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[Help]Remove skills


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Hallo guys i have problem with remove buffs/dance/songs i had set it to TRUE At the cfg but still in game not working

how i can fix it i tryed to find the jar for cancel buff but ifound only this

* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.effects;

import java.util.logging.Logger;

import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.skills.Formulas;
import com.l2jserver.gameserver.templates.effects.EffectTemplate;
import com.l2jserver.gameserver.templates.skills.L2EffectType;
import com.l2jserver.util.Rnd;
import com.l2jserver.util.StringUtil;

/**
* 
* @author DS
*
*/
public class EffectCancel extends L2Effect
{
protected static final Logger _log = Logger.getLogger(EffectCancel.class.getName());

public EffectCancel(Env env, EffectTemplate template)
{
	super(env, template);
}

/**
 * 
 * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
 */
@Override
public L2EffectType getEffectType()
{
	return L2EffectType.CANCEL;
}

/**
 * 
 * @see com.l2jserver.gameserver.model.L2Effect#onStart()
 */
@Override
public boolean onStart()
{
	return cancel(getEffector(), getEffected(), this);
}

/**
 * 
 * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
 */
@Override
public boolean onActionTime()
{
	return false;
}

private static boolean cancel(L2Character caster, L2Character target, L2Effect effect)
{
	if (!(target instanceof L2PcInstance)|| target.isDead())
		return false;

	final int cancelLvl = effect.getSkill().getMagicLevel();
	int count = effect.getSkill().getMaxNegatedEffects();

	double rate = effect.getEffectPower();
	final double vulnModifier = Formulas.calcSkillTypeVulnerability(0, target, effect.getSkillType());
	final double profModifier = Formulas.calcSkillTypeProficiency(0, caster, target, effect.getSkillType());
	double res = vulnModifier + profModifier;
	double resMod = 1;
	if (res != 0)
	{
		if (res < 0)
		{
			resMod = 1 - 0.075 * res;
			resMod = 1 / resMod;
		}
		else
			resMod = 1 + 0.02 * res;

		rate *= resMod;
	}

	if (caster.isDebug())
	{
		final StringBuilder stat = new StringBuilder(100);
		StringUtil.append(stat,
				effect.getSkill().getName(),
				" power:", String.valueOf((int)effect.getEffectPower()),
				" lvl:", String.valueOf(cancelLvl),
				" res:", String.format("%1.2f", resMod), "(",
				String.format("%1.2f", profModifier), "/",
				String.format("%1.2f", vulnModifier),
				") total:", String.valueOf(rate)
		);
		final String result = stat.toString();
		if (caster.isDebug())
			caster.sendDebugMessage(result);
		if (Config.DEVELOPER)
			_log.info(result);
	}

	final L2Effect[] effects = target.getAllEffects();

	if (effect.getSkill().getNegateAbnormals() != null) // Cancel for abnormals
	{
		for (L2Effect eff : effects)
		{
			if (eff == null)
				continue;

			for (String negateAbnormalType : effect.getSkill().getNegateAbnormals().keySet())
			{
				if (negateAbnormalType.equalsIgnoreCase(eff.getAbnormalType()) && effect.getSkill().getNegateAbnormals().get(negateAbnormalType) >= eff.getAbnormalLvl())
				{
					if (calcCancelSuccess(eff, cancelLvl, (int)rate))
						eff.exit();
				}
			}
		}
	}
	else
	{
		L2Effect eff;
		int lastCanceledSkillId = 0;

		for (int i = effects.length; --i >= 0;)
		{
			eff = effects[i];
			if (eff == null)
				continue;

			if (!eff.canBeStolen())
			{
				effects[i] = null;
				continue;
			}

			// first pass - dances/songs only
			if (!eff.getSkill().isDance())
				continue;

			if (eff.getSkill().getId() == lastCanceledSkillId)
			{
				eff.exit(); // this skill already canceled
				continue;
			}

			if (!calcCancelSuccess(eff, cancelLvl, (int)rate))
				continue;

			lastCanceledSkillId = eff.getSkill().getId();

			eff.exit();
			count--;

			if (count == 0)
				break;
		}

		if (count != 0)
		{
			lastCanceledSkillId = 0;
			for (int i = effects.length; --i >= 0;)
			{
				eff = effects[i];
				if (eff == null)
					continue;

				// second pass - all except dances/songs
				if (eff.getSkill().isDance())
					continue;

				if (eff.getSkill().getId() == lastCanceledSkillId)
				{
					eff.exit(); // this skill already canceled
					continue;
				}

				if (!calcCancelSuccess(eff, cancelLvl, (int)rate))
					continue;

				lastCanceledSkillId = eff.getSkill().getId();
				eff.exit();
				count--;

				if (count == 0)
					break;
			}
		}
	}

	return true;
}

private static boolean calcCancelSuccess(L2Effect effect, int cancelLvl, int baseRate)
{
	int rate = 2 * (cancelLvl - effect.getSkill().getMagicLevel());
	rate += effect.getAbnormalTime()/120;
	rate += baseRate;

	if (rate < 25)
		rate = 25;
	else if (rate > 75)
		rate = 75;

	return Rnd.get(100) < rate;
}
}

iam really newbiew at java coding

 

l2jfreya PACK

4 answers to this question

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Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. 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Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
    • hate to be a hater but this is typical ai slop kind of post..
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