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Lineage II GOD C# PARADOX Development


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I present to you the most unique Emulator project around, written in C#, uses JNB to fully support your old Datapacks with java, your old customs and whatsoever, but the new C# kernel makes things fly, like realy fly because it has a better Garbage Collection, memory allocation, and whatsoever, about the features, you can check them on the forum http://5j.ro/forum.

You can find opinions about the project here: http://maxcheaters.com/forum/index.php?topic=241825.0

Sneak Preview of the LoginServer here: http://imageshack.us/f/826/82552128.jpg/ ;

 

All the questions here or contact me on:

Skype: mavmdox

Yahoo: mavmdox@yahoo.com

MSN: mavmdox@live.com

YES I PROVIDE A TEST SERVER !!!!!!

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Lol amazing. How long did it take you?

 

Btw, i saw you said to create this project public and now you sell it.. I understand the reasons, but ppl are gonna troll.

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In my opinion don't sell it. Make it open source so people can help you with its development. But a project written in C#. Why?

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Lol amazing. How long did it take you?

 

Btw, i saw you said to create this project public and now you sell it.. I understand the reasons, but ppl are gonna troll.

those who are gonna troll are not ppl:D

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In my opinion don't sell it. Make it open source so people can help you with its development. But a project written in C#. Why?

 

well, it's easier to debug, easier to develop, more stable than java, don't need custom Garbage Colectors to do the job, .NET GC does it for you:), .net is

a framework tested by HQ testers at Microsoft not just some open source crap where everybody can put their code if it works, RUNS BETTER ON WINDOWS than java, the language is so powerfull that I don't need to use hashmaps, custom serializers, stupid libraries for logging, or for MySQL database, and stuff like that, custom classes for blowfish, threading, pool threading, synchronizers and so on, and DO NOT FORGET, what are ppl using was coded in 2004:)) using that java framework available then, no one did a simple refactor to maintain or to evolve that code and started to rot:), became usless from an OOP point of view :), and why not make it open source? don't need kids to take my work and sell it:) or some java programmers to destroy everything inside, I will accept people in the team that are trustworthy and know programming techniques, l2protocol can be learned.

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Well okay.. You still didn't answer my question :P:

 

I rewrote only the core:), Login Server 1 week, gameserver ~ 6 moths :). I use the Datapack available from l2p:)

when you go inside l2j you will see how much duplicated code exists in it:)), recursion,singletons, non disposed objects and so on:).

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  • 1 month later...

Fake pack!

 

The suposed C# "kernel.dll" is nothing more than "server.JAR (l2p)" renamed.

 

At last in the pack i received, there is NOTHING C#.

 

I hope you guys get better luck than me.

 

A lot of bugs:

 

BUG 1: Wyn sumoner do not equips NO ROBE. (you do not meed the condition to equip that iten)

 

BUG 2: Status from sumons: SABER TOTH COLGAR and GRIM REAPER wrong. (pdef=8) and evasion and pdef = 200000

 

BUG 3:Unidentified itens from luxury do not open

 

Same bug as shared l2p and even more.

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so we have to wait as long as to L2j server to develop GOD.

PARADOX it's Fake

InProjects are too expensive and have bugs.just check this http://depositfiles.com/files/q7h6qyso9

 

SO!!!!!!!!!!!!!!!!

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    • Helly everyone . I use L2jmobius interlude , i did everything , installed the db compiled the Build in eclipse Gameserver seems to lead OK , but it fails to connect to loginserver When i click to start the loginserver it says  "Loginserver terminated abnormally" This is wheat gameserver shows me :    [05/10 17:25:12] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:12] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:17] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:17] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:22] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:22] LoginServerThread: LoginServer not available, trying to reconnect...   And This is my login config file:   # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Bind ip of the LoginServer, use 0.0.0.0 to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 0.0.0.0 LoginserverHostname = 0.0.0.0 # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the JDBC driver class for your database. # Default: org.mariadb.jdbc.Driver Driver = org.mariadb.jdbc.Driver # Database URL # Default: jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true URL = jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true # Database user info. Default is "root" but it's not recommended. Login = root # Database user password, leave empty for no password. Password = root # Maximum number of database connections to maintain in the pool. # Default: 5 MaximumDatabaseConnections = 5 # Determine whether database connections should be tested for availability. # Default: False TestDatabaseConnections = False # --------------------------------------------------------------------------- # Automatic Database Backup Settings # --------------------------------------------------------------------------- # Generate database backups when server restarts or shuts down.  BackupDatabase = False # Path to MySQL bin folder. Only necessary on Windows. MySqlBinLocation = C:/xampp/mysql/bin/ # Path where MySQL backups are stored. BackupPath = ../backup/ # Maximum number of days that backups will be kept. # Old files in backup folder will be deleted. # Set to 0 to disable. BackupDays = 30 # --------------------------------------------------------------------------- # Thread Configuration # --------------------------------------------------------------------------- # Defines the number of threads in the scheduled thread pool. # If set to -1, this will be determined by available processors divided by 2. ScheduledThreadPoolSize = 2 # Defines the number of threads in the instant thread pool. # If set to -1, this will be determined by available processors divided by 2. 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All values are in milliseconds. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Misc Login Settings # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = True # Default: True AutoCreateAccounts = True # Datapack root directory. # Defaults to current directory from which the server is started. DatapackRoot = . # --------------------------------------------------------------------------- # Scheduled Login Restart # --------------------------------------------------------------------------- # Enable disable scheduled login restart. # Default: False LoginRestartSchedule = False # Time in hours. # Default: 24 LoginRestartTime = 24    
    • or at least to tell you an update that sorry but still not at home.. 10 days is suspisious.. but he is long time offline from discord indeed... maybe something happened?
    • I never had problems with him. Again, Im not sure if he scammed or not. But 10+ days without answering after we already paid, its a bit sus. If you know you wouldnt be able to answer for a few days, after receiving and confirming the amount, why dont keep in touch? or just say "hey, dont send now because I will only be available after day x.".  
    • i used to ask him for stuff etc, i dont think he scammed ... if he does i will be suprised...
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