Jump to content

Recommended Posts

Posted

προσωπικά παίζω τον μαλφ καθαρό τάνκ : tabi/warmogs/thonmail/force of nature/guardian angel ktlp

 

Αλλά έχω δεί ένα build από ένα φίλο με ένα malph τάνκ και ability,

Δηλαδή κάτι σαν : tabi - mercury's/warmog's/thornmail/rilay's scepter(κάπως έτσι)/rabadon's/και κάτι ανάλογα με το game πχ guardian's

 

Όταν τον ρώτησα γτ έπαιζε έτσι μου απάντησε ότι βγάζει ap items περισσότερο για την ulti.

 

Αν το καλοσκεφτούμε ένας τέτοιος μαλφ μπορεί και να τανκάρει και να κόβει damage ...

 

dn uparxei game gia mena xwris rylay an exw kanei pick Mage k se kapoia figther p einai compo kanw build rylai an exoun kapoia skills p epitrepete.
Posted

@FelonBig το Warmogs ΠΟΤΕ δεν ηταν tanky item.κ ειναι απ τα πιο αχρηστα αντικειμενα για τον malphite.κανει damage με το αρμορ του o malph κ με λιγο ΑΡ γινεται τερας.

 

αμα θες armor βγαζεις frozen heart(cooldown,armor,debuff aura)

αμα θες ΗΡ βγαζεις sunfire cap(armor,HP)

αμα θες να κοβεις με το Q k Ulti βγαλε Abyssal Scepter(AP,debuff aura,Magic resist)

 

k αν βγαλεις κ Shyrelias θα εχεις movement speed,cooldown reduction,hp/mp regen

 

αυτα που εβγαλες ειναι σκουπιδια

Posted

Εννοώ ότι τα tank στο lol δε δουλεύουν όπως και στο L2.

 

to kserw auto. den to piga to thema katholou sto l2.

Posted

@FelonBig το Warmogs ΠΟΤΕ δεν ηταν tanky item.κ ειναι απ τα πιο αχρηστα αντικειμενα για τον malphite.κανει damage με το αρμορ του o malph κ με λιγο ΑΡ γινεται τερας.

 

αμα θες armor βγαζεις frozen heart(cooldown,armor,debuff aura)

αμα θες ΗΡ βγαζεις sunfire cap(armor,HP)

αμα θες να κοβεις με το Q k Ulti βγαλε Abyssal Scepter(AP,debuff aura,Magic resist)

 

k αν βγαλεις κ Shyrelias θα εχεις movement speed,cooldown reduction,hp/mp regen

 

αυτα που εβγαλες ειναι σκουπιδια

thx noble. θα τα δοκιμάσω

Posted

Γενικά όπως είπα το Lol δεν είναι L2. Πρέπει να υπάρχει λόγος που βγάζεις κάθε item. Σκοπός δεν είναι να κάνεις έναν Malph που να μη νιώθει damage με warmogs, thornail, force of nature κτλπ. Το θέμα είναι να χρησιμεύεις και σε κάτι πέρα από τα spell σου ώστε να μη γίνεσαι ignore. Μπορείς να πας για damage ή για utility items (Frozen Heart, Shurelia κτλπ)

 

yo

Posted

kai apoti 3erw se osa ranked games exw dei me 1700 Elo Solo/duo panta vlepw enan fail support pou na to pezei AD/AP oso kai na kovei to Support pefti Eukola Eno osi pezoune px Shen AD Items Rammus Malphite ktlp se ola ta team fights tha peftoune paneukola to tank eiparxei na na trwei olo to 3ulo autos kai na prostatevei To Carry kai to AP. Opote Dn Sumferi na to peksis AD/AP to Tank no Defense No Health.

Σε ποιο όνειρο είδες game 1700 elo στο 3ο ή στο 18ο;
Posted

Αυτά τα featured με έχουν κάψει. Παίρνω 4-5 friend request τη μέρα και δεν ξέρω αν είναι άκυροι ή γνωστοί μου.

Posted

file ase... o milphite einai ka8ara tank alo ti to paizi o ka8enas.. gia mena einai apo ta kalitera tank mesto lol

 

Orea SAS IKETEUW tpt allo den tha pw APLA sas IKETEUW Mpite ena Aplo Game Pite s enan Na kanei Pick Tank k oti esus exete skopo na ksekarete ton Malphie San AD K apla Skeftite to  AOE tou malphie me to ulty tou to 2o tou k to 3o tou den pezete katarxin anevazi 500 dmg k ta varaei AOE 1 critical me Infinity k tous kovi olous mazi dokimaste mia k meta diafwniste ..

  • 3 weeks later...
  • 11 months later...
Posted

[Gr] egw kanw build ton maphie kathara AD k kovi m@nnnneesss esus ti kanete??? i pisteuete oti tha htan kaliterw to oti einai tank to kserw.. [GR]

 

πλακα μ κανεις;AD Malphite;

Guest
This topic is now closed to further replies.



  • Posts

    • Update M54: Global HP/MP/CP consumable handling expanded beyond combat-only usage. Offensive mage idle recovery with learned skill Battle Heal. Spellhowler/Storm Screamer prioritizes Hurricane, using Vampiric Claw mostly below 90% HP. Major structural refactor initialized: Added category/class organization such as Archer, Dagger, Tank, Mage, Healer, Support and Specialized class files. Further structural cleanup. Extracted combat memory/state and more class-policy logic from the main controller. Added global stuck/inactivity watchdog for bots blocked by terrain/geodata. Added unreachable dropped ground-item timeout/temporary blacklist. Reworked Necromancer/Soultaker PvP: Dominator level 78+ maintains learned Arcane Power toggle on. Overlord/Dominator level 44+ maintains learned Soul Guard toggle automatically. Stability/scalability update: Bot controller ticks staggered instead of all starting in the same phase: Same 350 ms update rate retained Reduces simultaneous AI workload bursts. Removed the old manual aggressive-monster EVT_AGGRESSION bridge. Phantoms now use native Lucera setActive() behavior so monsters aggro them naturally. Reduced unnecessary NPC scans and native AI event pressure. Added saved-bot equipment overrides using a separate database table:         lucera_autobots_items Existing lucera_autobots remains the main saved-bot identity/state table. Equipment rows are linked to saved bots through bot_id. Added optional convenience view to show bot name together with equipment overrides:         lucera_autobots_items_view Added editable equipment slots in columns: Weapon Shield Helmet Chest Legs Gloves Boots Necklace Left/Right Earrings Left/Right Rings Equipment override values: 0 = use normal class/level profile item -1 = force slot empty >0 = equip that Item ID Custom equipment works only for saved database bots. Default class/level equipment profiles remain unchanged. Supports custom equipment from No Grade to S Grade, regardless of the bot's current level. Added validation for invalid item IDs and incompatible equipment slots. Added handling for: Two-handed weapons vs shields Full-body armor vs separate leggings Added all-grade Soulshots and Spiritshots to bot inventory/replenishment so custom lower-grade weapons still use the correct shots. Mage profiles that already use Blessed Spiritshots keep that behavior with all relevant grades available. First save the bot normally so it exists in table:         lucera_autobots Then open:         lucera_autobots_items Find the row with the same bot_id and edit only the equipment slots you want. Example: weapon_id = 6608 shield_id = -1 helmet_id = 0 chest_id = 0 legs_id = 0 gloves_id = 0 boots_id = 0 This means: weapon_id 6608 → custom weapon shield_id -1 → no shield all 0 values → keep normal default profile equipment After editing the DB, despawn and respawn the saved bot so M54 reloads its equipment overrides. Do not edit bot_id. Use it only to identify which saved bot the equipment row belongs to.   DOWNLOAD
    • It will be multi client so it will detect the client from the files and adapt the packets and asset loading. I am aiming for C4 and H5 after IL
    • this is just to simplify your life, time, and can be done for free by yourself just watch some tutorials, in case you don't wanna waste time check it out!   https://l2getwork.art   https://l2getwork.art/showcase.html  
    • Good job! Any chance for it to be downgradeable or at least compatible with older chronicles?
    • Fermata now runs in a web browser too. Try it here: https://web.fermata.gg/    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..