nio Posted April 23, 2012 Posted April 23, 2012 gei sas.den kserw pos na perasw geodata se l2jfrozen. kserei kaneis na me pei?
0 GOld3x Posted April 23, 2012 Posted April 23, 2012 Demy famous ^^ Bazeis ton fakelo geodata : l2frozen pack/gameserver/data/~> geodata nmz
0 nio Posted April 23, 2012 Author Posted April 23, 2012 Demy famous ^^ Bazeis ton fakelo geodata : l2frozen pack/gameserver/data/~> geodata nmz mpa den pianei
0 icshiba Posted April 23, 2012 Posted April 23, 2012 Έχει στο data 2 φακέλους Pathnode,Geodata εκεί τα βάζεις και μετά στο config file (Options ή Other) θα βρείς αυτό: #------------------------------------------------- ------------ # Configure geodata - #------------------------------------------------- ------------ # 0 = geodata disabled (default). # 1 = enabled geodata. # If ForceGeodata = True, it requires ~ 3 GB # If ForceGeodata = False, then the required speed propellers 7200 # # 2 = geodata and patchnod (search path) are included. # If ForceGeodata, ForcePathNod = True, it requires about 5 GB # If ForceGeodata, ForcePathNod = False, then the required rate of screws 7200 # # -1 = Patchnod (search path) is enabled. # If ForcePathNod = True, it requires about 2 GB # If ForcePathNod = False, then the required speed propellers 7200 # Test function! There may be mistakes! GeoData = 2 # [True] Download geodata in RAM (using about 2 GB). # [False] Do not download geodata in memory. Be read from disk. ForceGeodata = True κάντο όπως το έχω εγώ!
0 nio Posted April 23, 2012 Author Posted April 23, 2012 ta exw valei ala den exei tpt config options i tpt alo kati .l2j exei
0 icshiba Posted April 23, 2012 Posted April 23, 2012 ta exw valei ala den exei tpt config options i tpt alo kati .l2j exei Configs/Head ~> Geodata.properties #================================================# # Geo Engine # #================================================# # Pack: l2jfrozen Site: [url=http://www.l2jfrozen.com]www.l2jfrozen.com[/url] # #================================================# # -------------------------------- # Geo Configuration - # -------------------------------- # 0 = geodata disabled (default). # 1 = enabled geodata. # If ForceGeodata = true, it requires ~ 3 GB # If ForceGeodata = false, then the required rate of screws 7200 # # 2 = geodata and pathnode (search path) are included. # Pathnode are't active for Players, active AllowPlayersPathnode= True # If ForceGeodata, ForcePathNod = true, it requires about 5 GB # If ForceGeodata, ForcePathNod = false, then the required rate of screws 7200 # # -1 = Pathnode (search path) enabled. # If ForcePathNod = true, it requires about 2 GB # If ForcePathNod = false, then the required rate of screws 7200 # Test function! There may be mistakes! GeoData = 0 # If GeoData=2, with this configuration is possible to enable/disable pathnode for # players, meanwhile, for the other "L2Characters", is always enabled. # You must have a good Pathnode to active this function. AllowPlayersPathnode= False # [True] Download geodata in RAM (using about 2 GB). # [False] Do not download geodata in memory. Read from the hard disk. # INFO: Better [true] ForceGeodata = False # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster. # Default: False CellPathFinding = False # Default: False AcceptGeoeditorConn = False GeoEditorPort = 9011 # ------------------------------------------------------------- # Z-Axis correction for L2Spawns. # Possible values: Town, Monster, None, All # If you have problems with NPCs spawning on town roofs, change to "Monster" or "None" # If you have problems with dungeon mobs spawning on surface, change to "Town" or "None" GeoCorrectZ = All # This is setting of experimental Client <--> Server Player coordinates synchronization, # 0 - no synchronization at all # 1 - synchronization Client --> Server # 2 - synchronization Server --> Client # -1 - Default system: will synchronize Z only CoordSynchronize = -1 # Size of the world on axes X, Y and Z WorldSizeMinX = -131072 WorldSizeMaxX = 228608 WorldSizeMinY = -262144 WorldSizeMaxY = 262144 WorldSizeMinZ = -15000 WorldSizeMaxZ = 15000 # When a character falls, he takes damages. # Default: True FallDamage = True # The zones with water are enabled. # Default: True AllowWater = True
0 GOld3x Posted April 23, 2012 Posted April 23, 2012 EXactly what i said! Just you need to turn it on as nicolas said!
0 ChяisteR Posted April 23, 2012 Posted April 23, 2012 Λαθος περιοχη για το ερωτημα σου. Αν θελεις να σε βοηθησουμε την αλλη φορα θα πρεπει να το κανεις στην σωστη θεση!
0 nio Posted April 23, 2012 Author Posted April 23, 2012 pia einai h sosth perioxh ? egw nomiza edw einai
0 Fanky Posted April 23, 2012 Posted April 23, 2012 Λαθος περιοχη για το ερωτημα σου. Αν θελεις να σε βοηθησουμε την αλλη φορα θα πρεπει να το κανεις στην σωστη θεση! τι μαλακίες λες μωρε εσύ..μια χαρά σωστά είναι,smartass. αν θυμάμαι καλά στο φόρουμ τους,έχει και tested geodata για frozen και πληροφορίες για το πως να την περάσεις στον σέρβερ σου.
0 nio Posted April 23, 2012 Author Posted April 23, 2012 ok thanks se olous sas to paleuw :) ama thelete lock it tha thn vrw thn akrh
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nio
gei sas.den kserw pos na perasw geodata se l2jfrozen.
kserei kaneis na me pei?
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