axcel2 Posted May 6, 2012 Share Posted May 6, 2012 I wanted a mod that makes random respawn a certain Mob Quote Link to comment Share on other sites More sharing options...
0 Rizlaaa Posted May 6, 2012 Share Posted May 6, 2012 give some more info please , explain it with an analytic description. makes random respawn ? how? command? what? Quote Link to comment Share on other sites More sharing options...
0 Necro Posted May 6, 2012 Share Posted May 6, 2012 Wrong section :D Quote Link to comment Share on other sites More sharing options...
0 axcel2 Posted May 6, 2012 Author Share Posted May 6, 2012 give some more info please , explain it with an analytic description. makes random respawn ? how? command? what? He will announce on chat alll Mob Gremlin was born nearby giran Harbo run to kill him there when he kills the mob will turn hero but this mod already have so precise that it becomes fassa born in different places understand ?? Quote Link to comment Share on other sites More sharing options...
0 dpbBryan Posted May 6, 2012 Share Posted May 6, 2012 He will announce on chat alll Mob Gremlin was born nearby giran Harbo run to kill him there when he kills the mob will turn hero but this mod already have so precise that it becomes fassa born in different places understand ?? My advice would be to learn java and have a look in L2Spawn, L2NpcInstance, StatSet, and L2NpcTemplate. I'm not sure if something already exists but I'd create a manager class that contains a Map of Point3D's which contain all the possible spawn locations for this mob. Then just generate a random number every 5 or 10 or whatever minutes and then spawn something. You'd have to link into the AreaTable or Area Repository (whatever you call it) to get the location of the spawn. Then just do an output to L2. Quote Link to comment Share on other sites More sharing options...
0 axcel2 Posted May 6, 2012 Author Share Posted May 6, 2012 My advice would be to learn java and have a look in L2Spawn, L2NpcInstance, StatSet, and L2NpcTemplate. I'm not sure if something already exists but I'd create a manager class that contains a Map of Point3D's which contain all the possible spawn locations for this mob. Then just generate a random number every 5 or 10 or whatever minutes and then spawn something. You'd have to link into the AreaTable or Area Repository (whatever you call it) to get the location of the spawn. Then just do an output to L2. Not to be random is not a call Treasurebox so that the mob drop item but do not need him to drop anything just to respawn in the place I put Quote Link to comment Share on other sites More sharing options...
0 dpbBryan Posted May 6, 2012 Share Posted May 6, 2012 Not to be random is not a call Treasurebox so that the mob drop item but do not need him to drop anything just to respawn in the place I put I have no idea what you said, but just don't give him anything to drop then. Quote Link to comment Share on other sites More sharing options...
0 axcel2 Posted May 6, 2012 Author Share Posted May 6, 2012 I have no idea what you said, but just don't give him anything to drop then. +public class TreasureBox extends Quest +{ + private static final String qn = "TreasureBox"; + private static final int _eventInterval = Config.INTERVAL_EVENT * 60 * 60 * 1000; + private static final int _firstStart = Config.START_EVENT * 60 * 1000; + private static final int _mobInterval = Config.MOB_INTERVAL * 60 * 60 * 1000; + private static L2NpcInstance RbSpawn = null; + private static final String[][] Mobs = { + { "Config.NAME_NPC_EVENT", "Config.USER_NPC_EVENT" }, + + }; + private static final String[][] RbCoords = { + { "Config.NAME_LOC_EVENT_1", "Config.LOC_1X,Config.LOC_1Y,Config.LOC_1Z" }, + { "Config.NAME_LOC_EVENT_2", "Config.LOC_2X,Config.LOC_2Y,Config.LOC_2Z" }, + { "Config.NAME_LOC_EVENT_3", "Config.LOC_3X,Config.LOC_3Y,Config.LOC_3Z" }, + { "Config.NAME_LOC_EVENT_4", "Config.LOC_4X,Config.LOC_4Y,Config.LOC_4Z" }, + }; +-I want the mob to be appearing in the coordinates I set Quote Link to comment Share on other sites More sharing options...
0 dpbBryan Posted May 6, 2012 Share Posted May 6, 2012 extends Quest You sure you've got the right object? Quote Link to comment Share on other sites More sharing options...
0 axcel2 Posted May 6, 2012 Author Share Posted May 6, 2012 extends Quest You sure you've got the right object? I have not ... I do not know why this call for help Quote Link to comment Share on other sites More sharing options...
0 DiNamO Posted May 12, 2012 Share Posted May 12, 2012 Well, i need stuff like this too, like i did had .py script, but it does not work properly, how can i insert it in java, maybe someone could write a shot script. ex i need. There is 2 mobs, and 2 spots, event choses one of two mobs, and spawns it in one of two places (random) , delay 45 mins. Help? Quote Link to comment Share on other sites More sharing options...
0 Tryskell Posted May 12, 2012 Share Posted May 12, 2012 Rnd.java + search on FourSepulcher / SagasSuperclass / whatever q spawning monster. Quote Link to comment Share on other sites More sharing options...
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axcel2
I wanted a mod that makes random respawn a certain Mob
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