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[HELP] Mia mikrh voh8eia :s


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Kalhspera paidia einai h prwth m dimosiefsh edw k gi afto to logo mporei na kanw kapoia la8h gi afto suggnomh ek ton proterwn! :) Lipon prox8es apofasisa na dw pws einai na anoigeis enan L2J server. Eida kapoia tuts mesa sto forum ta opoia me voh8hsan kamposo k etc eftasa se ena teliko shmeio alla antimetopizw edw ena provlhma

 

ok7ecj.jpg

 

Otan pataw to OK dn me vazei na diale3w char :/ mipos mporei kapoios na me help?

Gia otidipote extra an 8elete peite m na sas to pw

Euxaristw ek ton proterwn! :)

 

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  • 0
Posted

C4 einai o server k me IP 127.0.0.1 ports dn eimai sigouros an ts exw anoi3ei swsta :P kai afta sto protocol ta exw kanei... :)

Kapoia allh idea...? :/

  • 0
Posted

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=127.0.0.1

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20

# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1

# This is the server id that the gameserver will request (i.e. 0 is Bartz)
RequestServerID = 0
# If set to true, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=
MaximumDbConnections=10

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPackC3

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate=.*
PetNameTemplate=.*

# Maximum number of chars per account - 0 = illimited
CharMaxNumber = 0

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=1000


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 660
MaxProtocolRevision = 670

 

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=127.0.0.1

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20
GMMinLevel=100

# The port on which login will listen for GameServers
LoginPort=9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = True

# If false, the licence (after the login) will not be shown
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=
MaximumDbConnections=10

# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=true

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime=15


# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = False
Assert = False
Developer = False

# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=false

#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50

  • 0
Posted

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 660

MaxProtocolRevision = 670

 

afto molis to alla3a to min apo 1 se 660 kai to max apo 999 se 670

  • 0
Posted

MinProtocolRevision = 660

MaxProtocolRevision = 670

Κάντα 1 και 999 αντίστοιχα και ξανά πες μου

  • 0
Posted

to ekana k pali to idio.... sto startgameserver.bat m vgazei sto telos "session key is not correct. closing connection."

:/ t kanw twra? :/

Na pw pws ton stinw se win7 x64 mpas k voh8isei afto k eimai se asirmato duktio sundedemenos :/

  • 0
Posted

LoginserverHostname=*

GameserverHostname=*

Ενδέχεται να είναι κοτσάνα αλλά δοκίμασε να τα κάνεις 127.0.0.1

  • 0
Posted

session key is not correct. closing connection. afto m to 3anaevgale k pali dn mporesa na mpw pali sto ok menw :/

AAA otan anoigw to startLoginServer.bat xwris na exw anoi3ei to startgameserver.bat k xwris na exw mpei sto game m vgazei sto telos pali "Telnet server is currently disable." mipos afto fteei? giati nmzw se ena video p eixa dei afto dn to evgaze :/

  • 0
Posted

exw kanei :/ h etc nomizw toulaxiston gt eimai newbe k dn eimai kata poso to exw kanei swsta alla otan trexoun ta bat m leei registered on login as server 1 : Sieghardt

  • 0
Posted

ta ports einai.

 

dose m teamviwer meso pm

Ta ports gia 127.0.0.1 ? Wreos.

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