Jump to content

Recommended Posts

Posted

You are right on every part, but i disagree on the part that i should made something better to sell, matims cb was better?

Also this is cb script topic there is nothing better i could add at least for the top lists scripts. Btw i could make the cb to be a lot better but my work wouldnt worth the effort, everyone on mxc would like to buy a pack for 20e even the 100e pack sux the services here are of low quality and that wont change because the l2market is narrowed for a variety of reasons, also the people that are part of this community are not the smartest one's, even some dev's cant understand simple things such an achievement system for example or even a raid rank list ;) how will a common buyer understand it or even a player.

 

Btw even the buttons on raidbosses are not easy to do the way i have them.

lol of course matmis cb was better, just look at his work, u can see even by the screens how much effort u need to put to make it, not even saying about quality of the code. You cant compare few queries with that, you would have to be blind or stupid. If u can do community board a lot better then do it and for sure some ppl will buy it if its gonna be worth it, but i would be shocked if someone would buy your current work. Also if u think that many ppl buy ready packs and not simple codes then do pack and u will get some money.

 

I dont understand one thing, and i would like u to explain it to me, how the hell Achievement system(lets say Matims) is simple thing for you, and buttons for raidbosses are not that easy?

Posted

lol of course matmis cb was better, just look at his work, u can see even by the screens how much effort u need to put to make it, not even saying about quality of the code. You cant compare few queries with that, you would have to be blind or stupid. If u can do community board a lot better then do it and for sure some ppl will buy it if its gonna be worth it, but i would be shocked if someone would buy your current work. Also if u think that many ppl buy ready packs and not simple codes then do pack and u will get some money.

 

I dont understand one thing, and i would like u to explain it to me, how the hell Achievement system(lets say Matims) is simple thing for you, and buttons for raidbosses are not that easy?

 

Lets not speak here about it anymore let me keep my topic clean.

 

I didnt speak for the achievements code complexity but for the meaning of the achievements as a word in l2 some ppl doesnt know what it is, sorry if i confused you there.

Also how can you compare 2 diff things scripts vs cb?

 

Let me explain again im selling custom cb services (design+custom stuff) not a ready cb.

Do you understand what are you doing or not? its like comparing some1 that sells a ready house with someone that sell you his service to create the house of your choise.

 

Plz no more spams.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..