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geia sas pedia :) exw dokimasi polla geodata free alla oute ena den douleui thelw na min varaei piso apo tixous k na min ginete wallpray an ginete kapios na me help eida k kati guide p exei edw sto MXC alla dn douleuoun oso mborite pio grigora :)

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  • 0
Posted

nai ta exw allaksei ta configs mbori kapios na mbi me teamviewer 2 lepta na di ?? gia interlude aderfe psaxno

κάνε paste τα configs αυτά εδώ
  • 0
Posted

# --------------------------------

#  Geo Configuration -

# --------------------------------

# 0 = geodata disabled (default).

# 1 = enabled geodata.

# If ForceGeodata = true, it requires ~ 3 GB

# If ForceGeodata = false, then the required rate of screws 7200

#

# 2 = geodata and pathnode (search path) are included.

# Pathnode are't active for Players, active AllowPlayersPathnode= True

# If ForceGeodata, ForcePathNod = true, it requires about 5 GB

# If ForceGeodata, ForcePathNod = false, then the required rate of screws 7200

#

# -1 = Pathnode (search path) enabled.

# If ForcePathNod = true, it requires about 2 GB

# If ForcePathNod = false, then the required rate of screws 7200

# Test function! There may be mistakes!

GeoData = 2

 

# If GeoData=2, with this configuration is possible to enable/disable pathnode for

# players, meanwhile, for the other "L2Characters", is always enabled.

# You must have a good Pathnode to active this function.

AllowPlayersPathnode= True

 

# [True] Download geodata in RAM (using about 2 GB).

# [False] Do not download geodata in memory. Read from the hard disk.

# INFO: Better [true]

ForceGeodata = True

 

# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.

# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.

# Default: False

CellPathFinding = True

 

# Default: False

AcceptGeoeditorConn = True

GeoEditorPort = 9011

 

# -------------------------------------------------------------

# Z-Axis correction for L2Spawns.

# Possible values: Town, Monster, None, All

# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"

# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"

GeoCorrectZ = All

 

# This is setting of experimental Client <--> Server Player coordinates synchronization,

#  0 - no synchronization at all

#  1 - synchronization Client --> Server

#  2 - synchronization Server --> Client

#  -1 - Default system: will synchronize Z only

CoordSynchronize = -1

 

# Size of the world on axes X, Y and Z

WorldSizeMinX = -131072

WorldSizeMaxX = 228608

WorldSizeMinY = -262144

WorldSizeMaxY = 262144

WorldSizeMinZ = -15000

WorldSizeMaxZ = 15000

 

# When a character falls, he takes damages.

# Default: True

FallDamage = True

 

# The zones with water are enabled.

# Default: True

AllowWater = True

 

  • 0
Posted

-Ποια geodata έχει δοκιμάσει μέχρι στιγμής;

-Τα έβαλες σε σωστό φάκελο;

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