Jump to content
  • 0

[question] how to fix skill course of divinity?


Question

6 answers to this question

Recommended Posts

  • 0
Posted

<skill id="1439" levels="5" name="Curse of Divinity">

<!-- Confirmed CT2.5 -->

<table name="#magicLvl"> 66 68 70 72 74 </table>

<table name="#mpConsume"> 49 51 52 53 55 </table>

<table name="#mpInitialConsume"> 13 13 13 14 14 </table>

<table name="#power"> 96 99 102 105 108 </table> <!-- Decrease it -->

<set name="castRange" val="600" />

<set name="coolTime" val="200" />

<set name="dependOnTargetBuff" val="0.2" /> <!-- NOTE: Divine Inspiration/Dance/Song/Trigger slots are ignored, so using (20 Default Buff Slots / 100) -->

<set name="effectRange" val="1100" />

<set name="hitTime" val="1200" />

<set name="isMagic" val="true" />

<set name="magicLvl" val="#magicLvl" />

<set name="mpConsume" val="#mpConsume" />

<set name="mpInitialConsume" val="#mpInitialConsume" />

<set name="nextActionAttack" val="true" />

<set name="operateType" val="OP_ACTIVE" />

<set name="power" val="#power" />

<set name="reuseDelay" val="4000" />

<set name="skillType" val="MDAM" />

<set name="target" val="TARGET_ONE" />

</skill>

  • 0
Posted

damn ...

<table name="#power"> 96 99 102 105 108 </table> <!-- Decrease it -->

don't you see Decrease it ? it is default ! he didn't modify anything he just showed you where it must be changed ...

  • 0
Posted

Flash dont work ":) i have Freya

[Fatal Error] 01400-01499.xml:1094:42: The element type "table" must be terminat

ed by the matching end-tag "</table>".

Error loading file C:\Users\Administrator\Desktop\Freya\gameserver\data\stats\sk

ills\01400-01499.xml

org.xml.sax.SAXParseException; systemId: file:/C:/Users/Administrator/Desktop/Fr

eya/gameserver/data/stats/skills/01400-01499.xml; lineNumber: 1094; columnNumber

: 42; The element type "table" must be terminated by the matching end-tag "</tab

le>".

        at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(Unknown So

urce)

        at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(Unk

nown Source)

        at javax.xml.parsers.DocumentBuilder.parse(Unknown Source)

        at com.l2jserver.gameserver.skills.DocumentBase.parse(DocumentBase.java:

140)

        at com.l2jserver.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.

java:79)

        at com.l2jserver.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngi

ne.java:88)

        at com.l2jserver.gameserver.datatables.SkillTable.load(SkillTable.java:5

9)

        at com.l2jserver.gameserver.datatables.SkillTable.reload(SkillTable.java

:50)

        at handlers.admincommandhandlers.AdminAdmin.useAdminCommand(AdminAdmin.j

ava:245)

        at com.l2jserver.gameserver.network.clientpackets.SendBypassBuildCmd.run

Impl(SendBypassBuildCmd.java:79)

        at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run

(L2GameClientPacket.java:62)

        at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1

003)

        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)

        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

        at java.lang.Thread.run(Unknown Source)

 

  • 0
Posted

it's exactly the same with freya or with H5... if u don't do it well don't make Flash responsible of your errors.

let's copy and paste it and replace your old one:

 

<skill id="1439" levels="5" name="Curse of Divinity">
	<!-- Confirmed CT2.5 -->
	<table name="#magicLvl"> 66 68 70 72 74 </table>
	<table name="#mpConsume"> 49 51 52 53 55 </table>
	<table name="#mpInitialConsume"> 13 13 13 14 14 </table>
	<table name="#power"> 62 64 68 70 76 </table>
	<set name="castRange" val="600" />
	<set name="coolTime" val="200" />
	<set name="dependOnTargetBuff" val="0.2" /> <!-- NOTE: Divine Inspiration/Dance/Song/Trigger slots are ignored, so using (20 Default Buff Slots / 100) -->
	<set name="effectRange" val="1100" />
	<set name="hitTime" val="1200" />
	<set name="isMagic" val="true" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="mpConsume" val="#mpConsume" />
	<set name="mpInitialConsume" val="#mpInitialConsume" />
	<set name="nextActionAttack" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="power" val="#power" />
	<set name="reuseDelay" val="4000" />
	<set name="skillType" val="MDAM" />
	<set name="target" val="TARGET_ONE" />
</skill>

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Faltan demasiados archivos,  y lógicas en clases claves como L2pcInstance, entre otras. si bien muchas cosas están y el flujo es valorable.  Gracias por tu esfuerzo es bastante... pero realmente no esta completo el código, falta que subas todas las modificaciones en clases colaterales... podrías intentar subir un diff de todo el mod  completo de tu pack y bueno ahí si que cada uno adapte... pero faltan muchas cosas, dudo que haya gente que lo haya echo funcionar con esto... 
    • I know people who have fully bypassed and reversed AAC. One day, they might even release the full source code, but for now, they’re still making money off it. I won’t name anyone, but it’s clear that there aren’t any truly solid anticheats for Lineage2. As I’ve said before, kernel level anticheats are the only real solution. Anything that runs as Internal and injects gets flagged, and your account ends up getting kicked or banned. That’s just how most games handle it nowadays. To TL;DR the whole thing cheating will always exist because there are people out there smart enough to bypass any protection and run private cheats. Public cheats are always detected eventually, so I don’t see any point in buying AAC, especially when they claim it blocks adr, which simply isn’t true.
    • 🌐 Website: https://l2adonis.com 📅 GRAND OPENING: July 18, 2025 – 20:00 (UTC+2) 💬 Discord: https://discord.com/invite/tZBj8JxAwx 🚫 No auto-farm • No auto-macro • No pay-to-win • No custom   Some Basic Info's (More detalied info's on website)  EXP/SP: x25  Adena: x15  Drop: x15  Spoil: x15  Seal Stones: x15  Raid Boss Drop: x10  Epic Boss Drop: x1  Manor: x10  Safe Enchant: +4  Max Enchant: +16  Normal Scroll Chance: 50%  Blessed Scroll Chance: 66% (If enchant fail item remain +4)  Buff Slots (30+4 extra with Divine Inspiration)  Dances/Songs Slots 14  Auto-learn skills  ⚔️ Real PvP • Real Progression • Retail-like experience JOIN NOW and relive the real L2 experience!
    • Discord         :  utchiha_market Telegram        : https://t.me/utchiha_market Auto Buy Store  : https://utchihamkt.mysellauth.com/ Not sure if we’re legit? Check Our server — real reviews, real buyers https://discord.gg/uthciha-servicess  | https://campsite.bio/utchihaamkt
    • Looking for a Developer – Lineage II Interlude (Vanganth Files)   I’m seeking a developer to collaborate on a project based on Vanganth Interlude files.   Important: Applicants with a bad attitude, lack of respect, or unwillingness to work will be immediately rejected. Payment: Hourly rate, not per task. Contact: Please reach out to me via PM.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock