Jump to content

Recommended Posts

  • 3 weeks later...
  • 3 months later...
  • 2 weeks later...
  • 1 year later...
  • 1 year later...
  • 8 months later...
Posted (edited)

I think that can help someone ^^

 

Just c/p it to any npc ; ) if someone find any other buttons in textures feel free to post

 

Ola.

 

I've imported an icon from L2UI_CT1 to custom utx for Interlude, but something wrong, not auto resized like freya version if set width=120, and the icon is 64x64, what's wrong or what I have to do?

 

If I want to set width=120, appear 2 icons:) if set 65 works properly, also height same problem, not working correctly as low height=25, only 65.

 

Thanks!

Edited by M.Cyanide
  • 6 years later...
Posted
On 2/6/2012 at 3:32 AM, Vhalior said:

I think that can help someone ^^

 

Just c/p it to any npc ; ) if someone find any other buttons in textures feel free to post

 

<html>
<title>
L2 Interlude Buttons
</title>
<body>
<center>
<img src="SSQ_dungeon_T.SSQ_fire1_e013" width=256 height=64>
<br1>
<img src="L2UI.SquareWhite" width=194 height=1>
<table bgcolor=333333 width=204>
<tr>
	<td><center><font color="FFFF00">Guide by Vhalior</font></center></td>
</tr>
</table>
<img src="L2UI.SquareWhite" width=194 height=1>
<br>
<table bgcolor="0000CD" border="0" width="280">
<tr>
	<td><font color="00FA9A">Close button interlude :)</font></td>
	<td><img src="L2UI.bbs_lineage2" width=128 height=16></td>
	<td><button value="" action="bypass -h npc_%objectId%_" width=16 height=16 back="L2UI.bbs_delete_down" fore="L2UI.bbs_delete"></td>
</tr>
</table>
<br>
Some nice solutions to "animated buttons"
<br>
Click for it friend and you will see :)
<table>
<tr>
<td><button value="" width=32 height=32 back="L2UI.DestroyItem_active" fore="L2UI.DestroyItem"></td>
<td><button value="" width=32 height=32 back="L2UI.Crystalize_active" fore="L2UI.Crystalize"></td>
<td><button value="" width=32 height=32 back="L2UI.MainInventory_large_click" fore="L2UI.MainInventory_large"></td>
<td><button value="" width=32 height=32 back="L2UI.MainSystem_large_click" fore="L2UI.Macro_Edit_Button"></td>
<td><button value="" width=32 height=32 back="L2UI.manufacture_click" fore="L2UI.manufacture"></td>
<td><button value="" width=32 height=32 back="icon.etc_paper_blue_i00" fore="icon.etc_paper_black_i00"></td>
</tr>
</table>
<br>
Here you got nice 4 button in table code :)
<table width=240 bgcolor="12334">
<tr>
	<td><button value="example1" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
	<td><button value="example2" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
	<td><button value="example3" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
	<td><button value="example4" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
</tr>
</table>
<br>
Also with 3 buttons + some addon
<table bgcolor="FF0000" border="1" width="280">
<tr>
	<p><td align="center"><button value="example1" action="bypass -h npc_%objectId%_Chat 30" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></p>
	<p><td align="center"><button value="example2" action="bypass -h npc_%objectId%_Chat 31" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></p>
	<p><td align="center"><button value="example3" action="bypass -h npc_%objectId%_Chat 32" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></p>
</tr>
</table>
<br>
And separated codes for many buttons :)
<button value="Button 1" action="bypass -h npc_%objectId%_Chat 0" width=70 height=21 back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton">
<br1>
<button value="Button 2" action="bypass -h npc_%objectId%_Chat 0" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
<br1>
<button value="Button 3" action="bypass -h npc_%objectId%_Chat 0" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normalDisable">
<br1>
<button value="Button 4" action="bypass -h npc_%objectId%_Chat 0" width=134 height=21 back="L2UI_ch3.BigButton3_over" fore="L2UI_ch3.BigButton3">
<br1>
<button value="Button 5" action="bypass -h npc_%objectId%_Chat 0" width=120 height=30 back="L2UI_CH3.refinegrade3_21" fore="L2UI_CH3.refinegrade3_21">
<br>
<button value="Button 6" action="bypass -h npc_%objectId%_Chat 0" width=204 height=20 back="sek.cbui75" fore="sek.cbui76">
<br>
<button value="Button 7" action="bypass -h npc_%objectId%_Chat 0" width=204 height=20 back="sek.cbui81" fore="sek.cbui82">
<br>
<button value="Button 8" action="bypass -h npc_%objectId%_Chat 0" width=176 height=26 back="sek.cbui02" fore="sek.cbui02">
<br>
<button value="Button 9" action="bypass -h npc_%objectId%_Chat 0" width=60 height=15 back="sek.cbui40" fore="sek.cbui40">
<br>
<button value="Button 10" action="bypass -h npc_%objectId%_Chat 0" width=60 height=13 back="sek.cbui67" fore="sek.cbui67">
<br>
<button value="Button 11" action="bypass -h npc_%objectId%_Chat 0" width=60 height=13 back="sek.cbui68" fore="sek.cbui68">
<br>
<button value="Button 12" action="bypass -h npc_%objectId%_Chat 0" width=60 height=13 back="sek.cbui69" fore="sek.cbui69">
<br>
Realy interested effect
<table align=center>
<tr>
	<td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
	<td><button value="Button 2" action="bypass -h npc_%objectId%_Chat 0" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
	<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td>
</tr>
</table>
<br>
Community board like :)
<br>
You create example separated 3 htmls and on actual
<br>
just change button to active, look cool and awsome.
<table align=center>
<tr>
	<td align=center><button value="Button active" width=95 height=32 back="L2UI_ch3.skill_tab1" fore="L2UI_ch3.skill_tab1"></td>
	<td align=center><button value="No Active" action="bypass -h npc_%objectId%_Chat 1" width=95 height=32 back="L2UI_ch3.skill_tab1" fore="L2UI_ch3.skill_tab2"></td>
	<td align=center><button value="No Active" action="bypass -h npc_%objectId%_Chat 2" width=95 height=32 back="L2UI_ch3.skill_tab1" fore="L2UI_ch3.skill_tab2"></td>
</tr>
</table>
This one can be used in many aspects examples
<button value="Button 1" action="bypass -h npc_%objectId%_Chat 0" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">
<br1>
<button value="Button 2" action="bypass -h npc_%objectId%_Chat 0" width=50 height=15 back="sek.cbui94" fore="sek.cbui92">
<br1>
<button value="test" action="bypass -h npc_%objectId%_Chat 0" width=30 height=15 back="sek.cbui94" fore="sek.cbui92">
<br>
<table width=115>
<tr>
	<td><button value="GM Speed" action="bypass -h admin_gmspeed_menu $speed" width=70 height=17 back="sek.cbui94" fore="sek.cbui92"></td>
	<td><combobox width=30 height=17 var=speed list=1;2;3;4;0></td>
</tr>
</table>
SATAN POWER!
<img src="azit_a_t.azit_A_magic01" width=256 height=256>
<img src="L2UI_CH3.refinegrade3_21" width=120 height=115>
<table>
<tr><td><img src="icon.etc_alphabet_l_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_i_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_n_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_e_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_a_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_g_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_e_i00" width=32 height=32></td></tr>
</table>
<br>
<img src="SSQ_dungeon_T.SSQ_fire1_e013" width=256 height=64>
</center>
</body>
</html>
 

 

Awesome share thanks for it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • New implementations   Autofarm complete system with time limit fully configurable   Tournament 1vs1 ( not instanced ) With queue fully configurable ( possibility to run all day or 2 different hours for example Latin/Europe   Fortress vs Fortress event automated with top killer reward , protections and fully configurable with seperated .ini   And more
    • Anybody has these monsters ripped from the latest chronicle lineagemonsters14.volcanic_archer_m00 lineagemonsters14.volcanic_ice_m00 lineagemonsters14.volcanic_magic_m00 lineagemonsters14.volcanic_warrior_m00 lineagemonsters14.volcanic_boss_m00  
    • this is literally like such bad advice? i dont thikn you understand the question..   node_begin name=[Ability] type=5 sub_node_begin paramType=100 unk=0 nodeName=[Type] int_params={1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[SkillID] int_params={19233;19234;19235;19236;19237;19238;19239;19240;19241;19242;19243;19244;19245;19246;19247;19248;19249;19250;19251;19252;19253;19254;19255;19256;19257;19258;19259;19260;19261;19262;19263;19264;19265;19266;19267;19268;19269;19270;19271;19272;19273;19274;19275;19276;19277;19278;19279;19280;19281;19282;19283;19284;19285;19286;19287;19288;19289} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[SkillLev] int_params={3;3;3;3;2;2;2;2;4;1;4;1;2;2;2;2;2;1;1;2;1;2;4;4;3;2;3;1;3;2;3;1;2;2;1;2;2;2;2;1;2;3;3;3;3;1;3;2;1;2;2;2;2;2;2;2;1} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[Depth] int_params={1;1;1;1;2;2;2;2;3;3;3;3;4;4;4;4;5;5;5;5;6;1;1;1;2;2;2;2;3;3;3;3;4;4;4;4;5;5;5;6;1;1;1;2;2;2;3;3;3;4;4;4;4;5;5;5;6} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[Column] int_params={1;2;3;4;1;2;3;4;1;2;3;4;1;2;3;4;1;2;3;4;2;1;2;4;1;2;3;4;1;2;3;4;1;2;3;4;1;2;4;2;1;2;4;1;3;4;1;2;4;1;2;3;4;1;2;4;2} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireLev] int_params={85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireSkillID] int_params={0;0;0;0;0;0;0;19236;19237;0;19239;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;19257;0;19259;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;19276;0;0;0;0;0;0;0;0;0;0} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireSkillLev] int_params={0;0;0;0;0;0;0;3;2;0;2;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;0;3;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;0;0;0;0;0;0;0;0;0;0} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireCount] int_params={0;0;0;0;5;5;5;5;10;10;10;10;15;15;15;15;20;20;20;20;25;0;0;0;5;5;5;5;10;10;10;10;15;15;15;15;20;20;20;25;0;0;0;5;5;5;10;10;10;15;15;15;15;20;20;20;25} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[Name] string_params={[Guardian's Shield];[Guardian's Magic Barrier];[Guardian's Body];[Guardian's Elemental Cover];[Guardian's Armor Defense];[Guardian's Leather Defense];[Guardian's Tunic Defense];[Guardian's Resistance];[Guardian's Life];[Guardian's Block];[Guardian's Armor];[Guardian's Guidance];[Guardian's Death Shield];[Guardian's Focus Shield];[Guardian's Mind Control];[Guardian's Blessing];[Guardian's Binding Cover];[Guardian's Spirit];[Guardian's Potential];[Guardian's Expert Potion];[Guardian's Defense Master];[Berserker's Haste];[Berserker's Might];[Berserker's Elemental Attack];[Berserker's Craft Focus];[Berserker's Backfire];[Berserker's Focus];[Berserker's Cost];[Berserker's Craft Death];[Berserker's Mortal];[Berserker's Death Whisper];[Berserker's Eagle];[Berserker's Battle];[Berserker's Fire];[Berserker's Skill Reduction];[Berserker's Blessing];[Berserker's Binding Attack];[Berserker's Divine Attack];[Berserker's Expert Potion];[Berserker's Combat Master];[Magician's Acumen];[Magician's Empower];[Magician's Elemental Shot];[Magician's Wild Magic];[Magician's Condition];[Magician's Eva];[Magician's Mystic];[Magician's Prominence];[Magician's Sight];[Magician's Protection];[Magician's Water];[Magician's Magic Reduction];[Magician's Blessing];[Magician's Binding Shot];[Magician's Divine Shot];[Magician's Expert Potion];[Magician's Spell Master]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[Icon] string_params={[icon.skill19120];[icon.skill19121];[icon.skill1045];[icon.skill1352];[icon.skill0231];[icon.skill0233];[icon.skill0234];[icon.skill1354];[icon.skill1229];[icon.skill1304];[icon.skill19165];[icon.skill19127];[icon.skill1542];[icon.skill0986];[icon.skill19132];[icon.skill_exp_sp_up];[icon.skill0335];[icon.skill10044];[icon.skill1532];[icon.skill_potion_up];[icon.skill0528];[icon.skill1086];[icon.skill19139];[icon.skill19130];[icon.skill0193];[icon.skill0030];[icon.skill1077];[icon.skill19140];[icon.skill10655];[icon.skill0330];[icon.skill4278];[icon.skill19127];[icon.skill1388];[icon.skill1356];[icon.skill0758];[icon.skill_exp_sp_up];[icon.skill0983];[icon.skill11011];[icon.skill_potion_up];[icon.skill1499];[icon.skill1085];[icon.skill1059];[icon.skill19130];[icon.skill1303];[icon.skill1501];[icon.skill0214];[icon.skill19160];[icon.skill0330];[icon.skill19127];[icon.skill0046];[icon.skill1355];[icon.skill0945];[icon.skill_exp_sp_up];[icon.skill0983];[icon.skill11011];[icon.skill_potion_up];[icon.skill1500]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[IconPanel] string_params={[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2]} sub_node_end sub_node_begin paramType=109 unk=0 nodeName=[LevelDesc] array_params={{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..