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Help }{ For raid boss resp.


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Posted

hey guys :) can somone tell me how can i change raid boss respawn time like barakiel and ketra/varka aly boss :) i need to do them about 2-3 hours and i dont know where and what number i supost to write when i kill barakiel in console: RaidBossSpawnManager: Updated Flame of Splendor Barakiel respawn time to 1344832

739103

 

how long is that ? and where can i change that ? thx for answers

8 answers to this question

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Posted

First of all check configs, there should be configs for rb respawn.

Second, Check AI scripts,

Third, Go to Navicat and open raidboss_spawnlist.sql and set min and max respawn of your chose

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Posted

1st way: Navicat->spawnlist.sql and change the respawn delay (time is in seconds).

 

2nd way: Type ingame:

//spawn (npcid/npcname) (count) (time in seconds).

For example if you type

//spawn Baium 2 60

you spawn 2 baium with respawn time 60 seconds.

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Posted

1st way: Navicat->spawnlist.sql and change the respawn delay (time is in seconds).

 

2nd way: Type ingame:

//spawn (npcid/npcname) (count) (time in seconds).

For example if you type

//spawn Baium 2 60

you spawn 2 baium with respawn time 60 seconds.

 

It's completely wrong, following next statements :

- Normal bosses (L2RaidBoss) are normally handled by RaidBossManager and so you normally can't spawn them manually. Added to that such bosses aren't in spawnlist.sql else you will have error.

- Epic raidbosses (L2GrandBoss) are handled by scripts and you should NEVER manually spawn them, as a part of the script will react (exemple with Queen Ant, as Larva doesn't exist when you manually spawn QA, you will have a nice NPE at QA death cocnerning Larva).

 


 

About initial ask, which is possible and don't break any "rule", simply edit timers in raidboss_spawnlist.sql

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Posted

It's completely wrong, following next statements :

- Normal bosses (L2RaidBoss) are normally handled by RaidBossManager and so you normally can't spawn them manually. Added to that such bosses aren't in spawnlist.sql else you will have error.

- Epic raidbosses (L2GrandBoss) are handled by scripts and you should NEVER manually spawn them, as a part of the script will react (exemple with Queen Ant, as Larva doesn't exist when you manually spawn QA, you will have a nice NPE at QA death cocnerning Larva).

 


 

About initial ask, which is possible and don't break any "rule", simply edit timers in raidboss_spawnlist.sql

that depends on pack creators, sometimes developer thought about admins that will spawn epics manually and errors wont appear

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Posted

that depends on pack creators, sometimes developer thought about admins that will spawn epics manually and errors wont appear

I speak of L2J latest. NPE on QA is corrected on my pack, basically. Which doesn't mean it should be spawned manually, as any GBs scripts. All GBs got a script, with particular behavior. It could be Valakas death which spawn teleporters in valakas lair (when let's say you spawn him in giran harbor), the numbers of such dysfunctions are numerous and cover all GBs.

 

And btw, none pack developer (me included) will care to make GBs scripts usable in another use than regular use (aka spawned with regular timer). So simply don't spawn them.

 

Or just link me a pack with such behavior :D.

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Posted

I do. I need to spawn GrandBoss in the movie that is in game, so i am spawning it in instance whenever player clicks the button, respawn delays of "real" Grand Boss arent affected at all and there are no errors. Also its sometimes cool to make event with GrandBoss so its good if GrandBosses would work well in such situations

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Posted

I do. I need to spawn GrandBoss in the movie that is in game, so i am spawning it in instance whenever player clicks the button, respawn delays of "real" Grand Boss arent affected at all and there are no errors. Also its sometimes cool to make event with GrandBoss so its good if GrandBosses would work well in such situations

You speak of a case when none of above conditions are met : onKill, onAggroRange, onSkillSee and all others conditions from QuestEvent.

 

And you still can have issues via onSpawn, depending the GB you spawn.

 

I.N.V.A.L.I.D        S.T.A.T.E.M.E.N.T

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Posted

You speak of a case when none of above conditions are met : onKill, onAggroRange, onSkillSee and all others conditions from QuestEvent.

 

And you still can have issues via onSpawn, depending the GB you spawn.

 

I.N.V.A.L.I.D        S.T.A.T.E.M.E.N.T

not really, u didnt see it yet :P most of the condition from Quest arent working coz i made check for Default Instance, so i can do whatever i want inside it and no affect real killing of boss.

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