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classic Lineage 2 - Fallen World, Midrate, Never seen before features. SOON™


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Posted

Website: http://l2fallenworld.com

Forums: http://board.l2fallenworld.com

ETA Launch: Server is still under heavy development, ETA: End of August/Early September.

 

Fallen World is unlike any other server you have seen before, this is not just "another server". We are unique in many ways, just read the features and see for yourself!

 

Unique Leveling, Custom Storyline Quests!

When you enter our world you will get a letter from an 'Unnamed Bard' and he will be your mentor throughout the storyline who will help you discover towns, areas and other features!

The story is about the war between Prince Houses(Akuma, Dragon, Raven, Wolf, Bear) for world domination. This is a short story with a sequel. We continue the storyline each month, adding three or more quests to the storyline!

 

Profession System:

We have a special profession system where you are able to gather collectable materials to use in alchemy and cooking and also you can tame your own personal pets.

93183b11dd5c4000a129f9d.pngAlchemy: You are able to create potions and elixirs for your journey.

c16fecc8683d4bd39aa4be0.pngCooking: You are able to cook foods drinks and other supplies for your journey.

9de014b0be184dd19bef820.pngTaming: Everyone wants those awesome little pets and evolve them into fierce companions! With taming you can do just that.

 

 

What is Collecting?:

Collecting is the first profession, all over the world there are plants, wood, ores in which you can gather and use for other professions or enchant your armors and weapons.

9xlmS.png

 

How can I get items? (A-Grade to S84-Grade)

 

There are four ways to get items on Fallen World.

 

Forgemaster) First is the most simple but most expensive way for the laziest ones. We have Armor and Weapon Forgemasters in the biggest towns, so you can collect the materials for them and for some Adena they craft your armors and weapons.

 

Phantom Chests) The second way is for the adventurist. There are Phantom Chests spawned in each area and you only need to find and open them. You can buy Phantom Keys in the merchants.

 

Raid Bosses) The third way is for the party players. We have strong Raidbosses with high chance of dropping armor and weapon drop.

 

Crafting) The fourth way is the classical dwarven way, the difference are the materials and recipes. We have our own materials and recipes. Materials have global drop with a low chance, and also you can salvage your armors or weapons to gain extra materials, if you don’t use them anymore or simply you don’t need them.

 

How can I get Elite items?(Please read the red print.)

I left for the last: the elite weapon and armor set. This requires two special materials dropped in a special instance. This set can be only crafted by the Legendary Forgemaster inside the elite instance.

 

NOTICE: Many people might say, "Unbalanced customs". IF so, your wrong, our CUSTOM set has the exact same bonus's as Elegia, with just a small boost in P.Def on armors and P.Atk/M.Atk on the weapons.

Interested in seeing the Epic items? See our Gallery:

Here

 

Feathers

Ever wish you could just jump into the air and fly off into the breeze with your character? Forget about taking a Castle or Fortress so you can -beep-t a wyvern. Here you are able to fly! Of course there are restrictions such as no fliying during PvP/Olympiad, and flying has a time limit.

PtCnf.jpg

 

Enchantsmith

The Enchantsmith is a very popular merchant, he can enhance your gear but of course with a cost.

2Rs7U.jpg

Enchanting Information & Rates:

  • If enchant fails, it returns to +0, it will never break using the Enchantsmith.
  • graded.gifD-Grade: 90% Success Rate
  • gradec.gifC-Grade: 88% Success Rate
  • gradeb.gifB-Grade: 86% Success Rate
  • gradea.gifA-Grade: 85% Success Rate
  • grades.gifS-Grade: 80% Success Rate
  • s80g.pngS80-Grade: 75% Success Rate
  • s84.pngS84-Grade: 70% Success Rate

What are the Rates:?

 

Grade-Dependent Exp. Rates:

  • gradeng.gifNo-Grade: 25x
  • graded.gifD-Grade: 30x
  • gradec.gifC-Grade: 35x
  • gradeb.gifB-Grade: 40x
  • gradea.gifA-Grade: 45x
  • grades.gifS-Grade: 50x

 

 

Grade-Dependent SP Rates:

  • gradeng.gifNo-Grade EXP: 12.5x
  • graded.gifD-Grade: 15x
  • gradec.gifC-Grade: 17.5x
  • gradeb.gifB-Grade: 20x
  • gradea.gifA-Grade: 22.5x
  • grades.gifS-Grade: 25x

 

  • Pet Experience: 80x
  • Party Experience: 20%
  • Party Skill Points: 20%
  • Adena: 50x
  • Drop Items: Unique rate, see in-game drop calculator NPC or shift-click on monster.
  • Vitality Bonus (Level 1): +15%
  • Vitality Bonus (Level 2): +20%
  • Vitality Bonus (Level 3): +25%
  • Vitality Bonus (Level 4): +30%

 

 

Note: Not all of Fallen World's unique features are listed here, you can find out more by staying tuned and visiting or forums!

  • 2 weeks later...
Posted

Good luck with you server i hope thats not another fail server.

 

GL

Thanks. Soon I announce a closed-beta week, if you want to join register on forum and PM me.

Guest
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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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