Hello, guys i wonder how the hell i can make... People to go in TvT with they'r scheme buffs...
And when they die to re-buff them again with they'r scheme buffs....
It would be nice someone to tell me :D Cuz im searching already this... from 3 hour's :D
And there aren't any guide...
Probably cuz im newbie, or just i need sleep.
I think its from here... but i have no idia how :D
# Participant's effects handling on teleport/death.
# Effects lasting through death never removed.
# 0 - always remove all effects.
# 1 - remove all effects only during port to event (noblesse blessing can be used)
# 2 - never remove any effect
# Default: 0
TvTEventEffectsRemoval = 2
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
Stewie
Hello, guys i wonder how the hell i can make... People to go in TvT with they'r scheme buffs...
And when they die to re-buff them again with they'r scheme buffs....
It would be nice someone to tell me :D Cuz im searching already this... from 3 hour's :D
And there aren't any guide...
Probably cuz im newbie, or just i need sleep.
I think its from here... but i have no idia how :D
3 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now