Geia sas paidia tha ithela kapios na mou exigisei tn diadikasia tou wipe kai tou role back pws ginete dn exw kamia apolitos idea apo kan xekinaw gt dn t exw xanakanei pote.An uparxei kapio guide kai borite na m stilete kalos.Eyxaristw gia t xrono sas kai ti voithia sas!!!
You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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EternalChaoS
Geia sas paidia tha ithela kapios na mou exigisei tn diadikasia tou wipe kai tou role back pws ginete dn exw kamia apolitos idea apo kan xekinaw gt dn t exw xanakanei pote.An uparxei kapio guide kai borite na m stilete kalos.Eyxaristw gia t xrono sas kai ti voithia sas!!!
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