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Posted

A npc where players go give an item (anything id) and he say anything on HV for 1 time !

Thanks..

Can you do it? Bro

 

Posted

A npc where players go give an item (anything id) and he say anything on HV for 1 time !

Thanks..

Can you do it? Bro

 

Done

20kvmf5.jpg

 

 

And code:

 

 


### Eclipse Workspace Patch 1.0
#P Chr.6GMS
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2HeroMessageInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2HeroMessageInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2HeroMessageInstance.java	(revision 0)
@@ -0,0 +1,56 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import javolution.text.TextBuilder;
+import net.sf.l2j.gameserver.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.templates.L2NpcTemplate;
+
+/**
+ *
+ * @author  iracundus
+ */
+public class L2HeroMessageInstance extends L2NpcInstance
+{
+
+	public L2HeroMessageInstance(int objectId, L2NpcTemplate template)
+	{
+		super(objectId, template);
+	}
+	
+	@Override
+	public void showChatWindow(L2PcInstance player, int val){
+		if(player == null)
+			return;
+		
+		TextBuilder textBuilder = new TextBuilder();
+		NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId());
+		
+		textBuilder.append("<html><head><title>L2 Hero chat message Npc</title></head>");
+		textBuilder.append("<body>");
+		textBuilder.append("<center>Hello i am the Hero Chat Message Npc.<br>");
+		textBuilder.append("I Need 50 adena to talk for you in hero voice</center><br>");
+		textBuilder.append("Enter your message here:<br>");
+		textBuilder.append("<multiedit var=\"hmess\" width=175 height=90><br><br>");
+		textBuilder.append("<button value=\"Message\" action=\"bypass -h hmesit $hmess\" width=204 height=20");
+		textBuilder.append("</body></html>");
+		npcHtmlMessage.setHtml(textBuilder.toString());
+		player.sendPacket(npcHtmlMessage);
+	}
+	
+}
Index: java/net/sf/l2j/gameserver/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/clientpackets/RequestBypassToServer.java	(revision 5263)
+++ java/net/sf/l2j/gameserver/clientpackets/RequestBypassToServer.java	(working copy)
@@ -18,6 +18,7 @@
  */
package net.sf.l2j.gameserver.clientpackets;

+import java.util.StringTokenizer;
import java.util.logging.Level;
import java.util.logging.Logger;

@@ -33,6 +34,7 @@
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.L2Event;
import net.sf.l2j.gameserver.serverpackets.ActionFailed;
+import net.sf.l2j.gameserver.serverpackets.CreatureSay;
import net.sf.l2j.gameserver.serverpackets.NpcHtmlMessage;

/**
@@ -89,6 +91,34 @@
			{
				playerHelp(activeChar, _command.substring(12));
			}
+			else if(_command.startsWith("hmesit")){
+				String heroMessage = "";
+				int itemId = 57 , itemCount = 500;
+				StringTokenizer stringTokenizer = new StringTokenizer(_command);
+				stringTokenizer.nextToken();
+				
+						while(stringTokenizer.hasMoreTokens())
+							heroMessage = heroMessage + stringTokenizer.nextToken() + " ";
+				
+				if(heroMessage == "")
+					return;
+				
+				if(heroMessage.length() >= 100)
+				{
+					activeChar.sendMessage("too much big");
+					return;
+				}
+				
+				if(activeChar.getInventory().getItemByItemId(itemId) == null || activeChar.getInventory().getItemByItemId(itemId).getCount() < itemCount){
+					activeChar.sendMessage("You don't have enought items to use this npc instance");
+					return;
+				}
+				
+				activeChar.getInventory().destroyItemByItemId("done", itemId, itemCount, activeChar, null);
+				for(L2PcInstance heroTakers : L2World.getInstance().getAllPlayers())
+					if(heroTakers != null)
+					heroTakers.sendPacket(new CreatureSay(activeChar.getObjectId(),Say2.HERO_VOICE,activeChar.getName(),heroMessage));
+			}
			else if (_command.startsWith("npc_"))
			{
				if(!activeChar.validateBypass(_command))

Posted

Thelw..enan java code...otan kaneis vote..kai meta ingame patas .getreward..na sou dinei ta vote rewards :)

αυτό δεν είναι μόνο java side,ειναι και php που πρέπει να έχεις στο site σου.
Posted

αυτό δεν είναι μόνο java side,ειναι και php που πρέπει να έχεις στο site σου.

Tote..ena java code...na patas ingame kai na sou dinei ta vote rewards :)
Posted

ναι αλλά δεν θα checkarei εαν έχουνε κάνει vote..εκτος π.χ εαν βάλω στο java code να δίνει ένα votereward,και να του δίνει ένα buff p.x ή να του δίνει άλλα ίτεμ..θες κάτι τέτοιο;

Posted

ναι αλλά δεν θα checkarei εαν έχουνε κάνει vote..εκτος π.χ εαν βάλω στο java code να δίνει ένα votereward,και να του δίνει ένα buff p.x ή να του δίνει άλλα ίτεμ..θες κάτι τέτοιο;

Oxi..dn peirazei me ta votes...as pairnoun oloi an simplirothoun ta votes...aaa mipws mporeis na mou valeis sto GM menu..na tin exw on/off tin command dld an simlirothoun ta votes pou zhtaw..na tin energopoiw..kai na patane :) .getreward
Posted

κάτι τέτοιο,βασικά όχι ίδιο αλλά based σε αυτό που λες πρέπει να έχει γίνει share,ψάξτο λίγο.

Posted

Θα ήταν καλύτερα απο το gm menu ο gm να ανοίγει to getreward αλλά όταν θα το ανοίγει να πετάγεται ένα παραθυράκι σε όλους,

Να μην υπάρχει το command.

Posted

Θα ήταν καλύτερα απο το gm menu ο gm να ανοίγει to getreward αλλά όταν θα το ανοίγει να πετάγεται ένα παραθυράκι σε όλους,

Να μην υπάρχει το command.

Protimo na to anoigei..kai na to patane osoi einai active oxi afk...
Posted

Amazing you did it !

GOD what I can say, THANKS you are the best.

Can I ask for more stuff?? Or just 1 per person?!

Done

20kvmf5.jpg

 

 

And code:

 

 


### Eclipse Workspace Patch 1.0
#P Chr.6GMS
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2HeroMessageInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2HeroMessageInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2HeroMessageInstance.java	(revision 0)
@@ -0,0 +1,56 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import javolution.text.TextBuilder;
+import net.sf.l2j.gameserver.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.templates.L2NpcTemplate;
+
+/**
+ *
+ * @author  iracundus
+ */
+public class L2HeroMessageInstance extends L2NpcInstance
+{
+
+	public L2HeroMessageInstance(int objectId, L2NpcTemplate template)
+	{
+		super(objectId, template);
+	}
+	
+	@Override
+	public void showChatWindow(L2PcInstance player, int val){
+		if(player == null)
+			return;
+		
+		TextBuilder textBuilder = new TextBuilder();
+		NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId());
+		
+		textBuilder.append("<html><head><title>L2 Hero chat message Npc</title></head>");
+		textBuilder.append("<body>");
+		textBuilder.append("<center>Hello i am the Hero Chat Message Npc.<br>");
+		textBuilder.append("I Need 50 adena to talk for you in hero voice</center><br>");
+		textBuilder.append("Enter your message here:<br>");
+		textBuilder.append("<multiedit var=\"hmess\" width=175 height=90><br><br>");
+		textBuilder.append("<button value=\"Message\" action=\"bypass -h hmesit $hmess\" width=204 height=20");
+		textBuilder.append("</body></html>");
+		npcHtmlMessage.setHtml(textBuilder.toString());
+		player.sendPacket(npcHtmlMessage);
+	}
+	
+}
Index: java/net/sf/l2j/gameserver/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/clientpackets/RequestBypassToServer.java	(revision 5263)
+++ java/net/sf/l2j/gameserver/clientpackets/RequestBypassToServer.java	(working copy)
@@ -18,6 +18,7 @@
  */
package net.sf.l2j.gameserver.clientpackets;

+import java.util.StringTokenizer;
import java.util.logging.Level;
import java.util.logging.Logger;

@@ -33,6 +34,7 @@
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.L2Event;
import net.sf.l2j.gameserver.serverpackets.ActionFailed;
+import net.sf.l2j.gameserver.serverpackets.CreatureSay;
import net.sf.l2j.gameserver.serverpackets.NpcHtmlMessage;

/**
@@ -89,6 +91,34 @@
			{
				playerHelp(activeChar, _command.substring(12));
			}
+			else if(_command.startsWith("hmesit")){
+				String heroMessage = "";
+				int itemId = 57 , itemCount = 500;
+				StringTokenizer stringTokenizer = new StringTokenizer(_command);
+				stringTokenizer.nextToken();
+				
+						while(stringTokenizer.hasMoreTokens())
+							heroMessage = heroMessage + stringTokenizer.nextToken() + " ";
+				
+				if(heroMessage == "")
+					return;
+				
+				if(heroMessage.length() >= 100)
+				{
+					activeChar.sendMessage("too much big");
+					return;
+				}
+				
+				if(activeChar.getInventory().getItemByItemId(itemId) == null || activeChar.getInventory().getItemByItemId(itemId).getCount() < itemCount){
+					activeChar.sendMessage("You don't have enought items to use this npc instance");
+					return;
+				}
+				
+				activeChar.getInventory().destroyItemByItemId("done", itemId, itemCount, activeChar, null);
+				for(L2PcInstance heroTakers : L2World.getInstance().getAllPlayers())
+					if(heroTakers != null)
+					heroTakers.sendPacket(new CreatureSay(activeChar.getObjectId(),Say2.HERO_VOICE,activeChar.getName(),heroMessage));
+			}
			else if (_command.startsWith("npc_"))
			{
				if(!activeChar.validateBypass(_command))

Posted

Goldex you can ask everything. Speak greek.

 

Shadow, αποφασισε και καντο ποστ γιατι εχω μπερδευτει

Posted

;) :)

Twra tha ithela ena npc pou na kanei +(enchant) ta items opws to agument pou bazeis to Weapon p thes alla sthn prokumenh periptwsh thelw na bazeis mono to item pou tha ginei enchant oxi to blesed (thelw na diagrapsw t blesed apo ton server)

To npc tha auxanei to ++ kata 1 dld +3 meta +4 +5 k loipa

Ama m katalaves. Ama boreis n baleis ena config oste na allazw to enchant rate pou tha kanei ++ to npc

Px : 100% 90% 60%

Euxaristw ek ton proteron...

;)

Posted

;) :)

Twra tha ithela ena npc pou na kanei +(enchant) ta items opws to agument pou bazeis to Weapon p thes alla sthn prokumenh periptwsh thelw na bazeis mono to item pou tha ginei enchant oxi to blesed (thelw na diagrapsw t blesed apo ton server)

To npc tha auxanei to ++ kata 1 dld +3 meta +4 +5 k loipa

Ama m katalaves. Ama boreis n baleis ena config oste na allazw to enchant rate pou tha kanei ++ to npc

Px : 100% 90% 60%

Euxaristw ek ton proteron...

;)

το βρισκω useless.

Αυτο που λες μαλλον θελει client edit, anyway εκανα το εξης αν το θες:

Πανε στο Npc πατανε το κουμπι και μετα  μπορουν να πατησουν οποιοδηποτε weapon(weapon μονο) και αυτο εχει 70% πιθανοτητα να γινει +1 αλλιως γινεται 0(σαν blessed), μετα για να το ξανακανουν πρεπει να ξαναπατησουν στο npc.

 

Tested


### Eclipse Workspace Patch 1.0
#P Chr.6GMS
Index: java/net/sf/l2j/gameserver/clientpackets/UseItem.java
===================================================================
--- java/net/sf/l2j/gameserver/clientpackets/UseItem.java	(revision 5263)
+++ java/net/sf/l2j/gameserver/clientpackets/UseItem.java	(working copy)
@@ -37,6 +37,7 @@
import net.sf.l2j.gameserver.templates.L2Weapon;
import net.sf.l2j.gameserver.templates.L2WeaponType;
import net.sf.l2j.gameserver.util.FloodProtector;
+import net.sf.l2j.util.Rnd;

/**
  * This class ...
@@ -149,6 +150,28 @@
                 sm = null;
                 return;
             }
+            
+            if(activeChar.isAbility()){
+            	if(item.getItem().getItemType() instanceof L2WeaponType){
+            		int chance = 70;
+            		if(Rnd.get(100) < chance){
+            			item.setEnchantLevel(item.getEnchantLevel() + 1);
+            			item.updateDatabase();
+            			activeChar.sendMessage("Successfully enchanted");
+            		}
+            		else{
+            			if(item.getEnchantLevel() == 0){}
+            			else{
+            			item.setEnchantLevel(0);
+            			item.updateDatabase();
+            			activeChar.sendMessage("Unsuccessfully enchanted");
+            			}
+            		}
+            		activeChar.setAbility(false);
+            		return;
+            	}
+            }
+            

			// Char cannot use item when dead
			if (activeChar.isDead())
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 5263)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -451,6 +451,8 @@

	private boolean _noble = false;
	private boolean _hero = false;
+	
+	private boolean _ability = false;

	/** The L2FolkInstance corresponding to the last Folk wich one the player talked. */
	private L2FolkInstance _lastFolkNpc = null;
@@ -8215,6 +8217,16 @@
		return true;
	}

+	public boolean isAbility()
+	{
+		return _ability;
+	}
+	
+	public void setAbility(boolean newValue)
+	{
+		_ability = newValue;
+	}
+	
     public boolean isNoble()
     {
     	return _noble;
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2EnchanterInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2EnchanterInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2EnchanterInstance.java	(revision 0)
@@ -0,0 +1,56 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import javolution.text.TextBuilder;
+import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.templates.L2NpcTemplate;
+import net.sf.l2j.gameserver.templates.L2WeaponType;
+
+/**
+ *
+ * @author  iracundus
+ */
+public class L2EnchanterInstance extends L2NpcInstance
+{
+
+
+	public L2EnchanterInstance(int objectId, L2NpcTemplate template)
+	{
+		super(objectId, template);
+	}
+	
+	@Override
+	public void showChatWindow(L2PcInstance player, int val)
+	{
+		if(player == null)
+			return;
+		TextBuilder tb = new TextBuilder();
+		NpcHtmlMessage nhm = new NpcHtmlMessage(1);
+		
+		tb.append("<html><body>");
+		tb.append("I can enchant weapons for you,clik the button<br>");
+		tb.append("and then double-click on the weapon you want<br>");
+		tb.append("<button value=\"Give enchanting ability\" action=\"bypass -h enchantab\"");
+		tb.append("</body></html>");
+		nhm.setHtml(tb.toString());
+		player.sendPacket(nhm);
+	}
+	
+}
Index: java/net/sf/l2j/gameserver/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/clientpackets/RequestBypassToServer.java	(revision 5263)
+++ java/net/sf/l2j/gameserver/clientpackets/RequestBypassToServer.java	(working copy)
@@ -85,6 +85,14 @@
			{
				comeHere(activeChar);
			}
+			else if(_command.startsWith("enchantab")){
+				if(activeChar.isAbility()){
+				activeChar.sendMessage("You have already the ability to double click a weapon and enchant");
+				return;
+				}
+				activeChar.setAbility(true);
+				activeChar.sendMessage("Now you have the ability to double click a weapona and enchant it");
+		}
			else if (_command.startsWith("player_help "))
			{
				playerHelp(activeChar, _command.substring(12));

Posted

Dn boreis na to knc toulaxiston gia ola t items? Armor jewels tatou

Opws k n xei euxaristw!!

 

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    • 突发新闻! Twitter Premium(推特高级版) 现以优惠价发售!立即尝试 — 限时优惠! ➡ Twitter Premium X 订阅(适用于您的推特账户),可选 1 个月 / 1 年(任选)。需要登录授权您的推特账户。价格:每月 $7–13(每年 $75) ➡ Twitter X Premium Plus 订阅 + GROK AI 助手(适用于您的推特账户),可选 1 个月 / 1 年(任选)。需要登录授权您的推特账户。价格:每月 $48–55(每年 $480) ➡ 2010–2023 年老推特账号,带蓝色认证标志(Tier 1/2/3 国家)| 提供完整访问权限(含登录名、密码和令牌)| 价格:起价 $9 ➡ 2010–2023 年老推特 NFT 账号,带蓝色认证标志(Tier 1/2/3 国家)| 提供完整访问权限(含登录名、密码和令牌)| 价格:起价 $9 ➡ 2010–2023 年老推特账号,带蓝色认证标志 + 真实粉丝(100–20000,可自选)| Tier 1/2/3 国家 | 提供完整访问权限(含登录名、密码和令牌)| 支持补充:30+ 天 | 价格:起价 $9.5 ➡ 2010–2023 年老推特账号,带广告管理器(ADS Manager)和蓝色认证标志,并绑定信用卡 | 区域:Tier 1 国家 | 提供完整访问权限(含登录名、密码和令牌)| 价格:起价 $35 您可以在我们的网站商店或通过 Telegram 机器人购买! ➡ 数字商品商店(网站):前往 ➡ 商店 Telegram 机器人:前往 ➡ Telegram Stars 购买机器人:前往 ➡ SMM 面板:前往 – 推广您的社交媒体账户。 我们为您呈现最新的优惠与特别活动,用于购买我们平台的商品和服务: 1. 使用优惠码 OCTOBER2025(8% 折扣)在十月于我们的网站或机器人中购物!首次购买还可使用优惠码 SOCNET(15% 折扣) 2. 注册后在我们网站的论坛主题中按以下格式留言,即可获得 $1 商店余额或 10–20% 折扣:"SEND ME BONUS, MY USERNAME IS..." 3. 首次试用 SMM 面板即可获得 $1:只需在网站支持中心提交标题为 “Get Trial Bonus” 的工单。 4. 我们的 Telegram 频道与 Telegram Stars 购买机器人每周举行 Telegram Stars 抽奖活动! 新闻资讯: ➡ Telegram 频道:https://t.me/accsforyou_shop✅ ➡ WhatsApp 频道:https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t✅ ➡ Discord 服务器:https://discord.gg/y9AStFFsrh✅ 联系方式与支持: ➡ Telegram:https://t.me/socnet_support✅ ➡ WhatsApp:https://wa.me/79051904467✅ ➡ Discord:socnet_support ✅ ➡ ✉ 邮箱:solomonbog@socnet.store ✅
    • Breaking News! Twitter Premium now available at a discounted price! Try it right now — limited-time offer! ➡ Twitter Premium X subscription for your Twitter account for 1 month / 1 year (your choice). Requires login authorization to your Twitter account. Price from: $7–13 per 1 month ($75 per 12 months) ➡ Twitter X Premium Plus subscription and GROK AI assistant for your Twitter account for 1 month / 1 year (your choice). Requires login authorization to your Twitter account. Price from: $48–55 per 1 month ($480 per 12 months) ➡ Old Twitter Accounts 2010–2023 with BLUE Regular Tick (Tier 1/2/3 countries) | Full access with Login, Password, and Token included! | Price from: $9 ➡ Old Twitter NFT Accounts 2010–2023 with BLUE Tick (Tier 1/2/3 countries) | Full access with Login, Password, and Token included! | Price from: $9 ➡ Old Twitter Accounts 2010–2023 with BLUE Regular Tick and real followers: 100–20000 (followers of your choice) | Tier 1/2/3 countries | Full access with Login, Password, and Token included | Refill: 30+ days | Price from: $9.5 ➡ Old Twitter Accounts 2010–2023 with ADS Manager and BLUE Regular Tick linked with Credit Card | GEO: Tier 1 countries | Full access with Login, Password, and Token included | Price from: $35 Shop in our online store or through our Telegram bot! ➡ Digital goods store (Website): Go ➡ Store Telegram bot: Go ➡ Telegram bot for purchasing Telegram Stars: Go ➡ SMM Panel: Go – promote your social media accounts. We would like to present you with the latest list of promotions and special offers for purchasing products and services from our platform: 1. Promo code OCTOBER2025 (8% discount) for purchases in our store (Website or Bot) in October! You can also use the first-time promo code SOCNET (15% discount) 2. Get $1 credited to your store balance or a 10–20% discount — just post your username after registration on our website in the following format: "SEND ME BONUS, MY USERNAME IS..." – post it in our forum thread! 3. Get $1 for your first SMM Panel trial — just open a support ticket with the title “Get Trial Bonus” on our website (Support). 4. Weekly giveaways of Telegram Stars in our Telegram channel and our Telegram bot for Star purchases! News: ➡ Telegram channel: https://t.me/accsforyou_shop✅ ➡ WhatsApp channel: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t✅ ➡ Discord server: https://discord.gg/y9AStFFsrh✅ Contacts and Support: ➡ Telegram: https://t.me/socnet_support✅ ➡ WhatsApp: https://wa.me/79051904467✅ ➡ Discord: socnet_support ✅ ➡ ✉ Email: solomonbog@socnet.store ✅
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