TreVor Posted February 21, 2012 Posted February 21, 2012 Hello , how to fix lethal power , chance and disable on raid boss? I'm based on L2Squid files
0 SweeTs Posted February 21, 2012 Posted February 21, 2012 <skill id="344" levels="1" name="Lethal Blow"> <set name="power" val="5773"/> <set name="lethal1" val="5"/> <set name="lethal2" val="2"/> </skill>
0 TreVor Posted February 21, 2012 Author Posted February 21, 2012 Mhm ok i'm check :) how to disable on raid boss? <skill id="344" levels="1" name="Lethal Blow" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6"> <!-- Confirmed CT2.5 --> <table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#ench1Power"> 6502 6535 6568 6601 6634 6667 6700 6733 6766 6799 6833 6866 6899 6932 6965 </table> <table name="#ench2CritRate"> 21 21 21 21 21 21 21 22 22 22 22 22 22 22 23 </table> <table name="#enchelementPower"> 3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table> <table name="#ench7Duel"> 5880 5986 6092 6198 6304 6410 6516 6622 6728 6834 6940 7046 7152 7258 7364 </table> <set name="baseCritRate" val="20" /> <set name="blowChance" val="30" /> <set name="castRange" val="40" /> <set name="condition" val="16" /> <!-- Crit --> <set name="effectRange" val="400" /> <set name="hitTime" val="1800" /> <set name="lethal1" val="5" /> <!-- Half-Kill --> <set name="magicLvl" val="76" /> <set name="mpConsume" val="77" /> <set name="nextActionAttack" val="true" /> <set name="operateType" val="A1" /> <set name="overHit" val="true" /> <set name="power" val="5000" /> <set name="reuseDelay" val="4000" /> <set name="skillType" val="BLOW" /> <set name="SSBoost" val="1.5" /> <set name="target" val="TARGET_ONE" /> <set name="trait" val="DEATH" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="baseCritRate" val="#ench2CritRate" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="element" val="0" /> <!-- Fire --> <enchant3 name="elementPower" val="#enchelementPower" /> <enchant4 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="element" val="1" /> <!-- Water --> <enchant4 name="elementPower" val="#enchelementPower" /> <enchant5 name="magicLvl" val="#enchantMagicLvl" /> <enchant5 name="element" val="2" /> <!-- Wind --> <enchant5 name="elementPower" val="#enchelementPower" /> <enchant6 name="magicLvl" val="#enchantMagicLvl" /> <enchant6 name="element" val="3" /> <!-- Earth --> <enchant6 name="elementPower" val="#enchelementPower" /> <enchant7 name="magicLvl" val="#enchantMagicLvl" /> <enchant7 name="pvpPower" val="#ench7Duel" /> <cond msgId="113" addName="1"> <using kind="Dagger,Dual Dagger" /> </cond> </skill>
0 Tryskell Posted February 21, 2012 Posted February 21, 2012 Mhm ok i'm check :) how to disable on raid boss? <skill id="344" levels="1" name="Lethal Blow" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6"> <!-- Confirmed CT2.5 --> <table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#ench1Power"> 6502 6535 6568 6601 6634 6667 6700 6733 6766 6799 6833 6866 6899 6932 6965 </table> <table name="#ench2CritRate"> 21 21 21 21 21 21 21 22 22 22 22 22 22 22 23 </table> <table name="#enchelementPower"> 3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table> <table name="#ench7Duel"> 5880 5986 6092 6198 6304 6410 6516 6622 6728 6834 6940 7046 7152 7258 7364 </table> <set name="baseCritRate" val="20" /> <set name="blowChance" val="30" /> <set name="castRange" val="40" /> <set name="condition" val="16" /> <!-- Crit --> <set name="effectRange" val="400" /> <set name="hitTime" val="1800" /> <set name="lethal1" val="5" /> <!-- Half-Kill --> <set name="magicLvl" val="76" /> <set name="mpConsume" val="77" /> <set name="nextActionAttack" val="true" /> <set name="operateType" val="A1" /> <set name="overHit" val="true" /> <set name="power" val="5000" /> <set name="reuseDelay" val="4000" /> <set name="skillType" val="BLOW" /> <set name="SSBoost" val="1.5" /> <set name="target" val="TARGET_ONE" /> <set name="trait" val="DEATH" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="baseCritRate" val="#ench2CritRate" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="element" val="0" /> <!-- Fire --> <enchant3 name="elementPower" val="#enchelementPower" /> <enchant4 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="element" val="1" /> <!-- Water --> <enchant4 name="elementPower" val="#enchelementPower" /> <enchant5 name="magicLvl" val="#enchantMagicLvl" /> <enchant5 name="element" val="2" /> <!-- Wind --> <enchant5 name="elementPower" val="#enchelementPower" /> <enchant6 name="magicLvl" val="#enchantMagicLvl" /> <enchant6 name="element" val="3" /> <!-- Earth --> <enchant6 name="elementPower" val="#enchelementPower" /> <enchant7 name="magicLvl" val="#enchantMagicLvl" /> <enchant7 name="pvpPower" val="#ench7Duel" /> <cond msgId="113" addName="1"> <using kind="Dagger,Dual Dagger" /> </cond> </skill> Edit Blow skillhandler.
0 TreVor Posted February 22, 2012 Author Posted February 22, 2012 Mhm please send to me :) tutorial on edit power and disable on raid boss ;/ Very Thanks Tryskell
0 Tryskell Posted February 22, 2012 Posted February 22, 2012 Mhm please send to me :) tutorial on edit power and disable on raid boss ;/ Very Thanks Tryskell calcLethalHit( in Formulas.java That stuff already exists on L2J since a long time.
0 TreVor Posted February 22, 2012 Author Posted February 22, 2012 /** * Calculate value of blow success * @param activeChar * @param target * @param chance * @return */ public static final boolean calcBlow(L2Character activeChar, L2Character target, int chance) { return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100); } /** * Calculate value of lethal chance * @param activeChar * @param target * @param baseLethal * @param magiclvl * @return */ public static final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl) { double chance = 0; if (magiclvl > 0) { int delta = ((magiclvl + activeChar.getLevel()) / 2) - 1 - target.getLevel(); // delta [-3,infinite) if (delta >= -3) { chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel())); } // delta [-9, -3[ else if (delta < -3 && delta >= -9) { // baseLethal // chance = -1 * ----------- // (delta / 3) chance = (-3) * (baseLethal / (delta)); } //delta [-infinite,-9[ else { chance = baseLethal / 15; } } else { chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel())); } return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null); } public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill) { if (!target.isRaid() && !(target instanceof L2DoorInstance) && !(target instanceof L2Npc && ((L2Npc) target).getNpcId() == 35062)) { //activeChar.sendMessage(Double.toString(chance)); //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel()))); //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel()))); // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1) if (skill.getLethalChance2() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())) { if (target instanceof L2Npc) target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill); else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1 { L2PcInstance player = (L2PcInstance) target; if (!player.isInvul()) { if (!(activeChar instanceof L2PcInstance && (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage()))) { player.setCurrentHp(1); player.setCurrentCp(1); player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL)); } } } activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LETHAL_STRIKE)); } else if (skill.getLethalChance1() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())) { if (target instanceof L2PcInstance) { L2PcInstance player = (L2PcInstance) target; if (!player.isInvul()) { if (!(activeChar instanceof L2PcInstance && (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage()))) { player.setCurrentCp(1); // Set CP to 1 player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL)); activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.HALF_KILL)); } } } //TODO: remove half kill since SYSMsg got changed. /*else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);*/ } else return false; } else return false; return true; } This is my code on formulas.java please check :) mhm how to disable lethal on raidboss?
0 Tryskell Posted February 22, 2012 Posted February 22, 2012 Dude I'm not your mama. If you can't use search tool alone, forget the idea to open a server, even for fun. public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill) { if (!target.isRaid() && !(target instanceof L2DoorInstance) Your code got it already. Now if it doesn't work, that's another problem.
0 Tryskell Posted February 22, 2012 Posted February 22, 2012 Now, if you are 100% SURE (and don't say "i'm probably sure", be SURE) when you hit a raidboss you can lethal it, here are some tracks : - the target isn't a raidboss (type of the L2Npc in npc.sql MUST BE RaidBossInstance or GrandBossInstance). - isRaid() check is wrong (either doesn't check one of instances I said higher, or return false anytime).
0 TreVor Posted February 23, 2012 Author Posted February 23, 2012 Mhm nice Tryskell :) my question how to fixed damage (power) lethal and chance :) chance is 100% :) please help me ;/
0 Tryskell Posted February 23, 2012 Posted February 23, 2012 Both codes you c/ped are regular L2J stuff. Try to add logs on calcLethal( to see what values are used.
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TreVor
Hello , how to fix lethal power , chance and disable on raid boss? I'm based on L2Squid files
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