Jump to content

Question

Posted

how can i add this :

 

### Eclipse Workspace Patch 1.0
#P Chr.6GMS
Index: java/net/sf/l2j/gameserver/handler/skillhandlers/Disablers.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/skillhandlers/Disablers.java	(revision 5263)
+++ java/net/sf/l2j/gameserver/handler/skillhandlers/Disablers.java	(working copy)
@@ -22,9 +22,13 @@
import java.util.logging.Level;
import java.util.logging.Logger;

+import javolution.util.FastList;
+
+import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.ai.CtrlEvent;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.ai.L2AttackableAI;
+import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.handler.SkillHandler;
import net.sf.l2j.gameserver.model.L2Attackable;
@@ -66,6 +70,28 @@
     private  float _negatePower=0.f;
     private int _negateId=0;

+    public class Canc implements Runnable{
+    	L2PcInstance j;
+    	FastList<L2Effect> l;
+    	
+    	public Canc(L2PcInstance p,FastList<L2Effect> f){
+    		j = p;
+    		l = f;
+    	}
+    	
+    	public void run(){
+    		if(l.isEmpty())
+    			return;
+    		for(L2Effect b : l)
+    			{
+    			    L2Skill k = SkillTable.getInstance().getInfo(b.getSkill().getId(), b.getLevel());
+    			    if(k != null)
+    			    k.getEffects(j, j);
+    			}
+    		l.clear();
+    	}
+    }
+    
     @Override
	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
     {
@@ -454,31 +480,30 @@

                     	if(Rnd.get(100) < landrate)
                     	{
-                    		L2Effect[] effects = target.getAllEffects();
-                    		int maxfive = 5;
-                    		for (L2Effect e : effects)
-                    		{
-                    			if (e.getSkill().getId() != 4082 && e.getSkill().getId() != 4215 &&
-                    					e.getSkill().getId() != 4515 && e.getSkill().getId() != 110 && e.getSkill().getId() != 111 &&
-                    					e.getSkill().getId() != 1323 && e.getSkill().getId() != 1325) // Cannot cancel skills 4082, 4215, 4515, 110, 111, 1323, 1325
-                    			{
-                    				if(e.getSkill().getSkillType() != SkillType.BUFF) //sleep, slow, surrenders etc
-                    					e.exit();
-                    				else
-                    				{
-                    					int rate = 100;
-                    					int level = e.getLevel();
-                    					if (level > 0) rate = Integer.valueOf(150/(1 + level));
-                    					if (rate > 95) rate = 95;
-                    					else if (rate < 5) rate = 5;
-                    					if(Rnd.get(100) < rate)	{
-                    						e.exit();
-                    						maxfive--;
-                    						if(maxfive == 0) break;
-                    					}
-                    				}
+                    		L2PcInstance p = null;
+                    		if(target instanceof L2PcInstance)
+                    		 p = (L2PcInstance) target;
+                    		
+                    		if(p != null){
+                    			L2Effect[] l = p.getAllEffects();
+                    			int r = Rnd.get(6);
+                    			if(l.length < r){}
+                    				int i = 0;
+                    			for(L2Effect h : l){
+                    				int id = h.getSkill().getId();
+                    				if(id == 4082 || id == 4515 || id == 110 || id == 111 || id == 1323 || id == 1325)
+                    					continue;                    				
+                    				if(i == r)
+                    					break;
+                    				
+                    				i++;
+                    				p.addRemovedBuff(h);
+                    				h.exit();		
                     			}
+                    			ThreadPoolManager.getInstance().scheduleGeneral(new Canc(p,p.getRemovedBuffs()), 6000);
                     		}
+                    		 // Cannot cancel skills 4082, 4215, 4515, 110, 111, 1323, 1325
+                    			
                     	} else
                     	{
                             if (activeChar instanceof L2PcInstance)
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 5263)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -408,6 +408,8 @@

	/** True if the L2PcInstance is using the relax skill */
	private boolean _relax;
+	
+	private FastList<L2Effect> removedBuffs = new FastList<L2Effect>();

	/** Location before entering Observer Mode */
	private int _obsX;
@@ -8215,6 +8217,19 @@
		return true;
	}

+
+	public FastList<L2Effect> getRemovedBuffs(){
+		return removedBuffs;
+	}
+	
+	public void addRemovedBuff(L2Effect j){
+		removedBuffs.add(j);
+	}
+	


     public boolean isNoble()
     {
     	return _noble;

 

to http://pastebin.com/T8zGJteb

 

( high 5 client ) i tried but it don't work.. its very different :-?

 

( in l2pcinstance.java i have add the codes.. but i cannot do it in disablers.java )

Recommended Posts

  • 0
Posted

I need the same code adapted .. i ve tried alone .. but i couldnt make it ...

its so nice feature ... maybe you melerix can help us how to adapt ..

  • 0
Posted

Try it dude.

 

Index: dist/game/data/scripts/handlers/skillhandlers/Disablers.java
===================================================================
--- dist/game/data/scripts/handlers/skillhandlers/Disablers.java	(revision 176)
+++ dist/game/data/scripts/handlers/skillhandlers/Disablers.java	(working copy)
@@ -15,11 +15,13 @@
package handlers.skillhandlers;

import java.util.logging.Logger;
+import javolution.util.FastList;
+import com.l2jhidden.game.ThreadPoolManager;
import com.l2jserver.gameserver.ai.CtrlEvent;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.ai.L2AttackableAI;
import com.l2jserver.gameserver.datatables.ExperienceTable;
+import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.handler.ISkillHandler;
import com.l2jserver.gameserver.handler.SkillHandler;
import com.l2jserver.gameserver.model.L2Effect;
@@ -70,7 +72,49 @@

	protected static final Logger _log = Logger.getLogger(L2Skill.class.getName());

+	private int minutes = 2;

+	class ReturnEffects implements Runnable//wyatt
+	{
+		private int _time;
+		FastList<L2Effect> _list;
+		L2Character _player;
+		
+		public ReturnEffects (int time, L2Character player, FastList<L2Effect>list)
+		{	
+			_time = time;
+			_list = list;
+			_player = player;
+		}
+		
+		@Override
+		public void run()
+		{
+				if (_time > 0)
+				{
+					ThreadPoolManager.getInstance().scheduleGeneral(this, 1000);
+					_time-=1000;
+				}
+				
+				if (_time==0)
+				{
+					((L2PcInstance)_player).stopAllEffectsExceptThoseThatLastThroughDeath();
+					
+					for (L2Effect e : _list)
+					{
+						L2Skill skill = SkillTable.getInstance().getInfo(e.getSkill().getId(), e.getLevel());
+						
+						if(skill != null)
+						{
+							skill.getEffects(_player, _player);
+						} 			
+					}
+					((L2PcInstance)_player).clearcancelbuffs();
+				}				
+		}
+	}	
+		     
+	
	/**
	 * 
	 * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
@@ -566,7 +610,17 @@
									landrate = (int) activeChar.calcStat(Stats.CANCEL_VULN, landrate, target, null);

									if (Rnd.get(100) < landrate)
+									{
										removedBuffs += negateEffect(target, L2SkillType.BUFF, -1, skill.getMaxNegatedEffects());
+										if (target instanceof L2PcInstance)
+										{
+											for (L2Effect effect : target.getAllEffects())
+											{
+												((L2PcInstance)target).addcancelbuffs(effect);
+			}									ThreadPoolManager.getInstance().executeTask(new ReturnEffects(minutes * 60000, target, ((L2PcInstance)target).getcancelbuffs()));
+											
+										}
+									}
									break;
								case HEAL:
									ISkillHandler Healhandler = SkillHandler.getInstance().getHandler(L2SkillType.HEAL);

Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(revision 167)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -372,7 +372,24 @@
	private static final String RESTORE_TP_BOOKMARK = "SELECT Id,x,y,z,icon,tag,name FROM character_tpbookmark WHERE charId=?";
	private static final String DELETE_TP_BOOKMARK = "DELETE FROM character_tpbookmark WHERE charId=? AND Id=?";

+	//Cancel return back buffs
+	private FastList<L2Effect> cancelbuffs = new FastList<L2Effect>();

+	public FastList<L2Effect> getcancelbuffs()
+	{
+		return cancelbuffs;
+	}
+			
+	public void addcancelbuffs(L2Effect effect)
+	{
+		cancelbuffs.add(effect);
+	}
+	
+	public void clearcancelbuffs()
+	{
+		cancelbuffs.clear();
+	}
+	
	// Character Subclass SQL String Definitions:
	private static final String RESTORE_CHAR_SUBCLASSES = "SELECT class_id,exp,sp,level,class_index FROM character_subclasses WHERE charId=? ORDER BY class_index ASC";
	private static final String ADD_CHAR_SUBCLASS = "INSERT INTO character_subclasses (charId,class_id,exp,sp,level,class_index) VALUES (?,?,?,?,?,?)";

 

 

  • 0
Posted

any error on console?

PD: "}" must be closed before threadpoolmanager... blabla, I edited it, check it and test :p

  • 0
Posted

Yep, my fault. Try it, should work.

 

 

Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(revision 167)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -372,7 +372,25 @@
	private static final String RESTORE_TP_BOOKMARK = "SELECT Id,x,y,z,icon,tag,name FROM character_tpbookmark WHERE charId=?";
	private static final String DELETE_TP_BOOKMARK = "DELETE FROM character_tpbookmark WHERE charId=? AND Id=?";

+	//Cancel return back buffs
+	private FastList<L2Effect> cancelbuffs = new FastList<L2Effect>();	//wyatt
+	public boolean isoncanceltask = false;

+	public FastList<L2Effect> getcancelbuffs()
+	{
+		return cancelbuffs;
+	}
+			
+	public void addcancelbuffs(L2Effect effect)
+	{
+		cancelbuffs.add(effect);
+	}
+	
+	public void clearcancelbuffs()
+	{
+		cancelbuffs.clear();
+	}
+	
	// Character Subclass SQL String Definitions:
	private static final String RESTORE_CHAR_SUBCLASSES = "SELECT class_id,exp,sp,level,class_index FROM character_subclasses WHERE charId=? ORDER BY class_index ASC";
	private static final String ADD_CHAR_SUBCLASS = "INSERT INTO character_subclasses (charId,class_id,exp,sp,level,class_index) VALUES (?,?,?,?,?,?)";

Index: dist/game/data/scripts/handlers/skillhandlers/Cancel.java
===================================================================
--- dist/game/data/scripts/handlers/skillhandlers/Cancel.java	(revision 176)
+++ dist/game/data/scripts/handlers/skillhandlers/Cancel.java	(working copy)
@@ -14,7 +14,11 @@
  */
package handlers.skillhandlers;

+import javolution.util.FastList;
+
+import com.l2jhidden.game.ThreadPoolManager;
import com.l2jhidden.main.Config;
+import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.handler.ISkillHandler;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.L2Object;
@@ -22,6 +26,7 @@
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Summon;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
import com.l2jserver.gameserver.skills.Formulas;
import com.l2jserver.gameserver.skills.Stats;
@@ -43,6 +48,49 @@
	 * 
	 * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
	 */
+	
+private int minutes = 2;
+	
+	class ReturnEffects implements Runnable //wyatt
+	{
+		private int _time;
+		FastList<L2Effect> _list;
+		L2Character _player;
+		
+		public ReturnEffects (int time, L2Character player, FastList<L2Effect>list)
+		{	
+			_time = time;
+			_list = list;
+			_player = player;
+		}
+		
+		@Override
+		public void run()
+		{
+				if (_time > 0)
+				{
+					ThreadPoolManager.getInstance().scheduleGeneral(this, 1000);
+					_time-=1000;
+				}
+				
+				if (_time==0)
+				{
+					((L2PcInstance)_player).stopAllEffectsExceptThoseThatLastThroughDeath();
+					
+					for (L2Effect e : _list)
+					{
+						L2Skill skill = SkillTable.getInstance().getInfo(e.getSkill().getId(), e.getLevel());
+						
+						if(skill != null)
+						{
+							skill.getEffects(_player, _player);
+						} 			
+					}
+					((L2PcInstance)_player).isoncanceltask=false;
+				}				
+		}
+	}	
+	
	@Override
	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
	{

@@ -133,6 +184,22 @@

			final L2Effect[] effects = target.getAllEffects();

+			if (target instanceof L2PcInstance)		//wyatt
+			{	
+				((L2PcInstance)target).clearcancelbuffs();
+				
+				for (L2Effect effect2 : target.getAllEffects())
+				{
+					((L2PcInstance)target).addcancelbuffs(effect2);
+				}
+				
+				if (((L2PcInstance)target).getcancelbuffs()!=null && !((L2PcInstance)target).isoncanceltask)
+				{
+					((L2PcInstance)target).isoncanceltask=true;
+					ThreadPoolManager.getInstance().executeTask(new ReturnEffects(minutes * 60000, target, ((L2PcInstance)target).getcancelbuffs()));		
+				}		
+			}
+			
			if (skill.getNegateAbnormals() != null) // Cancel for abnormals
			{
				for (L2Effect eff : effects)

 

Guest
This topic is now closed to further replies.


  • Posts

    • I’ve worked with teams spread across a few regions, and having a group that actually connects tech, security, and digital assets made things smoother for us, especially during cross‑city projects. I liked how straightforward their setup was, and tapping into their digital assets side helped us speed up a couple of integrations. If you’re scaling across different markets, it might be a handy option to look into.
    • Hello guys, I’m Morientes, owner of the servers you might know: L2Lionna / L2Pandora / L2Ramona / L2ERA / L2Zaken / L2Classic / L2Peri / L2Alice / L2EVA / L2Dragon and more. Over the years I’ve been developing Lineage II projects starting from High Five, then Classic, and later Essence. I started with High Five, which I turned into a very well-tested server with over 100 openings. My peak was around 2800 players online, and the server was stable (no crashes). With every opening there was always something to improve, fix, or optimize, and over time it became more and more stable. I still have all SVN commits from all those years, I can show everything via screen share if needed. The reason I’m selling is not because of the quality. The files are solid and ready to run any type of server (any rates). The problem was on our side;  we didn’t have a good long-term strategy for reopening servers as a team. About Classic: I started from 2.0 (Zaken version) and gradually upgraded it up to 4.7 Kamael. Each chronicle upgrade came with a lot of improvements, especially in terms of stability. About Essence: I started from the very first version and developed it up to High Elf (Protocol 464). Starting from Protocol 286 (Secrets of Empire), I worked with PTS files and extracted a lot of deep fixes. I unpacked AI.obj with full functionality, used official sniffers, and whenever something wasn’t clear, I checked directly on official servers and sniffed packets or data. For every chronicle update, I basically sniffed the entire official server, zones, monsters, events, mechanics, everything. From Chronicle 388, Reborn approached us to buy our files. The current L2Reborn Essence is based on my work! I can prove everything. I also have their updates integrated into my pack. I stopped development after High Elf mainly because my main developer was constantly looking for other opportunities. It became difficult to maintain a stable team, especially with everything going on (including the situation in Ukraine at that time). Eventually, I couldn’t find a reliable dev to continue working on Essence, so I decided to step away from this market last year. Now I’ve decided to sell everything. What I’m selling: All necessary tools (sniffing, geodata build, pack upgrade tools, game client parsers, L2Wiki parser, interfaces etc.) Full SVN repositories with all commits (Essence / Classic / High Five) All edited clients I still have All my data I can also include on sell an official character that is active daily, ranked, end up gear, and has access to end-game zones!!! useful for deep sniffing where normal players don’t have access. If someone wants to buy everything, I prefer a full deal and I will transfer full ownership. If needed, I can also sell parts separately, but honestly I’d prefer to sell everything to one team that can continue this project — this has been my work, my hobby, my baby. Important: I don’t offer further updates. The files are sold exactly as they are. I will, of course, explain everything you need to know to continue working on them. Contact: Telegram: @AlexAlexey Discord: .primsl2
    • Grand Opening: April 11, 2026 Website: https://l2strive.com Discord: https://discord.gg/SsUARZpbkG   🛡️ Server Rates Strive is a High Five Mid-PvP/Craft Server  Experience (XP): x15 Skill Points (SP): x15 Adena: x10 Drop: x15 Spoil: x3 Safe Enchant: +3 Max Enchant: +16 ⚔️ Enhanced Boss Jewelry     ⚔️ Making Bosses Useful Again Let’s be real: usually, Core, Orfen, and Baylor are just placeholder bosses that nobody cares about. We’ve overhauled their jewelry to make them legit end-game gear. We’ve turned these into high-value targets for PvP—if you want these massive percentage boosts, you’re going to have to fight for them.   ⚔️ Enhanced Boss Jewelry   💍 Improved Ring of Core Base Stats: M.Def 48 | HP +445 | MP +21 Offensive: P. Atk +12% | M. Atk +12% Critical: Physical Critical Rate +14 | Magic Critical Rate +2 Utility: Skill Reuse Delay -10% | MP Consumption -5% 🛡️ Improved Earring of Orfen Base Stats: M.Def 71 | MP +31 Defensive: P. Def +15% | M. Def +15% Recovery: Vampiric Rage +4% | Healing Received +6% Resistances: Bleed / Poison / Root / Sleep +20% (Chance & Resistance) 💎 Baylor's Earring Base Stats: M.Def 71 | MP +31 Speed: Atk. Spd +5% | Casting Spd +5% Combat: MP Regeneration +5% Resistances: Stun / Paralyze +30% (Chance & Resistance) 🚀 Core Features Full & Enchanted Buffs: Enjoy 6-hour durations on all standard and enchanted buffs. Premium Buffs: Premium users benefit from extended 9-hour buff durations. 100% Free AutoFarm: Built-in system for seamless progression while away from your PC. Custom Shop: Professional and intuitive UI for all essential equipment and consumables. NPC Buffer: Full scheme support to get you battle-ready instantly. Stability: Dedicated high-performance hardware with professional Anti-DDoS protection.  
    • Hello,   im looking for c4 client developer that can fix some issues, missing icons etc. if you are l2off developer then even better.   its easy ones, fix few skill icons, item icon, easy money if someone has time. I guess its lack of files in my patch, but might be smth other   contact with me on discord: endART_#6190 @DumanisT @SkyLord @XManton @Fr3DBr @mjst @Sighed any ideas who could help me XD
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..