Batman1118 Posted March 1, 2012 Posted March 1, 2012 Hi from I can get the animation ww berserk btb etc etc ? or how I can open it skill.usk ? thx
Sighed Posted March 2, 2012 Posted March 2, 2012 Wrong Section ?? Please some moderator move this to client modding section.
CriticalError Posted March 3, 2012 Posted March 3, 2012 Hi from I can get the animation ww berserk btb etc etc ? or how I can open it skill.usk ? thx skill.usk not exist, so please pat attention when make a request
DONALD TRUMP 2016 Posted March 3, 2012 Posted March 3, 2012 skill.usk not exist, so please pat attention when make a request Yes it does (at least for Interlude). Open it with some Hex editor...
Batman1118 Posted March 3, 2012 Author Posted March 3, 2012 Yes i mean interlude I have one buffer and I want to add animation when u press "Wind Walk" or vhatever skills from char u can see the animations form the skill and I want to add it to npc buffer where I can found name the animations ?
CriticalError Posted March 3, 2012 Posted March 3, 2012 well I don't have interlude client installed, just Godess of Destruction Chapter 2.
DONALD TRUMP 2016 Posted March 3, 2012 Posted March 3, 2012 Yes i mean interlude I have one buffer and I want to add animation when u press "Wind Walk" or vhatever skills from char u can see the animations form the skill and I want to add it to npc buffer where I can found name the animations ? That has nothing to do with skill usk. The buffer thing is server sided and I think it's the MSU or MagicSkillUse.
Batman1118 Posted March 4, 2012 Author Posted March 4, 2012 That has nothing to do with skill usk. The buffer thing is server sided and I think it's the MSU or MagicSkillUse. Server side :o aham but can u tell me where ? skilldata or ai or where ? cause some buffs have animations some not :s
DONALD TRUMP 2016 Posted March 4, 2012 Posted March 4, 2012 Server side :o aham but can u tell me where ? skilldata or ai or where ? cause some buffs have animations some not :s Honestly not sure but depends on your buffer type (l2j? D: )
Batman1118 Posted March 4, 2012 Author Posted March 4, 2012 its not l2j i think ,,,, I show u sime thing WIND WALK npcdata.txt npc_begin citizen 15000 [npc_buffer] level=70 acquire_exp_rate=0 acquire_sp=0 unsowing=1 clan={} ignore_clan_list={} clan_help_range=300 slot_chest=[] slot_rhand=[] slot_lhand=[] shield_defense_rate=0 shield_defense=0 npc_ai={[npc_buffer]} category={} race=human sex=male undying=1 can_be_attacked=0 corpse_time=1 no_sleep_mode=0 agro_range=0 ground_high={190;0;0} ground_low={15;0;0} exp=429634528 org_hp=2444.46819 org_hp_regen=7.5 org_mp=10000 org_mp_regen=200 collision_radius={8;8} collision_height={15;15} str=40 int=21 dex=35 wit=47 con=43 men=90 base_attack_type=sword base_attack_range=40 base_damage_range={0;0;80;120} base_rand_dam=30 base_physical_attack=688.86373 base_critical=4 physical_hit_modify=4.75 base_attack_speed=253 base_reuse_delay=0 base_magic_attack=470.40463 base_defend=295.91597 base_magic_defend=216.53847 physical_avoid_modify=0 soulshot_count=0 spiritshot_count=0 hit_time_factor=0.61 item_make_list={} corpse_make_list={} additional_make_list={} additional_make_multi_list={} hp_increase=0 mp_increase=0 safe_height=100 npc_end skill_pch1 but I don't think so there can found something about animations [s_wind_walk_time_1] = 308325 [s_wind_walk_time_2] = 302683 [s_wind_walk_time_3] = 308327 [s_wind_walk_time_4] = 308328 [s_wind_walk_time_5] = 308329 [s_wind_walk_time_6] = 308330 [s_wind_walk_time_7] = 308331 [s_wind_walk_time_8] = 308332 [s_wind_walk_time_9] = 308333 [s_wind_walk_time_10] = 308334 [s_wind_walk_time_11] = 308335 [s_wind_walk_time_12] = 308336 [s_wind_walk_time_13] = 308337 [s_wind_walk_time_14] = 308338 [s_wind_walk_time_15] = 308339 [s_wind_walk_time_16] = 308340 [s_wind_walk_time_17] = 308341 [s_wind_walk_time_18] = 308342 [s_wind_walk_time_19] = 308343 [s_wind_walk_time_20] = 308344 [s_wind_walk_time_21] = 308345 [s_wind_walk_time_22] = 308346 [s_wind_walk_time_23] = 308347 [s_wind_walk_time_24] = 308348 [s_wind_walk_time_25] = 308349 [s_wind_walk_time_26] = 308350 [s_wind_walk_time_27] = 308351 [s_wind_walk_time_28] = 308352 [s_wind_walk_time_29] = 308353 [s_wind_walk_time_30] = 308354 [s_wind_walk_cost_1] = 308365 [s_wind_walk_cost_2] = 308366 [s_wind_walk_cost_3] = 308367 [s_wind_walk_cost_4] = 308368 [s_wind_walk_cost_5] = 308369 [s_wind_walk_cost_6] = 308370 [s_wind_walk_cost_7] = 308371 [s_wind_walk_cost_8] = 308372 [s_wind_walk_cost_9] = 308373 [s_wind_walk_cost_10] = 308374 [s_wind_walk_cost_11] = 308375 [s_wind_walk_cost_12] = 308376 [s_wind_walk_cost_13] = 308377 [s_wind_walk_cost_14] = 308378 [s_wind_walk_cost_15] = 308379 [s_wind_walk_cost_16] = 308380 [s_wind_walk_cost_17] = 308381 [s_wind_walk_cost_18] = 308382 [s_wind_walk_cost_19] = 308383 [s_wind_walk_cost_20] = 308384 [s_wind_walk_cost_21] = 308385 [s_wind_walk_cost_22] = 308386 [s_wind_walk_cost_23] = 308387 [s_wind_walk_cost_24] = 308388 [s_wind_walk_cost_25] = 308389 [s_wind_walk_cost_26] = 308390 [s_wind_walk_cost_27] = 308391 [s_wind_walk_cost_28] = 308392 [s_wind_walk_cost_29] = 308393 [s_wind_walk_cost_30] = 308394 skilldata.txt skill_begin skill_name=[s_buff_wind_walk2] /* [Wind Walk] */ skill_id=10043 level=2 operate_type=A2 magic_level=30 effect={{p_speed;{all};33;diff}} is_magic=1 mp_consume1=0 mp_consume2=0 cast_range=400 effective_range=900 skill_hit_time=1 skill_cool_time=0 skill_hit_cancel_time=0.5 reuse_delay=1 activate_rate=-1 lv_bonus_rate=0 basic_property=none abnormal_time=3600 abnormal_lv=2 abnormal_type=speed_up attribute=attr_none effect_point=285 target_type=target affect_scope=single affect_limit={0;0} next_action=none debuff=0 ride_state={@ride_none;@ride_wind;@ride_star;@ride_twilight} skill_end and where is some things about animations ,,,,,???
Batman1118 Posted March 4, 2012 Author Posted March 4, 2012 That has nothing to do with skill usk. The buffer thing is server sided and I think it's the MSU or MagicSkillUse. YOU ARE WRONG ! WE FOUND IT AND IT IS CLIENT SIDE NOT SERVER NEXT TIME DON;T TRY SHOW UR SKILLS WITH HELP CAUSE UR SKILLS=gremlin anyway i show u this thing the things about animations are in system skillgrp.dat 28 20 0 40 600 1 1.00000000 0 L skill.ph.28 icon.skill0028 0 0 0 0 9 -1 skill.ph.28<--- it is the animation
DONALD TRUMP 2016 Posted March 4, 2012 Posted March 4, 2012 YOU ARE WRONG ! WE FOUND IT AND IT IS CLIENT SIDE NOT SERVER NEXT TIME DON;T TRY SHOW UR SKILLS WITH HELP CAUSE UR SKILLS=gremlin anyway i show u this thing the things about animations are in system skillgrp.dat 28 20 0 40 600 1 1.00000000 0 L skill.ph.28 icon.skill0028 0 0 0 0 9 -1 skill.ph.28<--- it is the animation Right like I'm supposed to magically know this is supposed to be related to L2 OFF while the thing I posted is used for L2J (90% of you people use L2J anyway). I know how the skillgrp works >_>
∽Ave∽ Posted March 4, 2012 Posted March 4, 2012 skill.ph.28<--- it is the animation skill.ph.28 is the animation ? haha If You dont know how it works, dont try to teach others :] Animations "type": L Skill "effect": skill.ph.28 where 28 = base skill ID from where engine takes the effect.
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