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Posted

Saruman what u mean :P Failhated  lol

 

nothing ma fred:P just Ferikos from mxc is 1 nab from mosthated and he said that warpath is koza's server but it isnt,if u want u can trust me,if not is only your problem.

Posted

nothing ma fred:P just Ferikos from mxc is 1 nab from mosthated and he said that warpath is koza's server but it isnt,if u want u can trust me,if not is only your problem.

it's NOT koza i know they are copy paste amelia pack,but only in gm team 1 fail :) He give me and my friends free augment.About mosthated they are returns 12 day after? Ooo :D

Posted

ti kozas server vre gamwspite retard,trava pekse me t fail clan FailHated

XAAXXAAXXAXAXAXAXAAXXAXA

Posted

Guys you need a lot to fix to this server.Mages make fckin low dmg.Gs with 5,8k life and more...You cannot succeed with this shit.You need to close the server.Recruit serius staff and developers and balance your server.After that reopen it with lots of advertise.This pack you're running is failure.

Posted

Major Updates Done today in L2 WarPath. Here is the updates.

 

Java side:

 

CORE: Performance, code style and minor fixes:

Avoiding synthetic access.

Fixed possible null pointer access.

Proper singleton pattern for ServerStatus class.

Fixed some typos in JavaDocs and comments.

Cleanup and improvements:

Implementing getActingPlayer() for more classes than just L2PlayableInstance.

Avoiding faulty code that may lead to NPE.

Cleanup from useless variable sets to null.

Cleanup of invalid comments.

Reworked FairyTrees AI.

We are looking for fix problems with ctf/tvt [TvT disabled for fixes Enable again next update.]

Fixed geodata

 

Game play:

 

decrease resists

Decrease: Stun Effect 15%

Decrease: Fear Effect 20%

Some typos on topzone fixed!

Hero every week option set

Augment you can have 1 active + 1 passive

Increase: 8% All augment skills

Clan skills without eggs only reputation points. (Tested)

 

Class Changes:

 

Dagger decrease [Deadly blow,Lethal blow,Critical blow]

decrease heal Skill from bishop [Greater Battle Heal] Reason: It's annoying on pvp make all the time heal heal...

Increase all classes + 0.2 % attack speed

Dominator decreased: 0.2%

Titan: Increase +4 Speed

Increase: 5% Atk speed on bow class

 

Npc:

 

Clan manager inside [spawned in giran]

 

Gm Shop:

 

Added

 

Accessories with 400 pcbangs

Olyweapons with 10 VoteStones

 

 

New Updates from last restart:

 

Gm Shop

 

We changes the reputations points from 50 vote stones to 25

 

Events:

 

Ctf set new area [Really Good]

TvT Enabled

 

Dont forget that today is the sieges! More than 5 clans are registed in each castle and there is only 2 castles register for this weekend. :)

See you online people.

By Lineage][WarPath Team.

Posted

ti kozas server vre gamwspite retard,trava pekse me t fail clan FailHated

 

[GR] autoi oi FailHateD einai pou se gamane edw kai ena hrono opou mpeneis esu kai to fail clan s mazi me tn koza! [/GR]

Posted

[GR] autoi oi FailHateD einai pou se gamane edw kai ena hrono opou mpeneis esu kai to fail clan s mazi me tn koza! [/GR]

 

vre troll pion gamane edw kai 1 xrono,anapire agathiari,katse to village random

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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