[Geo]Sky Posted February 16, 2013 Posted February 16, 2013 Very Nice bro Tnx for share i need this )) Quote
l2persie Posted June 30, 2013 Posted June 30, 2013 Big thanks. I search this 4 hours :D ... respect :) Quote
M.Cyanide Posted October 17, 2016 Posted October 17, 2016 (edited) I think that can help someone ^^ Just c/p it to any npc ; ) if someone find any other buttons in textures feel free to post Ola. I've imported an icon from L2UI_CT1 to custom utx for Interlude, but something wrong, not auto resized like freya version if set width=120, and the icon is 64x64, what's wrong or what I have to do? If I want to set width=120, appear 2 icons:) if set 65 works properly, also height same problem, not working correctly as low height=25, only 65. Thanks! Edited October 17, 2016 by M.Cyanide Quote
zenenxd Posted September 2, 2023 Posted September 2, 2023 On 2/6/2012 at 3:32 AM, Vhalior said: I think that can help someone ^^ Just c/p it to any npc ; ) if someone find any other buttons in textures feel free to post <html> <title> L2 Interlude Buttons </title> <body> <center> <img src="SSQ_dungeon_T.SSQ_fire1_e013" width=256 height=64> <br1> <img src="L2UI.SquareWhite" width=194 height=1> <table bgcolor=333333 width=204> <tr> <td><center><font color="FFFF00">Guide by Vhalior</font></center></td> </tr> </table> <img src="L2UI.SquareWhite" width=194 height=1> <br> <table bgcolor="0000CD" border="0" width="280"> <tr> <td><font color="00FA9A">Close button interlude :)</font></td> <td><img src="L2UI.bbs_lineage2" width=128 height=16></td> <td><button value="" action="bypass -h npc_%objectId%_" width=16 height=16 back="L2UI.bbs_delete_down" fore="L2UI.bbs_delete"></td> </tr> </table> <br> Some nice solutions to "animated buttons" <br> Click for it friend and you will see :) <table> <tr> <td><button value="" width=32 height=32 back="L2UI.DestroyItem_active" fore="L2UI.DestroyItem"></td> <td><button value="" width=32 height=32 back="L2UI.Crystalize_active" fore="L2UI.Crystalize"></td> <td><button value="" width=32 height=32 back="L2UI.MainInventory_large_click" fore="L2UI.MainInventory_large"></td> <td><button value="" width=32 height=32 back="L2UI.MainSystem_large_click" fore="L2UI.Macro_Edit_Button"></td> <td><button value="" width=32 height=32 back="L2UI.manufacture_click" fore="L2UI.manufacture"></td> <td><button value="" width=32 height=32 back="icon.etc_paper_blue_i00" fore="icon.etc_paper_black_i00"></td> </tr> </table> <br> Here you got nice 4 button in table code :) <table width=240 bgcolor="12334"> <tr> <td><button value="example1" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td> <td><button value="example2" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td> <td><button value="example3" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td> <td><button value="example4" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td> </tr> </table> <br> Also with 3 buttons + some addon <table bgcolor="FF0000" border="1" width="280"> <tr> <p><td align="center"><button value="example1" action="bypass -h npc_%objectId%_Chat 30" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></p> <p><td align="center"><button value="example2" action="bypass -h npc_%objectId%_Chat 31" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></p> <p><td align="center"><button value="example3" action="bypass -h npc_%objectId%_Chat 32" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></p> </tr> </table> <br> And separated codes for many buttons :) <button value="Button 1" action="bypass -h npc_%objectId%_Chat 0" width=70 height=21 back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton"> <br1> <button value="Button 2" action="bypass -h npc_%objectId%_Chat 0" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> <br1> <button value="Button 3" action="bypass -h npc_%objectId%_Chat 0" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normalDisable"> <br1> <button value="Button 4" action="bypass -h npc_%objectId%_Chat 0" width=134 height=21 back="L2UI_ch3.BigButton3_over" fore="L2UI_ch3.BigButton3"> <br1> <button value="Button 5" action="bypass -h npc_%objectId%_Chat 0" width=120 height=30 back="L2UI_CH3.refinegrade3_21" fore="L2UI_CH3.refinegrade3_21"> <br> <button value="Button 6" action="bypass -h npc_%objectId%_Chat 0" width=204 height=20 back="sek.cbui75" fore="sek.cbui76"> <br> <button value="Button 7" action="bypass -h npc_%objectId%_Chat 0" width=204 height=20 back="sek.cbui81" fore="sek.cbui82"> <br> <button value="Button 8" action="bypass -h npc_%objectId%_Chat 0" width=176 height=26 back="sek.cbui02" fore="sek.cbui02"> <br> <button value="Button 9" action="bypass -h npc_%objectId%_Chat 0" width=60 height=15 back="sek.cbui40" fore="sek.cbui40"> <br> <button value="Button 10" action="bypass -h npc_%objectId%_Chat 0" width=60 height=13 back="sek.cbui67" fore="sek.cbui67"> <br> <button value="Button 11" action="bypass -h npc_%objectId%_Chat 0" width=60 height=13 back="sek.cbui68" fore="sek.cbui68"> <br> <button value="Button 12" action="bypass -h npc_%objectId%_Chat 0" width=60 height=13 back="sek.cbui69" fore="sek.cbui69"> <br> Realy interested effect <table align=center> <tr> <td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td> <td><button value="Button 2" action="bypass -h npc_%objectId%_Chat 0" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td> <td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td> </tr> </table> <br> Community board like :) <br> You create example separated 3 htmls and on actual <br> just change button to active, look cool and awsome. <table align=center> <tr> <td align=center><button value="Button active" width=95 height=32 back="L2UI_ch3.skill_tab1" fore="L2UI_ch3.skill_tab1"></td> <td align=center><button value="No Active" action="bypass -h npc_%objectId%_Chat 1" width=95 height=32 back="L2UI_ch3.skill_tab1" fore="L2UI_ch3.skill_tab2"></td> <td align=center><button value="No Active" action="bypass -h npc_%objectId%_Chat 2" width=95 height=32 back="L2UI_ch3.skill_tab1" fore="L2UI_ch3.skill_tab2"></td> </tr> </table> This one can be used in many aspects examples <button value="Button 1" action="bypass -h npc_%objectId%_Chat 0" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"> <br1> <button value="Button 2" action="bypass -h npc_%objectId%_Chat 0" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"> <br1> <button value="test" action="bypass -h npc_%objectId%_Chat 0" width=30 height=15 back="sek.cbui94" fore="sek.cbui92"> <br> <table width=115> <tr> <td><button value="GM Speed" action="bypass -h admin_gmspeed_menu $speed" width=70 height=17 back="sek.cbui94" fore="sek.cbui92"></td> <td><combobox width=30 height=17 var=speed list=1;2;3;4;0></td> </tr> </table> SATAN POWER! <img src="azit_a_t.azit_A_magic01" width=256 height=256> <img src="L2UI_CH3.refinegrade3_21" width=120 height=115> <table> <tr><td><img src="icon.etc_alphabet_l_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_i_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_n_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_e_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_a_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_g_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_e_i00" width=32 height=32></td></tr> </table> <br> <img src="SSQ_dungeon_T.SSQ_fire1_e013" width=256 height=64> </center> </body> </html> Awesome share thanks for it. 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