nemancati Posted September 18, 2012 Posted September 18, 2012 this is really impressive, going to test right away, thx for shareing
danuta Posted September 23, 2012 Posted September 23, 2012 very nice mods love them great job keep it up
Flash™ Posted September 23, 2012 Posted September 23, 2012 High Five Last Version 1: there is not anymore armors 2: there is a problem armor as you will see it in the photo http://imgur.com/a/hMYkp data\stats\armorsets <set id="700"> <chest id="88163" /> <legs id="88166" /> <head id="88160" /> <gloves id="88169" /> <feet id="88172" /> <skill id="3006" level="1" /> <skill id="99003" level="1" /> <enchant6skill id="8461" level="1" /> </set> <set id="701"> <chest id="88164" /> <legs id="88167" /> <head id="88161" /> <gloves id="88170" /> <feet id="88173" /> <skill id="3007" level="1" /> <skill id="99004" level="1" /> <enchant6skill id="8462" level="1" /> </set> <set id="702"> <chest id="88165" /> <legs id="88168" /> <head id="88162" /> <gloves id="88171" /> <feet id="88174" /> <skill id="3008" level="1" /> <skill id="99005" level="1" /> <enchant6skill id="8463" level="1" /> </set> Ixion_Skill <?xml version="1.0" encoding="UTF-8"?> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="skills.xsd"> <skill id="99001" levels="1" name="Back to town"> <set name="magicLvl" val="40" /> <set name="mpInitialConsume" val="22" /> <set name="mpConsume" val="88" /> <set name="target" val="TARGET_SELF" /> <set name="reuseDelay" val="30000" /> <set name="staticReuse" val="true" /> <set name="hitTime" val="20000" /> <set name="skillType" val="RECALL" /> <set name="operateType" val="A2" /> <set name="staticHitTime" val="true" /> </skill> <skill id="99002" levels="1" name="Olympian Awakening"> <table name="#mpInitialConsume"> 12 18 25 31 36 39 42 46 48 </table> <table name="#mpConsume"> 47 70 97 121 144 156 165 182 191 </table> <table name="#power"> 0 20 30 40 50 55 60 65 70 </table> <table name="#aggro"> 121 196 290 374 460 502 542 595 624 </table> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="mpConsume" val="#mpConsume" /> <set name="power" val="#power" /> <set name="target" val="TARGET_CORPSE_PLAYER" /> <set name="reuseDelay" val="30000" /> <set name="hitTime" val="6000" /> <set name="skillType" val="RESURRECT" /> <!-- set name="isMagic" val="true" --> <set name="operateType" val="A2" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> </skill> <skill id="99003" levels="1" name="Olympus Heavy Armor Set"> <!-- Confirmed CT2.5 & Updated to H5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <sub order="0x10" stat="STR" val="2" /> <!-- STR -2 --> <add order="0x10" stat="CON" val="2" /> <!-- CON +2 --> <mul order="0x30" stat="pDef" val="1.0847" /> <!-- Def. Power +8.47% --> <mul order="0x30" stat="pAtk" val="1.0557" /> <!-- Atk. Power +5.57% --> <mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to Damage Magic +2% --> <add order="0x40" stat="maxHp" val="541" /> <!-- Max. HP +541 --> <sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% --> <sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% --> <sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x40" stat="accCombat" val="4" /> <!-- Increases Accuracy by 4 --> <add order="0x40" stat="runSpd" val="7" /> <!-- Increases Speed by 7 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="99004" levels="1" name="Olympus Leather Armor Set"> <!-- Confirmed CT2.5 & Updated to H5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="1" /> <!-- STR +1 --> <add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 --> <sub order="0x10" stat="CON" val="3" /> <!-- CON -3 --> <mul order="0x30" stat="pAtk" val="1.0557" /> <!-- Atk. Power + 5.57% --> <mul order="0x30" stat="pDef" val="1.0557" /> <!-- Def. Power + 5.57% --> <mul order="0x30" stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% --> <mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% --> <sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun +50% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x40" stat="cAtkAdd" val="182" /> <!-- Increases Critical Damage by 182 --> <add order="0x40" stat="maxMp" val="360" /> <!-- Increases Max MP by 360 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="99005" levels="1" name="Olympus Robe Set"> <!-- Confirmed CT2.5 & Updated to H5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 --> <sub order="0x10" stat="MEN" val="1" /> <!-- MEN -1 --> <sub order="0x10" stat="INT" val="1" /> <!-- INT -1 --> <mul order="0x30" stat="mAtk" val="1.087" /> <!-- M. Power +8.7% --> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% --> <mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% --> <sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x40" stat="runSpd" val="7" /> <!-- Increases Speed by 7 --> <add order="0x40" stat="maxMp" val="92" /> <!-- Increases Max MP by 92 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> </list>
DeathSpank287 Posted September 24, 2012 Posted September 24, 2012 Very nice share! The only problem I have now and I can't figure out how to fix are the icons... (I am not good with .utx files) This didn't work: http://maxcheaters.com/forum/index.php?topic=237738.0 Edit: hmmm armorgrp.dat is fine written, I decrypted the Icons file, the Icons are fine... FIXED!! I will send the file to Dod when I fixed everything!
lowrider88 Posted September 25, 2012 Posted September 25, 2012 Very nice share! The only problem I have now and I can't figure out how to fix are the icons... (I am not good with .utx files) This didn't work: http://maxcheaters.com/forum/index.php?topic=237738.0 Edit: hmmm armorgrp.dat is fine written, I decrypted the Icons file, the Icons are fine... FIXED!! I will send the file to Dod when I fixed everything! can u send me file to plz, i cant figure it out thanks
d0ds™ Posted September 28, 2012 Author Posted September 28, 2012 Icon fixed. please download again the file Ixion Armor Set (updated) 9-28-2012.zip!! special thanks to DeathSpank287 for fixing the armorgrp part.
Tenzu Posted December 20, 2012 Posted December 20, 2012 You are very good d0ds, thanks for yours share !
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