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[question] how to fix skill course of divinity?


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  • 0
Posted

<skill id="1439" levels="5" name="Curse of Divinity">

<!-- Confirmed CT2.5 -->

<table name="#magicLvl"> 66 68 70 72 74 </table>

<table name="#mpConsume"> 49 51 52 53 55 </table>

<table name="#mpInitialConsume"> 13 13 13 14 14 </table>

<table name="#power"> 96 99 102 105 108 </table> <!-- Decrease it -->

<set name="castRange" val="600" />

<set name="coolTime" val="200" />

<set name="dependOnTargetBuff" val="0.2" /> <!-- NOTE: Divine Inspiration/Dance/Song/Trigger slots are ignored, so using (20 Default Buff Slots / 100) -->

<set name="effectRange" val="1100" />

<set name="hitTime" val="1200" />

<set name="isMagic" val="true" />

<set name="magicLvl" val="#magicLvl" />

<set name="mpConsume" val="#mpConsume" />

<set name="mpInitialConsume" val="#mpInitialConsume" />

<set name="nextActionAttack" val="true" />

<set name="operateType" val="OP_ACTIVE" />

<set name="power" val="#power" />

<set name="reuseDelay" val="4000" />

<set name="skillType" val="MDAM" />

<set name="target" val="TARGET_ONE" />

</skill>

  • 0
Posted

damn ...

<table name="#power"> 96 99 102 105 108 </table> <!-- Decrease it -->

don't you see Decrease it ? it is default ! he didn't modify anything he just showed you where it must be changed ...

  • 0
Posted

Flash dont work ":) i have Freya

[Fatal Error] 01400-01499.xml:1094:42: The element type "table" must be terminat

ed by the matching end-tag "</table>".

Error loading file C:\Users\Administrator\Desktop\Freya\gameserver\data\stats\sk

ills\01400-01499.xml

org.xml.sax.SAXParseException; systemId: file:/C:/Users/Administrator/Desktop/Fr

eya/gameserver/data/stats/skills/01400-01499.xml; lineNumber: 1094; columnNumber

: 42; The element type "table" must be terminated by the matching end-tag "</tab

le>".

        at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(Unknown So

urce)

        at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(Unk

nown Source)

        at javax.xml.parsers.DocumentBuilder.parse(Unknown Source)

        at com.l2jserver.gameserver.skills.DocumentBase.parse(DocumentBase.java:

140)

        at com.l2jserver.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.

java:79)

        at com.l2jserver.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngi

ne.java:88)

        at com.l2jserver.gameserver.datatables.SkillTable.load(SkillTable.java:5

9)

        at com.l2jserver.gameserver.datatables.SkillTable.reload(SkillTable.java

:50)

        at handlers.admincommandhandlers.AdminAdmin.useAdminCommand(AdminAdmin.j

ava:245)

        at com.l2jserver.gameserver.network.clientpackets.SendBypassBuildCmd.run

Impl(SendBypassBuildCmd.java:79)

        at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run

(L2GameClientPacket.java:62)

        at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1

003)

        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)

        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

        at java.lang.Thread.run(Unknown Source)

 

  • 0
Posted

it's exactly the same with freya or with H5... if u don't do it well don't make Flash responsible of your errors.

let's copy and paste it and replace your old one:

 

<skill id="1439" levels="5" name="Curse of Divinity">
	<!-- Confirmed CT2.5 -->
	<table name="#magicLvl"> 66 68 70 72 74 </table>
	<table name="#mpConsume"> 49 51 52 53 55 </table>
	<table name="#mpInitialConsume"> 13 13 13 14 14 </table>
	<table name="#power"> 62 64 68 70 76 </table>
	<set name="castRange" val="600" />
	<set name="coolTime" val="200" />
	<set name="dependOnTargetBuff" val="0.2" /> <!-- NOTE: Divine Inspiration/Dance/Song/Trigger slots are ignored, so using (20 Default Buff Slots / 100) -->
	<set name="effectRange" val="1100" />
	<set name="hitTime" val="1200" />
	<set name="isMagic" val="true" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="mpConsume" val="#mpConsume" />
	<set name="mpInitialConsume" val="#mpInitialConsume" />
	<set name="nextActionAttack" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="power" val="#power" />
	<set name="reuseDelay" val="4000" />
	<set name="skillType" val="MDAM" />
	<set name="target" val="TARGET_ONE" />
</skill>

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