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Posted

have this pack BackDoor ?

No, just a nice a-beep-t of bugs, dupes and exploits.

 

P.S: a-beep-t is (A M O U N T) without spaces, i don't know why its censored.

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Posted

I downloaded this and am just unsure how to set it up anyone out there willing to help me out? via teamviewer? I have SQL program and files ready to go just need a walk through

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    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
    • EspadaWorld Reborn - Lineage 2 High Five Private Server Official Website: https://l2espadaworld.com   GitHub Presentation: https://github.com/worldespada-cloud/EspadaWorld   About EspadaWorld Reborn   EspadaWorld Reborn is a cinematic Lineage 2 High Five private server project built on a customized FandC / L2J-style High Five core. The project is focused on balanced gameplay, PvP competition, PvE progression, custom systems, vote rewards, rankings, protection integration, website features, and long-term stability. EspadaWorld is not a clean stock pack. The server has been extended with custom systems, website integration, vote reward logic, protection-related modules, custom instance content, gameplay improvements, and server-side adjustments. Server Foundation Chronicle: Lineage 2 High Five Base: FandC High Five core, heavily customized Core style: L2J-based server architecture Build system: Apache Ant Java target: Java 25 Database: MySQL Project type: Active development / production server environment Main Features - Custom Lineage 2 High Five server environment - FandC-based core with custom improvements - Custom Community Board systems - Player ranking systems - PvP-focused gameplay logic - PvE progression support - Custom Espada instance and custom gameplay content - Vote reward system with multiple vote website integrations - Unified .getreward command - Website, account, ranking, vote, media, and download integration - Protection module integration - Admin tools and server management systems - Datapack and server packaging scripts Vote Reward System EspadaWorld includes a custom vote reward flow based around the .getreward command. The system verifies votes from all enabled vote websites and gives one unified global reward only after all required votes are confirmed. Current vote integration includes: - iTopZ - HopZone - L2Network - L2JBrasil - L2TopZone - L2Votes Vote system features: - Unified reward after all votes are confirmed - Configurable global reward list - Item amount and chance configuration - Cooldown / reuse protection - HWID / IP-based reward protection - Debug logging for vote verification - Anti-abuse logic for repeated reward claims Protection & Security The project includes protection-related modules and integration points designed to improve server and client-side security. Protection-related areas include: - Runtime protection module integration - Client protection support - Server-side validation systems - Anti-abuse logic around vote rewards and account actions - Configuration-driven security behavior - Release packaging support for protected builds Private protection details, keys, internal configuration, and production security data are not public. Custom Gameplay Content EspadaWorld Reborn includes custom gameplay work designed to give the server its own identity while keeping the Lineage 2 High Five feeling. Examples of custom content and systems: - Custom Espada instance - PvP-oriented systems and zones - PvE progression systems - Ranking and competition systems - Community Board extensions - Custom HTML and datapack content - Gameplay scripts and server-side feature extensions - Vote reward progression Website & Community Platform EspadaWorld also includes a modern web platform connected to the server community. Website features include: - Modern responsive website - Account panel - Download section - Vote section - Ranking pages - Media section - News and information system - Admin-controlled website settings - Theme/template system - SEO optimization - Performance optimization The website has been optimized for speed, accessibility, best practices, and SEO, offering a clean public presentation for the server and community. Useful Links Website: https://l2espadaworld.com   GitHub Presentation: https://github.com/worldespada-cloud/EspadaWorld   EspadaWorld Reborn is a cinematic Lineage 2 High Five private server project built on a customized FandC-based core.     Preserving safety and trust within our community is our priority. Thank you for your understanding and support!   Best regards,VastoLordes. Contact Information :  support@l2espadaworld.com
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