Jump to content

Question

Posted

Hello.

 

I'm having a problem with the revita pops in my server.

When I try to use them - nothing happens, absolutely nothing.

I spawn them with id 20034.

The server is using L2J gracia final.

 

Any ideas? :/

13 answers to this question

Recommended Posts

  • 0
Posted

This is the itemhandler -> http://svn.l2jserver.com/trunk/L2J_Server/java/com/l2jserver/gameserver/handler/ItemHandler.java , if I'm not wrong..

 

Skill, where can I find that? :/

When I press it - nothing happens in-game and there's nothing new in the gameserver console too.

  • 0
Posted

Not sure , into navicat , etcitems table should be at last column something with item's skill id (not sure , i'm not working on interlude+ )

 

After that , check data/stats/skill . Should be something like ( yes , that's for your item )

 

http://trac.assembla.com/L2jOfficial/changeset/1446/trunk/data/data/stats/skills/22000-22099.xml

  • 0
Posted

I made it like this:

    <skill id="22006" levels="1" name="Halloween Candy">
        <set name="itemConsumeCount" val="1" />
        <set name="target" val="TARGET_SELF" />
        <set name="skillType" val="GIVE_VITALITY" />
        <set name="operateType" val="OP_ACTIVE" />
        <set name="isPotion" val="true" />
        <set name="power" val="20000" />
    </skill>

 

I've restarted the server after that and still no change.

I tried //skill_test 22006 and it just gives the effect, but no vitality.

  • 0
Posted

this: GIVE_VITALITY is bugged, search for java codes inside your core connected with "GIVE_VITALITY" and give us :P

  • 0
Posted

this: GIVE_VITALITY is bugged, search for java codes inside your core connected with "GIVE_VITALITY" and give us :P

 

Hm..

This is the GiveVitality.java in gameserver/data/scripts/handlers/skillhandlers/

package handlers.skillhandlers;

import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.templates.skills.L2SkillType;

public class GiveVitality implements ISkillHandler
{
private static final L2SkillType[] SKILL_IDS =
{
	L2SkillType.GIVE_VITALITY
};

public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
	for (L2Object target : targets)
	{
		if (target instanceof L2PcInstance)
		{
			((L2PcInstance) target).updateVitalityPoints((float)skill.getPower(), false, false);
		}
	}
}

public L2SkillType[] getSkillIds()
{
	return SKILL_IDS;
}
}

 

Anything else?

  • 0
Posted

After

package handlers.skillhandlers;

import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.templates.skills.L2SkillType;

Delete all and add

public class GiveVitality implements ISkillHandler
{
private static final L2SkillType[] SKILL_IDS =
{
	L2SkillType.GIVE_VITALITY
};

@Override
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
	for (L2Object target : targets)
	{
		if (target.isPlayer())
		{
			if (skill.hasEffects())
			{
				target.getActingPlayer().stopSkillEffects(skill.getId());
				skill.getEffects(activeChar, target.getActingPlayer());
				SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
				sm.addSkillName(skill);
				target.sendPacket(sm);
			}
			target.getActingPlayer().updateVitalityPoints((float)skill.getPower(), false, false);
			target.getActingPlayer().sendPacket(new UserInfo(target.getActingPlayer()));
		}
	}
}

@Override
public L2SkillType[] getSkillIds()
{
	return SKILL_IDS;
}
}

  • 0
Posted

Edited it like that, started the server and got this error:

1. ERROR in D:\L2 server\gameserver\data\scripts\handlers\skillhandlers\GiveVita
lity.java (at line 36)
        if (target.isPlayer())
                   ^^^^^^^^
The method isPlayer() is undefined for the type L2Object
----------
2. ERROR in D:\L2 server\gameserver\data\scripts\handlers\skillhandlers\GiveVita
lity.java (at line 42)
        SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FE
EL_S1_EFFECT);
        ^^^^^^^^^^^^^
SystemMessage cannot be resolved to a type
----------
3. ERROR in D:\L2 server\gameserver\data\scripts\handlers\skillhandlers\GiveVita
lity.java (at line 42)
        SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FE
EL_S1_EFFECT);
                           ^^^^^^^^^^^^^
SystemMessage cannot be resolved
----------
4. ERROR in D:\L2 server\gameserver\data\scripts\handlers\skillhandlers\GiveVita
lity.java (at line 42)
        SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FE
EL_S1_EFFECT);
                                                          ^^^^^^^^^^^^^^^
SystemMessageId cannot be resolved
----------
5. ERROR in D:\L2 server\gameserver\data\scripts\handlers\skillhandlers\GiveVita
lity.java (at line 47)
        target.getActingPlayer().sendPacket(new UserInfo(target.getActingPlayer(
)));
                                                ^^^^^^^^
UserInfo cannot be resolved to a type
----------
5 problems (5 errors)The method isPlayer() is undefined for the type net.sf.l2j.
gameserver.model.L2Object
SystemMessage cannot be resolved to a type
SystemMessage cannot be resolved
SystemMessageId cannot be resolved
UserInfo cannot be resolved to a type
Failed executing script: D:\L2 server\gameserver\data\scripts\handlers\MasterHan
dler.java. See MasterHandler.java.error.log for details.

  • 0
Posted

If I could do it on my own, I wasn't going to ask for help.... :/

Can anyone help me adapt it for T2.3 so that the damn revita pops would finally work? :(

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • We are entering another season, the year 2026, which marks 20 years since the beginning of preparations for the first Chronicle server - Gracia Final.     The plans are the same as 20 years ago: to prepare a new generation of the game with the help of our edited game client, New Era.   There will be special new locations and dungeons for solo players and clans, clan quests and a clan shop, as well as special items and jewelry with attributes.     Enjoy the game at Dark Dragon             https://www.darkdragon.club/wp-content/uploads/2025/12/Dark_Dragon_login_New_Era.mp4    
    • Coming soon — New Year promotions across the entire SOCNET ecosystem We are preparing special offers, bonuses, and surprises across all our projects. Follow updates on our social media — you definitely don’t want to miss them. News: ➡ Telegram channel: https://t.me/accsforyou_shop ➡ WhatsApp channel: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord server: https://discord.gg/y9AStFFsrh
    • Coming soon — New Year promotions across the entire SOCNET ecosystem We are preparing special offers, bonuses, and surprises across all our projects. Follow updates on our social media — you definitely don’t want to miss them. News: ➡ Telegram channel: https://t.me/accsforyou_shop ➡ WhatsApp channel: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord server: https://discord.gg/y9AStFFsrh
    • We are looking for partners and account suppliers for cooperation We are open to partnerships with reliable account suppliers for the following services: ➡ Tinder ➡ Badoo ➡ Bumble ➡ Hinge ➡ Happn ➡ Meetic ➡ VK Dating ➡ LINE ➡ Snapchat ➡ Reddit ➡ LinkedIn ➡ Instagram ➡ Facebook ➡ Threads ➡ Google ADS ➡ E-mails ➡ WhatsApp ➡ Twitter We are considering long-term cooperation, stable volumes, and mutually beneficial terms. If you have any offers — we will be glad to discuss the details. Contact us using the details below. ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
    • Hello Alisa, do you know where is the "auto target" when other enemy attack you?, is in dll but idk wich is the binary code
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock