Jump to content

Recommended Posts

Posted

Gt milas agglika re,dn ta postarame sto lol.

 

1000% euw>eune ,stn east dn kseroun kan ti runes na paroun ,oute na farmaroun,mn pws gia ta troll build..

 

Finito p dn simfwneis?

Posted

Gt milas agglika re,dn ta postarame sto lol.

 

1000% euw>eune ,stn east dn kseroun kan ti runes na paroun ,oute na farmaroun,mn pws gia ta troll build..

 

Finito p dn simfwneis?

Dn ksero giati egrapsa agglika :P

Posted

το οτι ολοι κραζετε τον EUNE αλλα ολοι εκει παιζετε κ παλευετε στα 1000-1200 ελο ειναι απιστευτο.λες κ στον West θα ησαστε(παρελθοντικος χρονος του ρηματος ειμαι,β πληθυντικο γραφετε με Η) 1800 ελο.

EUW > EUNE , dafuq . EUW is just the same as eune . I am playing at 1300 elo eune and played more than 10 matches in 1300 euw . I can tell you that i found WORST players in euw rather than eune .

 

The only thing that persuade people that euw is better is the fact that all teams are there , nothing else.

συμφωνω με αυτο.

ΝΑΙ οι ελληνες κ οι Πολωνοι ειναι απ τους πιο αθλιους παιχτες.οχι οτι οι γαλλοι ειναι καλυτεροι

8a pas afk gt psi8ika gia game alla oxi ton x8esino GP aahha ;D

χτες στο game με gangplank ησουν ο πιο ακουβαλητος της εβδομαδας,το να εχω 19-9 με Draven ,να σας τσακιζει ενας Ezreal που ξεπεσε απ το καδο του σκουπιδιαρικου που πηγαινε προς τη χωματερη κ επεφτε με 2 τσεκουριες κ να φοβαμαι να μπω σε εναν υπερfeedαρισμενο Wukong  :rage:

 

@Ventic πολυ στρατοκαβλος.ειδικα για ενα ΜΗ μπερεδοφορο τμημα που το πιο χρησιμο πραγμα ειναι να πινετε φραπεδιες,να καθαριζετε τουαλετες,να πλενετε Τ.Ο.Μ.Π. με το λαστιχο,να ριξεις με οπλο 1 φοραστη ζωη σου κ να κανετε γοπινγκ.very interesting  :troll:

 

 

Posted

Δεν ειναι τοσο τεραστια η διαφορα.

 

Απλα μην νομιζεις οτι επειδη εισαι 1200 west θα ησουν 1600 east.

 

Απλα στον east ανεβενουν πιο ευκολα αναπηροι, για αυτο δημιουργουνται διαφορες στα games και γαμιουνται.

 

Στον west ειναι ολοι full tryhard mode.

Posted

To thema einai oti 8elw gamw champions dn exw pollous gt exw teliwsei 4 rune pages.

 

Eimai anamesa se kha zix/ xin zhao/evelynn / akali ....

Posted

To thema einai oti 8elw gamw champions dn exw pollous gt exw teliwsei 4 rune pages.

 

Eimai anamesa se kha zix/ xin zhao/evelynn / akali ....

 

enan Jayce ton thes pistevw i kana darius irelia ktlp :D

Guest
This topic is now closed to further replies.



  • Posts

    • sell adena l2rebon signature x1 - 1kk = 1 dollars l2reborn x10 - 500kk = 4 dollars E-Global x Lu4 - 1kk = 2 dollars BOHPTS - x20-x500 TOP PRICE DISCORD - GODDARDSHOP TELEGRAM - MMOPROMO Also on sale are Epic jewelry, Clothes at a very good price
    • Hello Sorry, my Discord is: ave7309
    • “Hello, I’d like to present a short description of the server. Everyone starts equally at max level 80. The server includes a custom buffer, custom class master, custom weapons and armors, custom zones, custom teleporter, custom raid bosses, and much more. I’ll leave a link in the description for those who want to see how everything looks inside. The server is only open on weekends, and you can find more news via the Facebook link.”   https://www.facebook.com/profile.php?id=61578869175323
    • 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.  
    • 1. Optimize Packet Serialization Look in ItemList.java or wherever the inventory packet is constructed. Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item. Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent. 2. Avoid Sending the Full List Each Time Modify the server to send only changed items (diff packets) when the inventory window opens. Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time. 3. Limit the Inventory Size Per Page Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each). When the user switches a tab, send only that page’s items. This requires some client-side editing, but it’s the most user-friendly long-term fix. 4. Database & Cache Optimizations Ensure your items table is indexed by owner_id to make the query for player items fast. Cache item templates and static data so they are not reloaded every time the inventory is shown. ⚠️ Things to Keep in Mind Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering. You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.    
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock