I am sorry for bothering you again , but , I'm starting this topic in order to ask you something.
1. If I want to change the spawn location of the new created characters to an Instance Zone , what settings do I have to make , so they won't be kicked ? ( kicked = teleported outside / to nearest town ).
+ I changed so my new created characters will spawn into an Instance " Scouting Pass " in Gracia Area. The characters enters the server and it's teleported outside that place.
2. Can somebody help me update Rin4a's v1.3 Buffer to H5 ?
The buffs arrangement is pretty f**ked up , and I do not have the necessary skills at this moment to change it by myself.
3. I'm running the server on my notebook , wireless connection , and I want my friends to connect , but they can't.
Can somebody tell me where am I supposed to put the RouterIP and ExternalIP in order for them to connect ?
+ I mention that on l2.ini I put ExternalIP , and changed the IP's in ipconfig , don't know how good I did.
+ I opened the ports ( 7777 , 9013 , 9014 , 2106 ).
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1. You where subscriber 3 years ago.
2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not.
3. You have your answer from multiple forums that more items is more delay.
1. Optimize Packet Serialization
Look in ItemList.java or wherever the inventory packet is constructed.
Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item.
Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent.
2. Avoid Sending the Full List Each Time
Modify the server to send only changed items (diff packets) when the inventory window opens.
Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time.
3. Limit the Inventory Size Per Page
Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each).
When the user switches a tab, send only that page’s items.
This requires some client-side editing, but it’s the most user-friendly long-term fix.
4. Database & Cache Optimizations
Ensure your items table is indexed by owner_id to make the query for player items fast.
Cache item templates and static data so they are not reloaded every time the inventory is shown.
⚠️ Things to Keep in Mind
Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering.
You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.
i think it's the auto sorting of the interface that sucks, check InventoryWnd script in interface.u, or completely disable the request item list packet when toggling the inventory window (also in InventoryWnd script or similar name)
Question
[AoH]Kratos
Good day , friends !
I am sorry for bothering you again , but , I'm starting this topic in order to ask you something.
1. If I want to change the spawn location of the new created characters to an Instance Zone , what settings do I have to make , so they won't be kicked ? ( kicked = teleported outside / to nearest town ).
+ I changed so my new created characters will spawn into an Instance " Scouting Pass " in Gracia Area. The characters enters the server and it's teleported outside that place.
2. Can somebody help me update Rin4a's v1.3 Buffer to H5 ?
The buffs arrangement is pretty f**ked up , and I do not have the necessary skills at this moment to change it by myself.
3. I'm running the server on my notebook , wireless connection , and I want my friends to connect , but they can't.
Can somebody tell me where am I supposed to put the RouterIP and ExternalIP in order for them to connect ?
+ I mention that on l2.ini I put ExternalIP , and changed the IP's in ipconfig , don't know how good I did.
+ I opened the ports ( 7777 , 9013 , 9014 , 2106 ).
*Thanks in advance & Have a good day*
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