java, scripts, quests, balance PvP/PvE) ✔ Fixes core / geodata / exploits ✔ Sistemas custom (events, Olympiad, instancias, mods PvP) ✔ Cliente: interface mods, system patches, .dat edits, UI personalizada ✔ Optimización y estabilidad de servidor ✔ Trabajo freelance o colaboración fija Si necesitáis soporte dev o mejoras para vuestro servidor Interlude, podéis contactarme por DM. Portfolio y ejemplos disponibles bajo petición.
    • Lineage 2 Interlude Developer – Cliente + Datapack Hola, soy developer especializado en Lineage 2 Interlude con experiencia tanto en cliente como datapack/core. ✔ Desarrollo datapack (Java, scripts, quests, balance PvP/PvE) ✔ Fixes core / geodata / exploits ✔ Sistemas custom (events, Olympiad, instancias, mods PvP) ✔ Cliente: interface mods, system patches, .dat edits, UI personalizada ✔ Optimización y estabilidad de servidor ✔ Trabajo freelance o colaboración fija Si necesitáis soporte dev o mejoras para vuestro servidor Interlude, podéis contactarme por DM. Portfolio y ejemplos disponibles bajo petición.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..