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Posted

Update v.2 (added config WeaponType)

 

Index: config/server.properties
===================================================================
--- config/server.properties	(revision 0)
+++ config/server.properties	(working copy)

#Player weapons check
EnableCheckWeapons = False

#Weapons types:
#	BIGBLUNT = 1 
#	BIGSWORD = 2 
#	BLUNT = 3 
#	BOW = 4 
#	DAGGER = 5 
#	DUAL = 6 
#	DUALFIST = 7 
#	ETC = 8 
#	FISHINGROD = 9 
#	FIST = 10 
#	NONE = 11 
#	PET = 12 
#	POLE = 13 
#	SWORD = 14
#
WeaponType = 11

#Disable weapons for classes: write here classes id 
#that you dnt want allow to use weapons. Class id examples,
#you can find others into char_templates database table
#
# classId	className
#	88		Duelist
#	89		DreadNought
#	90		Phoenix Knight
#	91		Hell Knight
#	92		Sagittarius
#	93		Adventurer
#	94		Archmage
#	95		Soultaker
#	96		Arcana Lord
#	97		Cardinal
#	98		Hierophant
#	99		Eva Templar
#	100		Sword Muse
#	101		Wind Rider
#	102		Moonlight Sentinel
#	103		Mystic Muse
#	104		Elemental Master
#	105		Eva Saint
#	106		Shillien Templar
#	107		Spectral Dancer
#	108		Ghost Hunter
#	109		Ghost Sentinel
#	110		Storm Screamer
#	111		Spectral Master
#	112		Shillen Saint
#	113		Titan
#	114		Grand Khauatari
#	115		Dominator
#	116		Doomcryer
#	117		Fortune Seeker
#	118		Maestro
#
# e.g. DisableCalsses = 90,118
DisableClasses=90

Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 0)
+++ java/net/sf/l2j/Config.java	(working copy)

+    public static boolean Enable_Check_Weapons;
+    public static int Weapon_Type;
+    public static String Disable_Classes_String;
+    public static FastList<Integer> Disable_Classes = new FastList<Integer>();

+                Enable_Check_Weapons = Boolean.valueOf(players.getProperty("EnableCheckWeapons","False"));
+                Weapon_Type = Integer.parseInt(players.getProperty("WeaponType",""));
+                Disable_Classes_String = players.getProperty("DisableClasses", "");
+   			Disable_Classes = new FastList<Integer>();
+    			for (String class_id : Disable_Classes_String.split(","))
+    			{
+   				if(!class_id.equals(""))
+   					Disable_Classes.add(Integer.parseInt(class_id));
+    			}

Index: java/net/sf/l2j/gameserver/network/clientpackets/UseItem.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/UseItem.java	(revision 0)
+++ java/net/sf/l2j/gameserver/network/clientpackets/UseItem.java	(working copy)

+import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;

				if (activeChar.is-beep-ted())
				{
					activeChar.sendPacket(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION);
					return;
				}

+					L2WeaponType tip = null;
+					if(Config.Enable_Check_Weapons)
+						if(item.getItem() instanceof L2Weapon)
+						{
+							switch(Config.Weapon_Type)
+							{
+							case 1:
+								tip = L2WeaponType.BIGBLUNT;
+								break;
+							case 2:
+								tip = L2WeaponType.BIGSWORD;
+								break;
+							case 3:
+								tip =  L2WeaponType.BLUNT;
+								break;
+							case 4:
+								tip =  L2WeaponType.BOW;
+								break;
+							case 5:
+								tip =  L2WeaponType.DAGGER;
+								break;
+							case 6:
+								tip =  L2WeaponType.DUAL;
+								break;
+							case 7:
+								tip =  L2WeaponType.DUALFIST;
+								break;
+							case 8:
+								tip =  L2WeaponType.ETC;
+								break;
+							case 9:
+								tip =  L2WeaponType.FISHINGROD;
+								break;
+							case 10:
+								tip =  L2WeaponType.FIST;
+								break;
+							case 11:
+								tip =  L2WeaponType.NONE;
+								break;
+							case 12:
+								tip =  L2WeaponType.PET;
+								break;
+							case 13:
+								tip =  L2WeaponType.POLE;
+								break;
+							case 14:
+								tip =  L2WeaponType.SWORD;
+								break;
+								}
+							if( ((L2Weapon)item.getItem()).getItemType() == tip) 
+								if(Config.Disable_Classes.contains(activeChar.getClassId().getId()))
+								{
+									activeChar.sendMessage("This item can not be equipped by your class");
+							        activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+							        return;
+								}
+						}

				// Don't allow weapon/shield equipment if a cursed weapon is equipped
				if (activeChar.isCursedWeaponEquipped())
					return;

 

1234.png

 

tested :)

 

Credits for source code:: frozen team and modifided for aCis by vl4d and Feature..

Posted

The questions still stands.

 

http://subversion.assembla.com/svn/L2jFrozenInterlude/trunk/gameserver/config/functions/physics.properties

 

down down

 

Edit: now saw that you made generally for weaps and not just bow.

anyway.

Posted

The questions still stands.

 

http://subversion.assembla.com/svn/L2jFrozenInterlude/trunk/gameserver/config/functions/physics.properties

 

down down

 

Edit: now saw that you made generally for weaps and not just bow.

anyway.

Credits: frozen team and modifided for aCis by me..

Posted

Try to includes weapon type in the config, else it's useless.

 

And reverse position of checks ; better to see if player is in the list before seeing if the item you are using is a weapon (which is far more common check).

Posted

Bad idea! Item can not be equipped, so you can't see enchant glow or to show to someone for sell.

Will be better this way:

 

e.g: this is for Duelist, only Dual Sowrd.

    <sub val="200" order="0x40" stat="accCombat"> // pAtkSpd too if you want, etc.
      <and>
        <using kind="Dagger,Dual Dagger,Sword,Bow,Dual Fist,Blunt,Big Blunt,Big Sword,Pole"/>
           <not>
             <using kind="Dual Sword"/>
           </not>
      </and>
    </sub>

 

You can use same idea for armors too (Heavy, Light, Magic, to decrease pDef).

 

Was just a suggestion, by the way nice try, gratz.

  • 2 weeks later...
Posted

Bad idea! Item can not be equipped, so you can't see enchant glow or to show to someone for sell.

Will be better this way:

 

e.g: this is for Duelist, only Dual Sowrd.

    <sub val="200" order="0x40" stat="accCombat"> // pAtkSpd too if you want, etc.
      <and>
        <using kind="Dagger,Dual Dagger,Sword,Bow,Dual Fist,Blunt,Big Blunt,Big Sword,Pole"/>
           <not>
             <using kind="Dual Sword"/>
           </not>
      </and>
    </sub>

 

You can use same idea for armors too (Heavy, Light, Magic, to decrease pDef).

 

Was just a suggestion, by the way nice try, gratz.

 

Or add some sorts of dmg lowers in formulas but I wouldnt forbid equipping some weaps for some classes also.

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