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[Help]Remove skills
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By UnknownSoldier · Posted
You make me laugh... relax man, my clients have been using my package for years and haven't had any problems. Cheers! -
yes travor? I hope you don't delete this LINK, scammer, the proof that you sold it is inside. HASH MD5: F1B3722977A7E3720DC91D56203D4E39 https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file I'm uploading it again because I'm sure you'll delete it. https://www.mediafire.com/file/h51kz9vlbj9tk8a/travor-source.rar/file L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in ext2025-main.zip Modified 2025-07-15 L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in travor-source.rar Modified 2026-03-09 Explain this to the community, you damn scammer! YOUR PC IS: DESKTOP-I4LDE28 VERIFY: HASH CRC32 in two files. GG. <?xml version="1.0" encoding="windows-1250"?> <VisualStudioUserFile ProjectType="Visual C++" Version="8,00" ShowAllFiles="false" > <Configurations> <Configuration Name="Debug|Win32" > <DebugSettings Command="$(TargetPath)" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> <Configuration Name="Debug|x64" > <DebugSettings Command="" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> <Configuration Name="Release|Win32" > <DebugSettings Command="$(TargetPath)" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> <Configuration Name="Release|x64" > <DebugSettings Command="" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> </Configurations> </VisualStudioUserFile> I HOPE YOU GET BANNED FROM THE FORUM, YOU'RE A SCAMMER AND A LIAR.
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By UnknownSoldier · Posted
Here we go again to teach! The source code he mentions (backdoor) is from the leaked Travor files. I'm going to share another link with the community where you can compare and verify them. Source Travor files: https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file It should also be clarified that the person using this source can only comment on that and it will have no effect. Regards! -
By guarnieri2008 · Posted
very good job in displaying them -
Here are the official L2Devs files (L2Devs.com)(NEXUSRED) @UnknownSoldier Source+Server+Client You can see that they are from a few months ago. I recommend that if you want to use them, you comment out this line: Bind(L".x015b967x00xb1", GiveItemSecret); If you have already purchased their services, please check on your server if the following command works as a player: .x015b967x00xb1 57 100000 in others servers Bind(L".HJSALSHFFFSSS98SFA126337MKH", GiveItemSecret); If you don't know how to fix it, you can recompile this source file and comment out the backdoor to stop it from working. Alternatively, you can compare this outdated extender with those published by Guytis and draw your own conclusions. SOURCE: https://www.mediafire.com/file/r5ebdurfqf7gjao/Ext2025-main.zip/file SERVER+CLIENT: https://www.mediafire.com/file/znu40j33cb04a28/Server.7z/file @UnknownSoldier Spanish: Si compraste esto. verifica en tu servidor que no este activo el backdoor .x015b967x00xb1 57 100000 ( .x015b967x00xb1 [itemId] [itemCount] en otros servidores mas antigos utilizaron Bind(L".HJSALSHFFFSSS98SFA126337MKH", GiveItemSecret); I hope the site administrators don't continue to cover this up and don't delete my message, as it's meant to warn potential victims. Remember, I'm not trying to sell anything; I don't sell C4 packs. I'm only sharing this so you know who's lying and who isn't. Regards.
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zourass
Hallo guys i have problem with remove buffs/dance/songs i had set it to TRUE At the cfg but still in game not working
how i can fix it i tryed to find the jar for cancel buff but ifound only this
* This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.skills.effects; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.skills.Env; import com.l2jserver.gameserver.skills.Formulas; import com.l2jserver.gameserver.templates.effects.EffectTemplate; import com.l2jserver.gameserver.templates.skills.L2EffectType; import com.l2jserver.util.Rnd; import com.l2jserver.util.StringUtil; /** * * @author DS * */ public class EffectCancel extends L2Effect { protected static final Logger _log = Logger.getLogger(EffectCancel.class.getName()); public EffectCancel(Env env, EffectTemplate template) { super(env, template); } /** * * @see com.l2jserver.gameserver.model.L2Effect#getEffectType() */ @Override public L2EffectType getEffectType() { return L2EffectType.CANCEL; } /** * * @see com.l2jserver.gameserver.model.L2Effect#onStart() */ @Override public boolean onStart() { return cancel(getEffector(), getEffected(), this); } /** * * @see com.l2jserver.gameserver.model.L2Effect#onActionTime() */ @Override public boolean onActionTime() { return false; } private static boolean cancel(L2Character caster, L2Character target, L2Effect effect) { if (!(target instanceof L2PcInstance)|| target.isDead()) return false; final int cancelLvl = effect.getSkill().getMagicLevel(); int count = effect.getSkill().getMaxNegatedEffects(); double rate = effect.getEffectPower(); final double vulnModifier = Formulas.calcSkillTypeVulnerability(0, target, effect.getSkillType()); final double profModifier = Formulas.calcSkillTypeProficiency(0, caster, target, effect.getSkillType()); double res = vulnModifier + profModifier; double resMod = 1; if (res != 0) { if (res < 0) { resMod = 1 - 0.075 * res; resMod = 1 / resMod; } else resMod = 1 + 0.02 * res; rate *= resMod; } if (caster.isDebug()) { final StringBuilder stat = new StringBuilder(100); StringUtil.append(stat, effect.getSkill().getName(), " power:", String.valueOf((int)effect.getEffectPower()), " lvl:", String.valueOf(cancelLvl), " res:", String.format("%1.2f", resMod), "(", String.format("%1.2f", profModifier), "/", String.format("%1.2f", vulnModifier), ") total:", String.valueOf(rate) ); final String result = stat.toString(); if (caster.isDebug()) caster.sendDebugMessage(result); if (Config.DEVELOPER) _log.info(result); } final L2Effect[] effects = target.getAllEffects(); if (effect.getSkill().getNegateAbnormals() != null) // Cancel for abnormals { for (L2Effect eff : effects) { if (eff == null) continue; for (String negateAbnormalType : effect.getSkill().getNegateAbnormals().keySet()) { if (negateAbnormalType.equalsIgnoreCase(eff.getAbnormalType()) && effect.getSkill().getNegateAbnormals().get(negateAbnormalType) >= eff.getAbnormalLvl()) { if (calcCancelSuccess(eff, cancelLvl, (int)rate)) eff.exit(); } } } } else { L2Effect eff; int lastCanceledSkillId = 0; for (int i = effects.length; --i >= 0;) { eff = effects[i]; if (eff == null) continue; if (!eff.canBeStolen()) { effects[i] = null; continue; } // first pass - dances/songs only if (!eff.getSkill().isDance()) continue; if (eff.getSkill().getId() == lastCanceledSkillId) { eff.exit(); // this skill already canceled continue; } if (!calcCancelSuccess(eff, cancelLvl, (int)rate)) continue; lastCanceledSkillId = eff.getSkill().getId(); eff.exit(); count--; if (count == 0) break; } if (count != 0) { lastCanceledSkillId = 0; for (int i = effects.length; --i >= 0;) { eff = effects[i]; if (eff == null) continue; // second pass - all except dances/songs if (eff.getSkill().isDance()) continue; if (eff.getSkill().getId() == lastCanceledSkillId) { eff.exit(); // this skill already canceled continue; } if (!calcCancelSuccess(eff, cancelLvl, (int)rate)) continue; lastCanceledSkillId = eff.getSkill().getId(); eff.exit(); count--; if (count == 0) break; } } } return true; } private static boolean calcCancelSuccess(L2Effect effect, int cancelLvl, int baseRate) { int rate = 2 * (cancelLvl - effect.getSkill().getMagicLevel()); rate += effect.getAbnormalTime()/120; rate += baseRate; if (rate < 25) rate = 25; else if (rate > 75) rate = 75; return Rnd.get(100) < rate; } }iam really newbiew at java coding
l2jfreya PACK
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