sandpants Posted April 22, 2012 Posted April 22, 2012 What's difference between each for you? Would you try something completely custom just for fun? Not armor/weapons/items. Completely custom gameplay. Imagine an arcade PvP game. Why care for "normal l2"? There are loads of "no custom" L2 interlude servers, see any difference between them? Do you play any of them? Which ones do you like? What if the normal server doesn't get enough players, do you still look for a server of the same type? Looking for opinions.
Necro Posted April 22, 2012 Posted April 22, 2012 No custom!!!!...but if you add try not put op stats at custom...add a little more than the other :)
Fanky Posted April 22, 2012 Posted April 22, 2012 If you gotta an active/experienced dev team,you should give a shot to custom server if you 'll balance every custom. on the other hand,if you are not so experienced in balancing items/armors/accessories you should not risk it,it may be fatal.
sandpants Posted April 22, 2012 Author Posted April 22, 2012 No custom!!!!...but if you add try not put op stats at custom...add a little more than the other :) Not what I am saying. I wouldn't add custom equipment to "normal" L2. I'd rather make completely different game. L2 sources allow for high customization. Game would be different. I am asking would you play a something that looks like L2, uses L2 client, but doesn't have Doombringers, necromancers, sorcerers, etc. If not, why no? Why chose "real" L2 servers which have 20 players and die in a week than to try something different. At least then everyone learns from it if you say you don't like it.
mcbigmac Posted April 22, 2012 Posted April 22, 2012 Not what I am saying. I wouldn't add custom equipment to "normal" L2. I'd rather make completely different game. L2 sources allow for high customization. Game would be different. I am asking would you play a something that looks like L2, uses L2 client, but doesn't have Doombringers, necromancers, sorcerers, etc. If not, why no? Why chose "real" L2 servers which have 20 players and die in a week than to try something different. At least then everyone learns from it if you say you don't like it. Because every single Complete Custom Makeover server in the "GOOD DAYS" had 20 players. What will they have now?
sandpants Posted April 22, 2012 Author Posted April 22, 2012 20 players with no grind and some random fun. Remember L2luna? farming from 1 to 20 was days. Then skills no one knew what they did. Im not saying lets play Lineage 2 and Obama's magic orb of space wizardry. Your most complicated skill in the skill tree would be /attack. Lol. Hypothetically.
mcbigmac Posted April 22, 2012 Posted April 22, 2012 20 players with no grind and some random fun. Remember L2luna? farming from 1 to 20 was days. Then skills no one knew what they did. Im not saying lets play Lineage 2 and Obama's magic orb of space wizardry. Your most complicated skill in the skill tree would be /attack. Lol. Hypothetically. I'm not saying it can't be done, and can't be done well both aestheticly(luna) and metagameplay balanced/fun(not luna). But problem would be players are dumb whiners who say one thing but mean another. ..and therefor won't play.
vampir Posted April 22, 2012 Posted April 22, 2012 i am creating something like this but i am afraid that if i will add custom skill to for example sword singer, players will be like: "omg, custom shit, gtfo" even if it iwll be balanced and far better than server where nobody plays this class
hohoho Posted April 23, 2012 Posted April 23, 2012 I prefer with custom mods(If customs add a little more than the other)
HumanControl Posted April 23, 2012 Posted April 23, 2012 Customs Servers Got Full UnBalance And There Is No Fun. This Type Of Servers Got 2-3 OP Class. So Its Just A Piece Of Shit :D So My Opinion Is " NO CUSTOM " :)
`Rοmeο Posted April 23, 2012 Posted April 23, 2012 Customs Armors Make Unbalance the Server I Like Only No Custom Servers With Retail Stats.
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