Jump to content

Recommended Posts

Posted

hi, i found a server(c4) where hlapex works but only some stuff is working

 

this works for example

Majestic Heavy

--------

1F E9030000 01000000 4F090000 01000000 Majestic Plate Armor

1F F7030000 01000000 9A160000 01000000 Majestic Boots

1F F7030000 01000000 8E160000 01000000 Majestic Gloves

1F EC030000 01000000 73090000 01000000 Majestic Circlet

 

but this not

Draconik Light Armor

--------

1F 60230000 01000000 EB180000 01000000 Draconic Leather Armor

1F 63230000 01000000 ED180000 01000000 Draconic Leather Boots

1F 9D230000 01000000 EC180000 01000000 Draconic Leather Gloves

1F 9D230000 01000000 EE180000 01000000 Draconic Leather Helmet

 

 

I cant get the draconic set at any server l2j C4 i tried either, but the majestic i can. I cant get hero weapons too. Can anyone help?

Posted

I cant get the draconic set at any server l2j C4 i tried either, but the majestic i can. I cant get hero weapons too. Can anyone help?

I think the list IDs are differend in C4.

Posted

Could you plz tell me how we can find the list id? I'm searching for a C4 server...i found for tallum set and nightmare heavy (same as majestic, we just change the id to fit on what armor we want).

Posted

b@ntito i got a newbie question to make: once i put the the right requestbuyitem (with right item id and classid) i got a problem cuz i dont get the item i wanna buy...so i was wondering why i could get it so while i was capturing i saw three packets requestbuyitem , NpcHtmlMessage, inventoryupdate...so i've decided to send these three one's in order obviously and i get the item in the inventory but this once i try to sell it at npc it faded away...so im asking where i'm wrong?? and about unique jewels should i buy them even from gmshop selling armors,weapons,etc?(xuz in the server gmshops r divided into gmshop armor,gmshop,weapons,gmshop misc) ty in advance^^

Posted

lol guys ids are the same everywhere

 

I know the items ids are the same, but maybe the listids from npc may be different from C4 to C5, but i dont know how i can find them :(

Posted

lol guys ids are the same everywhere

 

I know the items ids are the same, but maybe the listids from npc may be different from C4 to C5, but i dont know how i can find them :(

Thats for sure.... listids differ in most servers (from c4 to c5)...

Guest
This topic is now closed to further replies.



  • Posts

    • sell adena l2rebon signature x1 - 1kk = 1 dollars l2reborn x10 - 500kk = 4 dollars E-Global x Lu4 - 1kk = 2 dollars BOHPTS - x20-x500 TOP PRICE DISCORD - GODDARDSHOP TELEGRAM - MMOPROMO Also on sale are Epic jewelry, Clothes at a very good price
    • Hello Sorry, my Discord is: ave7309
    • “Hello, I’d like to present a short description of the server. Everyone starts equally at max level 80. The server includes a custom buffer, custom class master, custom weapons and armors, custom zones, custom teleporter, custom raid bosses, and much more. I’ll leave a link in the description for those who want to see how everything looks inside. The server is only open on weekends, and you can find more news via the Facebook link.”   https://www.facebook.com/profile.php?id=61578869175323
    • 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.  
    • 1. Optimize Packet Serialization Look in ItemList.java or wherever the inventory packet is constructed. Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item. Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent. 2. Avoid Sending the Full List Each Time Modify the server to send only changed items (diff packets) when the inventory window opens. Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time. 3. Limit the Inventory Size Per Page Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each). When the user switches a tab, send only that page’s items. This requires some client-side editing, but it’s the most user-friendly long-term fix. 4. Database & Cache Optimizations Ensure your items table is indexed by owner_id to make the query for player items fast. Cache item templates and static data so they are not reloaded every time the inventory is shown. ⚠️ Things to Keep in Mind Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering. You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.    
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock