Hey guys, regarding replace existing abnormal effects, I’m able to modify the skill.usk, lineageeffect.u files, but I have no idea which abnormal status corresponds to which item inside these files, for example bleed is 0x01, but what is 0x04, 0x08 etc, do you have maybe a list of abnormal statuses ids with corresponding entry inside skill.usk or lineageeffect.u? Having that Ill be able to replace unused abnormal effects with my own, please help
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Joκκєrino
Hello maxcheaters . Today i made an instanced npc who can change your name color . All works good but , after restart , color returns to the original.
Exemple : My name color is White ~> changing color to blue ~> restart ~> again white.
Thanks in advice .
Here is the npc :
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