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Posted

Requested και αυτο επισης αρα το κανω share, ειναι απλο.

Π.χ ενας gm θελει να κανει δικο του event και βαριεται να κανει recall Ολους τους παιχτες η μπορει και καποιος να μη θελει. Απλα παταει //register_available και ολοι μπορουν να πατανε .joinevent για να παρουν μερος.Επισης υπαρχει και το .eventinfo που εχει πληροφοριες.Τελος..ενα μετα απο 10 λεπτα (default) γινονται teleport οσοι πατησαν joinevent

 

### Eclipse Workspace Patch 1.0
#P aVa Tester
Index: java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminEvent.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminEvent.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminEvent.java	(revision 0)
@@ -0,0 +1,105 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler.admincommandhandlers;
+
+import javolution.util.FastList;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.Announcements;
+import net.sf.l2j.gameserver.ThreadPoolManager;
+import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+/**
+ * @author irat
+ *
+ */
+public class AdminEvent implements IAdminCommandHandler
+{
+
+	public static FastList<L2PcInstance> players = new FastList<L2PcInstance>();
+	private static boolean active = false;
+	private final String[] command = {"admin_register_available"};
+	
+	private int minutes = Config.MINUTES_OPEN;
+	
+	public static boolean isActive()
+	{
+		return active;
+	}
+	
+	public static void setActive(boolean t)
+	{
+		active = t;
+	}
+	
+	@Override
+	public boolean useAdminCommand(String command, L2PcInstance activeChar)
+	{
+		if(activeChar == null)
+			return false;
+		
+		if(command.equalsIgnoreCase("admin_register_available"))
+		{
+			if(isActive())
+			{
+				activeChar.sendMessage("You have already open the registrations");
+				return false;
+			}
+			
+			setActive(true);
+			
+			int time = minutes * 60000;
+			
+			Announcements.getInstance().announceToAll("Event registrations opened , type .joinevent to join. You have 10 minutes...");
+			ThreadPoolManager.getInstance().scheduleGeneral(new Close(activeChar), time);
+		}
+		
+		return true;
+	}
+
+	
+	private class Close implements Runnable{
+		
+		private L2PcInstance p;
+		
+		private Close(L2PcInstance j)
+		{
+			p = j;
+		}
+		
+		public void run()
+		{
+			setActive(false);
+			Announcements.getInstance().announceToAll("Registrations closed");
+			if(p != null)
+			for(L2PcInstance k : players)
+			{
+				if(k == null)
+					continue;
+				
+				k.teleToLocation(p.getX(), p.getY(), p.getZ());
+                                           players.clear();
+			}
+		}
+	}
+
+
+	@Override
+	public String[] getAdminCommandList()
+	{
+		return command;
+	}
+	
+}
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 13)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -86,6 +86,7 @@
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminEditNpc;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminEffects;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminEnchant;
+import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminEvent;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminEventEngine;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminExpSp;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminFightCalculator;
@@ -202,6 +203,7 @@
import net.sf.l2j.gameserver.handler.usercommandhandlers.Time;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.castle;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.joinevent;
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.instancemanager.AuctionManager;
import net.sf.l2j.gameserver.instancemanager.BoatManager;
@@ -516,6 +518,8 @@

		_adminCommandHandler = AdminCommandHandler.getInstance();
		_adminCommandHandler.registerAdminCommandHandler(new AdminAdmin());
+		if(Config.ALLOW_EVENT_COMMANDS)
+		_adminCommandHandler.registerAdminCommandHandler(new AdminEvent());
		_adminCommandHandler.registerAdminCommandHandler(new AdminInvul());
		_adminCommandHandler.registerAdminCommandHandler(new AdminDelete());
		_adminCommandHandler.registerAdminCommandHandler(new AdminKill());
@@ -594,6 +598,9 @@

		if(Config.L2JMOD_ALLOW_WEDDING)
			_voicedCommandHandler.registerVoicedCommandHandler(new Wedding());
+		
+		if(Config.ALLOW_EVENT_COMMANDS)
+		_voicedCommandHandler.registerVoicedCommandHandler(new joinevent());

		_log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers.");

Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/joinevent.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/joinevent.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/joinevent.java	(revision 0)
@@ -0,0 +1,75 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
+
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminEvent;
+
+/**
+ * @author irat
+ *
+ */
+public class joinevent implements IVoicedCommandHandler
+{
+
+	private final String[] command = {"joinevent","eventinfo"};
+	
+	@Override
+	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+	{
+		if(activeChar == null)
+			return false;
+		
+		if(command.equalsIgnoreCase("joinevent"))
+		{
+			if(AdminEvent.players.contains("activeChar"))
+			{
+				activeChar.sendMessage("You have already registed!");
+				return false;
+			}
+			
+			if(!AdminEvent.isActive())
+			   return false;
+			
+			AdminEvent.players.add(activeChar);
+			activeChar.sendMessage("You registed successfully!");
+		}
+		else if(command.equalsIgnoreCase("eventinfo"))
+		{
+			if(!AdminEvent.isActive())
+			{
+				activeChar.sendMessage("Event isn't active.");
+				return false;
+			}
+			
+			activeChar.sendMessage("---Event is Active---");
+			activeChar.sendMessage("---Players Registed:"+AdminEvent.players.size()+"---");
+			activeChar.sendMessage("---You are registed:"+AdminEvent.players.contains(activeChar)+ "---");
+		}
+		
+		return true;
+	}
+
+	/* (non-Javadoc)
+	 * @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
+	 */
+	@Override
+	public String[] getVoicedCommandList()
+	{
+		return command;
+	}
+	
+}
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 13)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -859,6 +859,9 @@
     public static boolean L2JMOD_WEDDING_SAMESEX;
     public static boolean L2JMOD_WEDDING_FORMALWEAR;
     public static int L2JMOD_WEDDING_DIVORCE_COSTS;
+    
+    public static boolean ALLOW_EVENT_COMMANDS;
+    public static int MINUTES_OPEN;

     // Packet information
     /** Count the a-beep-t of packets per minute ? */
@@ -1832,6 +1835,8 @@
                 L2JMOD_WEDDING_FORMALWEAR               = Boolean.parseBoolean(L2JModSettings.getProperty("WeddingFormalWear", "True"));
                 L2JMOD_WEDDING_DIVORCE_COSTS            = Integer.parseInt(L2JModSettings.getProperty("WeddingDivorceCosts", "20"));

+                ALLOW_EVENT_COMMANDS                    = Boolean.valueOf(L2JModSettings.getProperty("AllowEventCommands","True"));
+                MINUTES_OPEN                            = Integer.parseInt(L2JModSettings.getProperty("MinutesOpen","10"));
             }
             catch (Exception e)
             {
Index: java/config/l2jmods.properties
===================================================================
--- java/config/l2jmods.properties	(revision 13)
+++ java/config/l2jmods.properties	(working copy)
@@ -90,3 +90,9 @@
WeddingFormalWear=True
#Cost of Divorce, % of Adena
WeddingDivorceCosts=20
+
+#Event configs
+#allow?
+AllowEventCommands = True
+#Minutes to wait for register
+MinutesOpen = 10
\ No newline at end of file

Posted

Announcements.getInstance().announceToAll("Event registrations opened , type .joinevent to join. You have 10 minutes...");

 

Το μήνυμα αυτό μπορώ να το αλλάξω μέσα από τον server ή μόνο από τον κώδικα?

Posted

Announcements.getInstance().announceToAll("Event registrations opened , type .joinevent to join. You have 10 minutes...");

 

Το μήνυμα αυτό μπορώ να το αλλάξω μέσα από τον server ή μόνο από τον κώδικα?

μόνο από τον κώδικα, ή φτιάξε ένα config

edit: Γιώργο ξέχασες το .leaveevent και το //register_cancel

Posted

αυτο που εψαχνα ευχαριστώ πολύ φίλε που το εκανες  share  μου είναι πολύ χρήσιμο.

  • 1 month later...

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