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L2CENTRY INTERLUDE PVP SERVER

  ---------------------------------

 

Why u should Join?

 

- Unique Costum Armor + Active PvP

- Hero Aura after 15 Kills without dieying.

- Unique Raid Bosses /Gm Events / Zones and much more.

- Full Official worked olympiad (every week hero)

- Helpfull GM Team at any time can serve you , or help you out with you're issues.

- Stable and Easy farm

 

L][Centry Server Features

-------------------------

- L][Centry Flood protection : ON

- L][Centry Walker protection : ON

- L][Centry Olympiad Same IP protection : ON

- L][Centry Ddos protection : ON

- L][Centry Spawn protection 15 sec : ON

 

 

L][Centry Special Features

  ------------------------

 

-Olympiad 100% works

- PvP/Pk Color System

- Auto Vote Reward

- No Death Penalty

- No Expertise Penalty

- At every pvp/pk kill you earn 1 Medal of Honor

- No Weight Penalty

- Custom Noblese Quest

- Reputation Item (If you are clan leader, gives your clan 2000 rep points) 

- Non Stuckable Augmentation Skills

- Max Non Stuckable Subclass: 3

- Unstuck Time: 10 seconds

- Augumenation Rate: 16%

- Auguments maximum allowed ~> 1 Active +1 Passive

- Subclass Without Quest

- PVP Color System: 300, 500, 700, 900, 1600

- TVT event

- DM event

- CTF event

- Reputation Point By Item

- Npc Crest

- Kill Reward

- Kill Speak Announcement

- Auto Vote Reward every 5 votes

- Order Manager

- Boss Status manager

- PVP~PK Manager

- x4 Costum Raidbosses [ Each of them drop's 100% Apella parts , Anakim drops also Zombie Shield]

-Normal Raidbosses drops the aqual Jewels + coints adena etc.

- Unique NPC Full Rework

- Easy exp

- Hero Loggin Announcement

- Castle Lord Announcement

- Custom Flag Zone For Ultimate PvP 

 

 

JOIN US AND YOU WONT REGRET IT ~ L][CENTRY RISE AGAIN ~

 

Server Website: http://www.l2centry.net

Server Forum  : http://www.l2centry.net/forum/index.php

 

Server Video comming Soon ;)

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  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
    • Hello guys I wanna buy some  Lessons for an L2J Developer
    • Let me give you something for inspiration and get you addicted to bot AI     And a siege 😛     What I have notice helps a lot the LLM to act real, is to give it a real-persons background. So for each LLM in the context beggining, besides the L2 facts, give it a real-life back story "You are a 67 years old retired nurse who plays Lineage 2 while her husband reads his newspaper, you are calm, collected but get mad if insulted". But that makes for a creative bot but its repetitive. So what you can also do, is pick random 20 news sites and for each bot every 2-3 days, initialize a context that is affected by the "news" the bot reads in the "real world".  So for example there's Iran - US war ok ? You take the news, put it in an LLM and ask it, extract the "abstract feelings" that this news piece invokes into you without mentioning anything related to the news. Then you take the result and inject it to the bots LLM prompt after its backstory.  This leads to some VERY human-like behavior from bots. 
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