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[Help] over hit chance


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 <skill id="263" levels="37" name="Deadly Blow" enchantLevels1="30" enchantLevels2="30">
      <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
      <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
      <enchant2 name="magicLvl" val="#enchantMagicLvl"/>
      <table name="#ench2MpConsume">74 73 71 70 69 68 66 65 64 63 61 60 59 58 56 55 54 53 52 50 49 48 47 45 44 43 42 40 39 38</table>
      <table name="#mpConsume">36 37 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75</table>
      <table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
      <table name="#power">1107 1176 1249 1325 1405 1488 1574 1664 1757 1853 1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479</table>
      <table name="#ench1Power">
  5536 5593 5650 5708 5765 5822 5879 5936 5993 6050
  6107 6164 6222 6279 6336 6396 6450 6507 6564 6621
  6678 6736 6793 6850 6907 6964 7021 7078 7135 7192
  </table>
      <table name="#ench2Power">
  5504 5529 5554 5579 5604 5629 5654 5680 5705 5730
  5755 5780 5805 5830 5855 5880 5905 5930 5955 5980
  6005 6030 6055 6080 6105 6130 6156 6180 6206 6231
  </table>
      <set name="weaponsAllowed" val="16"/>
      <set name="mpConsume" val="#mpConsume"/>
      <set name="magicLvl" val="#magicLvl"/>
      <set name="power" val="#power"/>
      <set name="nextActionAttack" val="true"/>
      <set name="target" val="TARGET_ONE"/>
      <set name="condition" val="16"/>
      <set name="reuseDelay" val="12000"/>
      <set name="hitTime" val="1080"/>
      <set name="coolTime" val="720"/>
      <set name="skillType" val="BLOW"/>
      <set name="lethal1" val="5"/>
      <set name="operateType" val="OP_ACTIVE"/>
      <set name="castRange" val="40"/>
      <set name="effectRange" val="400"/>
      <enchant1 name="power" val="#ench1Power"/>
      <enchant2 name="power" val="#ench2Power"/>
      <enchant2 name="mpConsume" val="#ench2MpConsume"/>
   </skill>

 

Can someone tell me where can I edit deadly blow over hit landing chance? Is it in xml ?

7 answers to this question

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  • 0
Posted

I'm not sure what you mean by "Over-hit chance". Is it  the double damage chance? Deadly doesn't have one, you should try to do some copy+paste from backstab for example.

http://www.l2archive.com/skills/human/treasure-hunter. Yes it is double damage chance. Deadly blow have it also. Ok here is backstab xml:

 

<skill id="30" levels="37" name="Backstab" enchantLevels1="30" enchantLevels2="30">
  <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>
  <table name="#mpConsume">60 62 64 64 66 68 70 72 74 76 78 80 82 82 84 87 89 91 93 95 97 99 101 101 103 105 107 109 111 113 115 116 118 120 122 123 125</table>
  <table name="#ench2MpConsume">110 109 108 108 107 106 105 104 104 103 102 101 100 99 99 98 97 96 95 95 94 93 92 91 90 90 89 88 87 86</table>
  <table name="#power">
  1107 1176 1249 1325 1405 1488 1574 1664 1757 1853
  1953 2057 2164 2274 2388 2505 2625 2748 2875 3004
  3136 3217 3408 3548 3690 3834 3980 4127 4275 4425
  4575 4726 4878 5029 5180 5330 5479
  </table>
  <table name="#ench1Power">
  5493 5506 5520 5534 5547 5561 5575 5588 5602 5616
  5629 5643 5657 5670 5684 5698 5711 5725 5738 5752
  5766 5779 5793 5802 5820 5834 5848 5861 5875 5889
  </table>
  <table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
  <set name="weaponsAllowed" val="16"/>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="power" val="#power"/>
  <set name="nextActionAttack" val="true" />
  <set name="target" val="TARGET_ONE"/>
  <set name="condition" val="24"/> <!-- Behind/Crit -->
  <set name="reuseDelay" val="12000"/>
  <set name="hitTime" val="1080"/>
  <set name="coolTime" val="720"/>
  <set name="skillType" val="BLOW"/>
  <set name="baseCritRate" val="15"/>
  <set name="lethal1" val="5"/>
  <set name="dmgDirectlyToHp" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="40"/>
  <set name="effectRange" val="400"/>
  <set name="SSBoost" val="1.5"/>
  <enchant1 name="power" val="#ench1Power"/>
  <enchant2 name="mpConsume" val="#ench2MpConsume"/>
</skill>

 

How can I decrease this chance?

  • 0
Posted

 

  <set name="baseCritRate" val="15"/>

 

 

This is what you are looking for. The number is given in percentage. So 15 means 15%. And as far as I know Deadly blow doesn't have it? At least not in my Freya xml.

 

The over-hit in the skill description means that if you kill a monster with that skill, it will give you more experience.

  • 0
Posted

But

This is what you are looking for. The number is given in percentage. So 15 means 15%. And as far as I know Deadly blow doesn't have it? At least not in my Freya xml.

 

The over-hit in the skill description means that if you kill a monster with that skill, it will give you more experience.

 

But over-hit is also double damage? Because I see dagger sometimes gives double damage

  • 0
Posted

No, like I said. Over-hit has nothing to do with the double damage thing. There are many non-dagger skills which have an overhit effect, such as mage spells, tyrant skills, etc...

 

The setting you are looking for is the "<set name="baseCritRate" val="15"/>". The skills deal double damage because they have a critical rate as well. And that has nothing to do with over-hit. Over-hit is only there to grant you additional bonus XP on monster kill with that skill. Thats all.

 

Look at both xmls of backstab and deadly blow, search for this line:

<set name="baseCritRate" val="15"/>

 

As you can see, backstab has it, but deadly blow doesn't.

  • 0
Posted

No, like I said. Over-hit has nothing to do with the double damage thing. There are many non-dagger skills which have an overhit effect, such as mage spells, tyrant skills, etc...

 

The setting you are looking for is the "<set name="baseCritRate" val="15"/>". The skills deal double damage because they have a critical rate as well. And that has nothing to do with over-hit. Over-hit is only there to grant you additional bonus XP on monster kill with that skill. Thats all.

 

Look at both xmls of backstab and deadly blow, search for this line:

<set name="baseCritRate" val="15"/>

 

As you can see, backstab has it, but deadly blow doesn't.

 

Thanks dude i will try :)

  • 0
Posted

As Romotheone said you're melting words. Overhits is a L2 feature, when you finish a mob with such a skill you earn +15% XP (or based on damages you made, I don't rem exactly). The point is to put skill in good time in order to get a maximum XP possible.

 

What you talk about is critical on skill. And he gave you the good parameter to change.

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