Rio Posted May 22, 2012 Posted May 22, 2012 Hi guys i need some java help so here we go: reward players for a pvp kill in a related zone here is the code: // pvp reward if (isInsideZone(ZONE_PVP)) { addItem("Loot", 8732, 1, this, true); sendMessage("You won 1 lifestone for a pvp kill!"); } How can i add 1 more zone? Also About pvp counterstike sounds code: + case 1: + PlaySound _snd1 = new PlaySound(1, "firstblood", 0, 0, 0, 0, 0); + sendPacket(_snd1); + break; + + case 2: + PlaySound _snd2 = new PlaySound(1, "doublekill", 0, 0, 0, 0, 0); + sendPacket(_snd2); + break; + + case 3: + PlaySound _snd3 = new PlaySound(1, "triplekill", 0, 0, 0, 0, 0); + sendPacket(_snd3); + break; + + case 4: + PlaySound _snd4 = new PlaySound(1, "megakill", 0, 0, 0, 0, 0); + sendPacket(_snd4); + break; + + case 5: + PlaySound _snd5 = new PlaySound(1, "ultrakill", 0, 0, 0, 0, 0); + sendPacket(_snd5); + break; + + case 10: + PlaySound _snd10 = new PlaySound(1, "monsterkill", 0, 0, 0, 0, 0); + sendPacket(_snd10); + break; + + case 15: + PlaySound _snd15 = new PlaySound(1, "killingspree", 0, 0, 0, 0, 0); + sendPacket(_snd15); + break; + default: + ; + } + how can i make it to play sound to all players in l2 world and not only to the killing spree person?
0 ^Wyatt Posted May 22, 2012 Posted May 22, 2012 // pvp reward if (isInsideZone(ZONE_PVP) || isInsideZone(ZONE_PEACE)) { addItem("Loot", 8732, 1, this, true); sendMessage("You won 1 lifestone for a pvp kill!"); } or // pvp reward if (!isInsideZone(ZONE_PEACE)) { addItem("Loot", 8732, 1, this, true); sendMessage("You won 1 lifestone for a pvp kill!"); } and +L2PcInstance[] players = L2World.getInstance().getAllPlayers().values(new L2PcInstance[0]); +switch(your variable...){ + case 1: + PlaySound _snd1 = new PlaySound(1, "firstblood", 0, 0, 0, 0, 0); +for(L2PcInstance pl : players){ + pl.sendPacket(_snd1);} + break; + + case 2: + PlaySound _snd2 = new PlaySound(1, "doublekill", 0, 0, 0, 0, 0); +for(L2PcInstance pl : players){ + pl.sendPacket(_snd2);} + break; + + case 3: + PlaySound _snd3 = new PlaySound(1, "triplekill", 0, 0, 0, 0, 0); +for(L2PcInstance pl : players){ + pl.sendPacket(_snd3);} + break; + + case 4: + PlaySound _snd4 = new PlaySound(1, "megakill", 0, 0, 0, 0, 0); +for(L2PcInstance pl : players){ + pl.sendPacket(_snd4);} + break; + + case 5: + PlaySound _snd5 = new PlaySound(1, "ultrakill", 0, 0, 0, 0, 0); +for(L2PcInstance pl : players){ + pl.sendPacket(_snd5);} + break; + + case 10: + PlaySound _snd10 = new PlaySound(1, "monsterkill", 0, 0, 0, 0, 0); +for(L2PcInstance pl : players){ + pl.sendPacket(_snd10);} + break; + + case 15: + PlaySound _snd15 = new PlaySound(1, "killingspree", 0, 0, 0, 0, 0); +for(L2PcInstance pl : players){ + pl.sendPacket(_snd15);} + break; + default: + ; + } +
0 Rio Posted May 22, 2012 Author Posted May 22, 2012 Well i tried to insert sound code into quake system here it is: { case 5: if(Config.ENABLE_ANTI_PVP_FARM_MSG){ CreatureSay cs12 = new CreatureSay(0, 15, "", getName() + " is on a Killing Spree!"); // 8D PlaySound _snd1 = new PlaySound(1, "killingspree", 0, 0, 0, 0, 0); sendPacket(_snd1); for(L2PcInstance player: L2World.getInstance().getAllPlayers()) { if(player != null) if(player.isOnline()!=0) if(player.isGM()) player.sendPacket(cs12); } for(L2PcInstance player: L2World.getInstance().getAllPlayers()) { if(player != null) if(player.isOnline()!=0) player.sendPacket(_snd1); } } but only sound works, message doesnt go to all players :/
0 Tryskell Posted May 22, 2012 Posted May 22, 2012 I dunno if you simply thought about your system, but it will be a terrible mess if everyone can listen sounds of others. About your question itself => Broadcast.java got a lot of useful methods. Finally, cs12 must be broadcasted aswell (not to GMs only...). You only broadcast _snd1 to everyone. And fusion both checks...
0 Rio Posted May 23, 2012 Author Posted May 23, 2012 I dunno if you simply thought about your system, but it will be a terrible mess if everyone can listen sounds of others. About your question itself => Broadcast.java got a lot of useful methods. Finally, cs12 must be broadcasted aswell (not to GMs only...). You only broadcast _snd1 to everyone. And fusion both checks... aight thanls for your times guys topic can be locked
0 Fanky Posted May 23, 2012 Posted May 23, 2012 aight thanls for your times guys topic can be locked locked.
Question
Rio
Hi guys i need some java help so here we go:
reward players for a pvp kill in a related zone here is the code:
How can i add 1 more zone?
Also About pvp counterstike sounds
code:
how can i make it to play sound to all players in l2 world and not only to the killing spree person?
5 answers to this question
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