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Locations Catcher


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My mind always get f.ucked when I'm trying to create an Instance, Mob Zone, Quest... which needs specified spawn points, so I decided to create a simple code that allows me to work faster.

Are you tired of using /loc to get spawn points and after that, having to write all the values?

Don't get f.ucked  by your scripts, use //loc and copy+paste! x'D

 

Index: dist/game/data/scripts/handlers/admincommandhandlers/AdminLocations.java
===================================================================
--- dist/game/data/scripts/handlers/admincommandhandlers/AdminLocations.java	(revision 0)
+++ dist/game/data/scripts/handlers/admincommandhandlers/AdminLocations.java	(revision 0)
@@ -0,0 +1,105 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package handlers.admincommandhandlers;
+
+import java.io.BufferedWriter;
+import java.io.File;
+import java.io.FileWriter;
+import java.util.ArrayList;
+import java.util.List;
+import com.l2jserver.gameserver.handler.IAdminCommandHandler;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+
+/**
+ * 
+ * @author Wyatt
+ *
+ */
+
+public class AdminLocations implements IAdminCommandHandler
+{
+	private static final String[] ADMIN_COMMANDS =
+	{
+		"admin_loc",
+		"admin_reset_loc"
+	};
+	
+	public static List<String> _locs = new ArrayList<String>();
+	private int count = 0;
+	private int loop = 0;
+	
+	@Override
+	public boolean useAdminCommand(String command, L2PcInstance activeChar)
+	{
+
+		if (command.equals("admin_reset_loc"))
+		{
+			_locs.clear();
+			activeChar.sendMessage("Locations deleted.");
+		}
+		
+		else if (command.equals("admin_loc"))
+		{
+			count = 0;
+			_locs.add(""+activeChar.getX());
+			_locs.add(""+activeChar.getY());
+			_locs.add(""+activeChar.getZ());
+			
+			String fname = "data/locations.txt";
+            File file = new File(fname);
+            try
+    		{
+            	file.createNewFile();
+            	FileWriter fstream = new FileWriter(fname);
+            	BufferedWriter out = new BufferedWriter(fstream);
+            	out.write("private int [] x = {};\r\nprivate int [] y = {};\r\nprivate int [] z = {};\r\n\r\n");
+            	for(String loc: _locs)
+            	{
+            		loop++;
+            		out.write(getCoord(loop, count, loc));
+            	}
+            	out.close();
+                activeChar.sendMessage("Location saved.");
+            }  
+            catch (Exception e)
+    		{
+            	e.printStackTrace();
+    		}    
+		}
+		return true;
+	}
+	
+	@Override
+	public String[] getAdminCommandList()
+	{
+		return ADMIN_COMMANDS;
+	}
+	
+	private String getCoord(int a, int e, String o)
+	{
+		switch(a)
+		{
+			case 1:
+				return "x["+e+"] = "+o+";\r\n";	
+			case 2:
+				return "y["+e+"] = "+o+";\r\n";
+			case 3:
+				count++;
+    			loop = 0;
+				return "z["+e+"] = "+o+";\r\n\r\n";	
+		}
+		return null;
+	}	
+}

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well, i made similar thing while spawning a lot of monsters, while using //para, mobs locations were added to text file, thanks for sharing it anyway ^^

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? :/

I don't catch you at all... but if you're meaning that what I coded I so easy to do and that you don't like it... Ok, but I think is a very useful and for sure, easy code.

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