Jump to content

Recommended Posts

Posted

I got banned one time in a pcw for killing all other team. :S

 

That's routine for me, 10-year old admins ban you for killing them every single time.

 

And no, you are not allowed to post this cracking steam tutorial, cause it is illegal, and as everyone knows :

 

• Discussion of illegal activities such as software and music piracy and other intellectual property violations are not allowed.

 

 

[but send it to me in a pm  cause I want it , comparing the working stuff :P]

Posted

Ofc official maps are the best ones, especialy de_aztec which i like the most.

 

Aztec is the map in CSS that you get more fps's, so ur skill will be better.

Remember that skilled players don't care about graphics they care about Ping/letency/Fps's and Choke

 

Ping/letency/ Choke -->Less you can

FPS's-->The more you can!

Posted

You are speaking to pros... 8)

 

XD

 

Anyway.I prefer off maps rather than customs.The problem is when I have to go in NetCafes.There's only customs(nQQbz playing...) and that sucks.

 

 

Posted

Dude playing GG will make you skilled for sure because you must learn playing with "not so strong" weapons and learn have a great accuracy for headshots. And abput fps i got 300 fps but my ping is like 70-90 and that sucks. I am glad i have a pc like that ^^ And DM makes you skiled to because you can learn to survive. Only servers that won't help you are PRG and the warcraft and zombie mod. But zombie mod is fun to play.

 

Regards,

Keron

Posted

1.In off maps you experience for championships. :)

2.In off maps you can train all guns too. :)

3.How the heck you have 300fps.In CS1.6 I have 100. ???

4.Zombie has fun!RPG and w3 SUCK :P.

5.GG Maps were good but have not the same hs system as off maps have.Also you don't care if you die and this is not good.

Posted

 

3.How the heck you have 300fps.In CS1.6 I have 100. ???

 

100fps is the max in CS 1.6

 

Original command for fps's in 1.6 is

cl_maxfps 60

 

use this one:

 

cl_maxfps 101

 

 

you will have better results ;)

 

btw

 

blane  sry for posted that Fpsbanana post before search...

My fault :S  won't happen again :)

Posted

100fps is the max in CS 1.6

 

Original command for fps's in 1.6 is

cl_maxfps 60

 

use this one:

 

cl_maxfps 101

 

 

you will have better results ;)

 

btw

 

blane  sry for posted that Fpsbanana post before search...

My fault :S  won't happen again :)

I don't play CS 1.6, only CSS so i can get 300 fps :)
Posted

I don't play CS 1.6, only CSS so i can get 300 fps :)

 

:S

 

Your Pc is fcking good! no?

 

I have a good computer and i just get 40/60 Fps dunno why :S

But its just in CSS.

 

Cs1.6 and CZ i get 100Fps and never goes less!

Posted

Well in CS:S you can increase your fps like 400 - 300 etc. My friend aways have 100 fps in 1.6 and aways 300 in CS:S but he has good PC + good I-net

Posted

Yeah i know.

Maybe 256mb of graphic card is not enought to play css.

Btw

i stoped playing css, now i just play 1.6.

1) its becoming popular again

2) i have better fps, etc,

3) in my country there are alot of people already playing it , and you can see l33ts in pub's, in css to see good player, you have to play in pcw's, war's

in clan base or ETL or simply play in gathers or mix's

 

:)

yeah i know that css graphics are better, but the 1.6 gaming is much better than source, and everyone confirms that ;)

Posted

I fully agree with you. CSS isn't so popular cuz the oldschool players that used to play on 1.5 are now moving to 1.6 and there is much more beautyfull frags to see on 1.6 than Source.

Posted

In fact,Cs 1.6 is more playable than CS:S.Yes Cs:S is more ReaL than 1.6 but still I think I would agree with Hackz0r....better fragz in 1.6...that's why I'm playing XD

Posted

Guyz what about a MXC NON-STEAM SERVER? :o :o :o would be nice everyone playin there :)

Posted

@hackz0r, it's a good idea but it's maxtor who will decide wether he'll open a server or not and maxtor is going off for a year in some days...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • sell adena l2rebon signature x1 - 1kk = 1 dollars l2reborn x10 - 500kk = 4 dollars E-Global x Lu4 - 1kk = 2 dollars BOHPTS - x20-x500 TOP PRICE DISCORD - GODDARDSHOP TELEGRAM - MMOPROMO Also on sale are Epic jewelry, Clothes at a very good price
    • Hello Sorry, my Discord is: ave7309
    • “Hello, I’d like to present a short description of the server. Everyone starts equally at max level 80. The server includes a custom buffer, custom class master, custom weapons and armors, custom zones, custom teleporter, custom raid bosses, and much more. I’ll leave a link in the description for those who want to see how everything looks inside. The server is only open on weekends, and you can find more news via the Facebook link.”   https://www.facebook.com/profile.php?id=61578869175323
    • 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.  
    • 1. Optimize Packet Serialization Look in ItemList.java or wherever the inventory packet is constructed. Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item. Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent. 2. Avoid Sending the Full List Each Time Modify the server to send only changed items (diff packets) when the inventory window opens. Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time. 3. Limit the Inventory Size Per Page Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each). When the user switches a tab, send only that page’s items. This requires some client-side editing, but it’s the most user-friendly long-term fix. 4. Database & Cache Optimizations Ensure your items table is indexed by owner_id to make the query for player items fast. Cache item templates and static data so they are not reloaded every time the inventory is shown. ⚠️ Things to Keep in Mind Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering. You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.    
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock