Jump to content
  • 0

Question

Posted

paidia exw enan server interlude to problima einai me tous hero piran nobless gate pass apisteyta polla.

me apotelesma na paroun polla codex pws to ftiaxnw.

13 answers to this question

Recommended Posts

  • 0
Posted

όταν λες απίστευτα πολλά πόσα εννοείς;

βασικά είναι ανάλογα το pack που έχεις,αλλα απο όσο θυμάμαι/ξέρω σε όλα είναι τα φυσιολογικά ΕΚΤΟΣ εαν πείραξες εσύ κάτι.

  • 0
Posted

όταν λες απίστευτα πολλά πόσα εννοείς;

βασικά είναι ανάλογα το pack που έχεις,αλλα απο όσο θυμάμαι/ξέρω σε όλα είναι τα φυσιολογικά ΕΚΤΟΣ εαν πείραξες εσύ κάτι.

 

αλλαξε το απο τα configs και θα εισαι οκ και θα το κάνεις εσύ πόσο θέλεις να δινει.

  • 0
Posted

όταν λες απίστευτα πολλά πόσα εννοείς;

βασικά είναι ανάλογα το pack που έχεις,αλλα απο όσο θυμάμαι/ξέρω σε όλα είναι τα φυσιολογικά ΕΚΤΟΣ εαν πείραξες εσύ κάτι.

ή εκτός αν τους έβγαλε χειροκίνητα και τους έβγαλε 100 φορές.
  • 0
Posted

oxi magkes mallon mperdeftike i database oloi oi hero eixan 120 gate pass kai 1 eixe 1600000 gate pass lol

alla pws egine ayto ?

  • 0
Posted

oxi magkes mallon mperdeftike i database oloi oi hero eixan 120 gate pass kai 1 eixe 1600000 gate pass lol

alla pws egine ayto ?

-μήπως τα μαζεύει και από προηγούμενες φορές που βγήκε hero?

-τι pack χρησιμοποιείς;

  • 0
Posted

-μήπως τα μαζεύει και από προηγούμενες φορές που βγήκε hero?

-τι pack χρησιμοποιείς;

l2jfrozen pack latest rev exw.

1.Exw balei tous hero na vgainoun kathe 2 ebdomades alla otan vgoun menoun mia mera hero kai meta sbinonte apo database pws to fix ayto?

 

2.afou bgikan gias prwti fora hero enas peire 1600000 gate pass kai oi alloi 120 mallon kati mperdepse tin database.

  • 0
Posted

l2jfrozen pack latest rev exw.

1.Exw balei tous hero na vgainoun kathe 2 ebdomades alla otan vgoun menoun mia mera hero kai meta sbinonte apo database pws to fix ayto?

 

2.afou bgikan gias prwti fora hero enas peire 1600000 gate pass kai oi alloi 120 mallon kati mperdepse tin database.

 

βγαλτα και εσυ απο το Inventory του και αστου μονο 120.. δεν ειναι τιποτα το δυσκολο 

  • 0
Posted

File min trelenese mpes Gameserver/config/olympiad kai des kapou stin mesh 8a deis kapou na leei ta posa gatepass na pernoun apo ka8e match 8a deis enan ari8mo px 100 kanto oso 8eleis esu einai mesa sta configs sto olympiad : ) an den mpwreis na to bris stile m id k pass edw se pm.

  • 0
Posted

File min trelenese mpes Gameserver/config/olympiad kai des kapou stin mesh 8a deis kapou na leei ta posa gatepass na pernoun apo ka8e match 8a deis enan ari8mo px 100 kanto oso 8eleis esu einai mesa sta configs sto olympiad : ) an den mpwreis na to bris stile m id k pass edw se pm.

file ok tou aferesa ta gate pass tou ta ekana san tous allous 120.

Twra pios mporei na mou pei exw balei na bgainoun se 2 ebdomades hero otan bgoun omos menoun hero 1 mera kai meta svinonte apo tin database enw thelw na menoun hero.

  • 0
Posted

l2jfrozen pack latest rev exw.

1.Exw balei tous hero na vgainoun kathe 2 ebdomades alla otan vgoun menoun mia mera hero kai meta sbinonte apo database pws to fix ayto?

 

2.afou bgikan gias prwti fora hero enas peire 1600000 gate pass kai oi alloi 120 mallon kati mperdepse tin database.

μήπως ο hero με τους περισσότερους πόντους ή αγώνες παίρνει κάποια gate pass παραπάνω;
  • 0
Posted

μήπως ο hero με τους περισσότερους πόντους ή αγώνες παίρνει κάποια gate pass παραπάνω;

Den kserw an ginete ayto , gia des config

 

olympiad.properties

 

#=======================================================#
#                       Oly Settings                    #
#=======================================================#
#         Pack: l2jfrozen Site: [url=http://www.l2jfrozen.com]www.l2jfrozen.com[/url]       #
#=======================================================#

# Olympiad Start Time in Military hours Default 6pm (18) 
# Default: 18
AltOlyStartTime = 18

# Olympiad Start Time for Min's, Default 00 so at the start of the hour.
# Default: 00
AltOlyMin = 00

# Olympiad Competition Period, Default 6 hours.
# (If set different, should be increment by 10mins)
# Default: 21600000
AltOlyCPeriod = 21600000

# Olympiad Battle Period, Default 6 minutes.
# Default: 360000
AltOlyBattle = 360000

# Full time - a fight + wait (default 10 minutes)
AltOlyBWait = 600000

# Waiting for the battle (by default 5 minutes)
AltOlyIWait = 300000

# Olympiad Weekly Period, Default 1 week
# Used for adding points to nobles
# Default: 604800000
AltOlyWPeriod = 604800000

# Olympiad Validation Period, Default 24 Hours.
# Default: 86400000
AltOlyVPeriod = 86400000

# Required number of participants for Classed and Non-Classed matches, Default 5 & 9
AltOlyClassedParticipants = 4
AltOlyNonClassedParticipants = 4

# Olympiad battle winner reward for class and non-class games..
# Default: 6651 (Gate Pass)
AltOlyBattleRewItem = 6651
# Reward for class battle Default: 50
AltOlyClassedRewItemCount = 50
# Reward for non-class battle Default: 50
AltOlyNonClassedRewItemCount = 30

# Rewards for battle
# Minimum points for exchanges "nobless gate pass", default is 50
AltOlyMinPointForExchange = 50
# ID prizes, 6651 (Gate Pass)
AltOlyCompRewItem = 6651
# Rate to exchange points to reward item.
AltOlyGPPerPoint = 1000

# Noblesse points awarded to Heros.
AltOlyHeroPoints = 300

# Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)
AltOlyRestrictedItems = 0

# Alt Oly period: MONTH/DAY/WEEK
# es. 2weeks-->AltOlyPeriod=WEEK and AltOlyPeriodMultiplier=2
AltOlyPeriod=WEEK
AltOlyPeriodMultiplier=2

# Allow events during Olympiad period
AllowEventsDuringOly = True

# Recharge skills before match starts and after match ends
# Default: False
AltOlyRechargeSkills = False

 

Re magkes kai an mporeite na mou peite gt vgainoun 24 wres hero mono , den tha eprepe 2 ebdomades pou to exw kanei na kratane?

an deite kati lathos sto config peite m...

 

  • 0
Posted

Den kserw an ginete ayto , gia des config

 

olympiad.properties

 

#=======================================================#
#                       Oly Settings                    #
#=======================================================#
#         Pack: l2jfrozen Site: [url=http://www.l2jfrozen.com]www.l2jfrozen.com[/url]       #
#=======================================================#

# Olympiad Start Time in Military hours Default 6pm (18) 
# Default: 18
AltOlyStartTime = 18

# Olympiad Start Time for Min's, Default 00 so at the start of the hour.
# Default: 00
AltOlyMin = 00

# Olympiad Competition Period, Default 6 hours.
# (If set different, should be increment by 10mins)
# Default: 21600000
AltOlyCPeriod = 21600000

# Olympiad Battle Period, Default 6 minutes.
# Default: 360000
AltOlyBattle = 360000

# Full time - a fight + wait (default 10 minutes)
AltOlyBWait = 600000

# Waiting for the battle (by default 5 minutes)
AltOlyIWait = 300000

# Olympiad Weekly Period, Default 1 week
# Used for adding points to nobles
# Default: 604800000
AltOlyWPeriod = 604800000

# Olympiad Validation Period, Default 24 Hours.
# Default: 86400000
AltOlyVPeriod = 86400000

# Required number of participants for Classed and Non-Classed matches, Default 5 & 9
AltOlyClassedParticipants = 4
AltOlyNonClassedParticipants = 4

# Olympiad battle winner reward for class and non-class games..
# Default: 6651 (Gate Pass)
AltOlyBattleRewItem = 6651
# Reward for class battle Default: 50
AltOlyClassedRewItemCount = 50
# Reward for non-class battle Default: 50
AltOlyNonClassedRewItemCount = 30

# Rewards for battle
# Minimum points for exchanges "nobless gate pass", default is 50
AltOlyMinPointForExchange = 50
# ID prizes, 6651 (Gate Pass)
AltOlyCompRewItem = 6651
# Rate to exchange points to reward item.
AltOlyGPPerPoint = 1000

# Noblesse points awarded to Heros.
AltOlyHeroPoints = 300

# Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)
AltOlyRestrictedItems = 0

# Alt Oly period: MONTH/DAY/WEEK
# es. 2weeks-->AltOlyPeriod=WEEK and AltOlyPeriodMultiplier=2
AltOlyPeriod=WEEK
AltOlyPeriodMultiplier=2

# Allow events during Olympiad period
AllowEventsDuringOly = True

# Recharge skills before match starts and after match ends
# Default: False
AltOlyRechargeSkills = False

 

Re magkes kai an mporeite na mou peite gt vgainoun 24 wres hero mono , den tha eprepe 2 ebdomades pou to exw kanei na kratane?

an deite kati lathos sto config peite m...

 

δεν υπάρχει κάποιο λάθος στα configs σου, λογικά θα υπάρχει κάποιος κώδικας στα αρχεία του core.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I ended up sorting a similar mess by working with a team that handled everything from discovery to launch and kept things super clear. Their business website design approach made it easy for me to get a site that actually fit my goals, plus I kept full ownership of everything. The long-term support and simple pricing structure saved me a ton of headaches down the road.
    • Interface sources for P447 (7s update) for Classic/Essence   NWindow + InterfaceClassic + L2Editor + L2ClientDat Mobius + XDat Editor   Download
    • Hey there, welcome to the community – no worries about being new, we all started exactly where you are. Let me break this down based on what you’re trying to achieve with your Interlude‑Classic idea.   What you’re describing is actually a pretty popular concept: basically Interlude gameplay and balance, but with Classic‑style UI and a cleaner overall user experience. A “hybrid client”, not a full chronicle change.   Projects that have done something similar or are worth studying:   Lucera 2 – You’re right about this one. They use a custom client that blends Interlude gameplay with a more modern/Classic‑like interface. Their UI work (inventory, skill bar, lobby, etc.) is a good reference point.   L2J Mobius – Not exactly your target, but it’s very flexible and has a lot of examples of customizations and adaptations between chronicles.   Smaller custom projects – There are (or were) a few hybrid attempts using Interlude server files with heavily modified clients, but most are private or closed‑source, so you mainly get ideas, not ready‑to-use files.   Where the real challenge is (the client side):   What you want is possible, but the heavy lifting is on the client, not the server. The main pain points usually are:   Making sure interface files are compatible between chronicles (UI textures, layouts, systemmsg, etc.).   L2Font and localization edits: titles, chat, system messages – a small mistake here can break visuals or cause weird text issues.   Character selection / lobby screens: if you take them from another chronicle, you have to adapt them carefully so they don’t conflict with Interlude data.   Inventory, status bars and shortcuts: they must still work with Interlude’s item/skill structure and packet format, or you’ll get visual desyncs and client errors.   About multi‑protocol:   You’re correct that multi‑protocol is often used by projects that want to support different client versions or custom blends. In your case, it can help “talk” properly with a customized client while keeping an Interlude base server. It doesn’t magically fix everything, but it gives you more flexibility on how client and server exchange data.   Quick chronicle breakdown (relevant for your idea):   2.0–2.6: Early, simpler mechanics, good base for old‑school vibes.   2.7: More skills and better balance, often used as a base for custom projects.   2.9.5: A “bridge” between old and new, very common choice for hybrid or heavily modded setups.   3.0+: Adds Kamael and systems you said you don’t want, so you’d mainly use it as a reference, not as a direct base.   My honest recommendation:   Start from a solid Interlude base (files you understand and can actually maintain). Interlude still has the most support, tools and community knowledge.   Focus first on UI/interface modifications instead of trying to change core mechanics. Use Lucera‑style clients and similar projects as visual/technical reference.   Consider a multi‑protocol setup only after you’re comfortable with a normal Interlude client; otherwise you’ll just stack complexity.   Join active L2J / client‑mod Discords and forums. There are specific channels for interface, system edits and client reverse‑engineering where people share tips and tools.   What I would avoid at the beginning:   No intentar mezclar tres o cuatro chronicles a la vez; con uno bien entendido + UI custom ya tienes más que suficiente trabajo.   No subestimar la parte de cliente; muchas veces es más complicada y más frágil que el lado del servidor.   No saltarte el testeo en entorno local; los híbridos rompen cosas pequeñas (tooltips raros, skills que crashean el cliente, UI bugueada) si no pruebas bien.   Resources worth checking:   L2J forums and old MaxCheaters threads about faction/hybrid servers and client mods.   GitHub repos with client tools and interface mods (even si no son exactamente tu chronicle, te sirven como ejemplo).   Discord communities focused on L2 client development; ahí es donde se mueve hoy la parte “seria” del modding.   The good news: what you want is achievable, just not “plug & play”. It will require patience, testing and a bit of learning on both server and client sides. If you share exactly which files/pack you’re planning to use and what you want your UI to look like, people here (me included) can give you more concrete, step‑by‑step advice.
    • I’m done with Lineage 2. Not because I “grew up”, not because I “don’t have time for games” anymore, but because this game has slowly turned into everything it was supposed to be against.   Let’s be honest: most people are not playing Lineage 2 anymore. They are running 5–10 boxes, macros and scripts, setting up their characters and going to watch Netflix. The core loop isn’t PvP, clan wars or raids – it’s AFK grinding and praying your gear upgrades don’t fail.   The game used to be about outplaying your enemy with positioning, timing and coordination. Now it’s about:   Who has more boxes logged in.   Who is willing to swipe the credit card harder.   Who abuses the most broken script, cheat or exploit before it gets “patched”.   And let’s talk about pay‑to‑win. You can pretend it’s “supporting the server” all you want, but when someone can buy power that takes others months (or is literally impossible) to reach, that’s not support, that’s buying victories. When top players are just walking credit cards with epics, donations and event gear, you don’t have competition, you have a spending contest.   The community? It’s just as bad. Most “friends” are temporary party members until they find a better CP, clan or donation package. Drama, backstabbing, ninja looting, clan leaders selling clan resources, spies in Discord – it’s more like a cheap political simulator than an MMO. People talk about “honor” and “fair play”, then log their 10th box, run radar and target through walls.   And private servers… So many promises: “long‑term project”, “no corruption”, “no over‑enchant items”, “balanced gameplay”. Then after a few weeks you see:   Admin friends with full gear “testing”.   Hidden donations or “special offers” for “supporters”.   GMs closing their eyes to obvious abuse because it’s their buddies or biggest donors. Every wipe and every “fresh start” is just another cycle of the same lie, and we all pretend “this time will be different”.   The saddest part? Most of us know all this and still keep coming back because Lineage 2 has an insane core – the world, the classes, the adrenaline of real PvP, the politics, the sieges. But that core is buried under layers of greed, abuse, bots, scripts, egos and fake promises.   So here is the brutal truth: Lineage 2 is not a hardcore competitive MMORPG anymore. It’s a casino disguised as nostalgia, kept alive by whales, box armies and people too addicted or too hopeful to finally let go.   If you’re still playing, ask yourself honestly: Are you having fun, or are you just grinding, coping and praying that “next server” will finally be the one that isn’t corrupt, pay‑to‑win or dead in three months?   For me, I’m out. Flame me, defend the game, call me salty – I don’t care. But deep down, most of you know I’m not lying.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..