Jump to content
  • 0

help pls !!!


Question

Posted

I have a server l2 brick freya rev 1586.

I have problem olympiad stadiums not working i push stadium :

screenshottpt.png

look error :

Exception in null

java.lang.NullPointerException
at handlers.bypasshandlers.OlympiadObservation.useBypass(OlympiadObservation.java:260)
at l2.brick.gameserver.model.actor.L2Npc.onBypassFeedback(L2Npc.java:1030)
at l2.brick.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:129)
at l2.brick.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
at l2.brick.gameserver.network.L2GameClient.run(L2GameClient.java:1027)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
at java.lang.Thread.run(Thread.java:722)

 

How the fix pls....?

Recommended Posts

  • 0
Posted

look friend : Observation.java

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

* 

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

* 

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package handlers.bypasshandlers;



import java.util.StringTokenizer;



import l2.brick.gameserver.handler.IBypassHandler;

import l2.brick.gameserver.instancemanager.SiegeManager;

import l2.brick.gameserver.model.actor.L2Character;

import l2.brick.gameserver.model.actor.L2Npc;

import l2.brick.gameserver.model.actor.instance.L2PcInstance;

import l2.brick.gameserver.network.SystemMessageId;

import l2.brick.gameserver.network.serverpackets.ActionFailed;

import l2.brick.gameserver.network.serverpackets.ItemList;

import l2.brick.gameserver.network.serverpackets.SystemMessage;



public class Observation implements IBypassHandler

{

private static final String[] COMMANDS =

{

	"observesiege",

	"observeoracle",

	"observe"

};



public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)

{

	if (!(target instanceof L2Npc))

		return false;



	try

	{

		if (command.toLowerCase().startsWith(COMMANDS[0])) // siege

		{

			String val = command.substring(13);

			StringTokenizer st = new StringTokenizer(val);

			st.nextToken(); // Bypass cost



			if (SiegeManager.getInstance().getSiege(Integer.parseInt(st.nextToken()), Integer.parseInt(st.nextToken()), Integer.parseInt(st.nextToken())) != null)

				doObserve(activeChar, (L2Npc)target, val);

			else

				activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ONLY_VIEW_SIEGE));

			return true;

		}

		else if (command.toLowerCase().startsWith(COMMANDS[1])) // oracle

		{

			String val = command.substring(13);

			StringTokenizer st = new StringTokenizer(val);

			st.nextToken(); // Bypass cost

			doObserve(activeChar, (L2Npc)target, val);

			return true;

		}

		else if (command.toLowerCase().startsWith(COMMANDS[2])) // observe

		{

			doObserve(activeChar, (L2Npc)target, command.substring(8));

			return true;

		}



		return false;

	}

	catch (Exception e)

	{

		_log.info("Exception in " + getClass().getSimpleName());

	}

	return false;

}



private static final void doObserve(L2PcInstance player, L2Npc npc, String val)

{

	StringTokenizer st = new StringTokenizer(val);

	long cost = Long.parseLong(st.nextToken());

	int x = Integer.parseInt(st.nextToken());

	int y = Integer.parseInt(st.nextToken());

	int z = Integer.parseInt(st.nextToken());



	if (player.reduceAdena("Broadcast", cost, npc, true))

	{

		// enter mode

		player.enterObserverMode(x, y, z);

		player.sendPacket(new ItemList(player, false));

	}

	player.sendPacket(ActionFailed.STATIC_PACKET);

}



public String[] getBypassList()

{

	return COMMANDS;

}

}

you see a mistake;

  • 0
Posted

sorry my friend now i see i have mistake here :

OlympiadObservation.java

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

* 

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

* 

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package handlers.bypasshandlers;



import java.util.logging.Level;



import l2.brick.gameserver.handler.IBypassHandler;

import l2.brick.gameserver.model.actor.L2Character;

import l2.brick.gameserver.model.actor.instance.L2OlympiadManagerInstance;

import l2.brick.gameserver.model.actor.instance.L2PcInstance;

import l2.brick.gameserver.model.entity.DM;

import l2.brick.gameserver.model.entity.LMEvent;

import l2.brick.gameserver.model.entity.TvTEvent;

import l2.brick.gameserver.model.entity.TvTRoundEvent;

import l2.brick.gameserver.model.olympiad.Olympiad;

import l2.brick.gameserver.model.olympiad.OlympiadGameManager;

import l2.brick.gameserver.model.olympiad.OlympiadGameTask;

import l2.brick.gameserver.model.olympiad.OlympiadManager;

import l2.brick.gameserver.network.SystemMessageId;

import l2.brick.gameserver.network.serverpackets.NpcHtmlMessage;

import l2.brick.gameserver.network.serverpackets.SystemMessage;

import l2.brick.util.StringUtil;



/**

* 

* @author DS

*

*/

public class OlympiadObservation implements IBypassHandler

{

private static final String[] COMMANDS =

{

	"arenalist",

	"arenachange"

};



public final boolean useBypass(String command, L2PcInstance activeChar, L2Character target)

{

	try

	{

		final boolean isManager = target instanceof L2OlympiadManagerInstance;

		if (!isManager)

		{

			// without npc command can be used only in observer mode on arena

			if (!activeChar.inObserverMode()

					|| activeChar.isInOlympiadMode()

					|| activeChar.getOlympiadGameId() < 0)

				return false;

		}



		if (command.startsWith(COMMANDS[0])) //list

		{

			NpcHtmlMessage message = new NpcHtmlMessage(0);

			if (command.length() < 10)

			{

				if (isManager)

				{

					message.setFile(activeChar.getHtmlPrefix(), Olympiad.OLYMPIAD_HTML_PATH + "olympiad_observe.htm");

					message.replace("%objectId%", String.valueOf(target.getObjectId()));

				}

				else

					message.setFile(activeChar.getHtmlPrefix(), Olympiad.OLYMPIAD_HTML_PATH + "olympiad_arena_observe.htm");



				activeChar.sendPacket(message);

				return true;

			}



			final int firstArena, lastArena;

			switch (Integer.parseInt(command.substring(10).trim()))

			{

				case 1:

					firstArena = 0;

					lastArena = 21;

					break;

				case 2:

					firstArena = 22;

					lastArena = 43;

					break;

				case 3:

					firstArena = 44;

					lastArena = 65;

					break;

				case 4:

					firstArena = 66;

					lastArena = 87;

					break;

				default:

					return false;

			}



			StringBuilder list = new StringBuilder(3500);

			OlympiadGameTask task;



			if (isManager)

			{

				message.setFile(activeChar.getHtmlPrefix(), Olympiad.OLYMPIAD_HTML_PATH + "olympiad_observe_list.htm");

				for (int i = firstArena; i <= lastArena; i++)

				{

					task = OlympiadGameManager.getInstance().getOlympiadTask(i);

					if (task != null)

					{

						StringUtil.append(list,

								"<a action=\"bypass -h npc_%objectId%_arenachange ",

								String.valueOf(i),

								"\">Arena ",

								String.valueOf(i + 1),

								"   ");



						if (task.isGameStarted())

						{

							if (task.isBattleStarted())

								StringUtil.append(list, "&$1719;"); // Playing

							else

								StringUtil.append(list, "&$1718;"); // Standby



							StringUtil.append(list,

									"   ",

									task.getGame().getPlayerNames()[0],

									"  :  ",

									task.getGame().getPlayerNames()[1]);

						}

						else

						{

							StringUtil.append(list, "&$906;", // Initial State

									"</td><td> ");

						}



						StringUtil.append(list, "</a><br>");

					}

				}

				message.replace("%list%", list.toString());

				message.replace("%objectId%", String.valueOf(target.getObjectId()));

			}

			else

			{

				message.setFile(activeChar.getHtmlPrefix(), Olympiad.OLYMPIAD_HTML_PATH + "olympiad_arena_observe_list.htm");					

				for (int i = firstArena; i <= lastArena; i++)

				{

					task = OlympiadGameManager.getInstance().getOlympiadTask(i);

					if (task != null)

					{

						StringUtil.append(list,

								"<tr><td fixwidth=30><a action=\"bypass arenachange ",

								String.valueOf(i),

								"\">",

								String.valueOf(i + 1),

								"</a></td><td fixwidth=60>");



						if (task.isGameStarted())

						{

							if (task.isBattleStarted())

								StringUtil.append(list, "&$1719;"); // Playing

							else

								StringUtil.append(list, "&$1718;"); // Standby



							StringUtil.append(list,

									"</td><td>",

									task.getGame().getPlayerNames()[0],

									" ",

									task.getGame().getPlayerNames()[1]);

						}

						else

						{

							StringUtil.append(list, "&$906;", // Initial State

									"</td><td> ");

						}



						StringUtil.append(list, "</td><td><font color=\"aaccff\"></font></td></tr>");

					}

				}

			}



			for (int i = firstArena; i <= lastArena; i++)

			{

				task = OlympiadGameManager.getInstance().getOlympiadTask(i);

				if (task != null)

				{

					StringUtil.append(list,

							"<tr><td fixwidth=30><a action=\"bypass arenachange ",

							String.valueOf(i),

							"\">",

							String.valueOf(i + 1),

							"</a></td><td fixwidth=60>");



					if (task.isGameStarted())

					{

						if (task.isBattleStarted())

							StringUtil.append(list, "&$1719;"); // Playing

						else

							StringUtil.append(list, "&$1718;"); // Standby



						StringUtil.append(list,

								"</td><td>",

								task.getGame().getPlayerNames()[0],

								" ",

								task.getGame().getPlayerNames()[1]);

					}

					else

					{

						StringUtil.append(list, "&$906;", // Initial State

								"</td><td> ");

					}



					StringUtil.append(list,

							"</td><td><font color=\"aaccff\"></font></td></tr>");

				}

				message.replace("%list%", list.toString());

			}



			activeChar.sendPacket(message);

			return true;

		}

		else //change

		{

			if (isManager)

			{

				if (OlympiadManager.getInstance().isRegisteredInComp(activeChar))

				{

					activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.WHILE_YOU_ARE_ON_THE_WAITING_LIST_YOU_ARE_NOT_ALLOWED_TO_WATCH_THE_GAME));

					return false;

				}

				if (!TvTEvent.isInactive() && TvTEvent.isPlayerParticipant(activeChar.getObjectId()))

				{

					activeChar.sendMessage("You can not observe games while registered for TvT");

					return false;

				}

				if (!LMEvent.isInactive() && LMEvent.isPlayerParticipant(activeChar.getObjectId()))

				{

					activeChar.sendMessage("You can not observe games while registered for LM");

					return false;

				}

				if (!DM.isInactive() && DM.isPlayerParticipant(activeChar.getObjectId()))

				{

					activeChar.sendMessage("You can not observe games while registered for DM");

					return false;

				}

				if (!TvTRoundEvent.isInactive() && TvTRoundEvent.isPlayerParticipant(activeChar.getObjectId()))

				{

					activeChar.sendMessage("You can not observe games while registered for TvT Round");

					return false;

				}

			}



			final int arenaId = Integer.parseInt(command.substring(12).trim());

			final OlympiadGameTask nextArena = OlympiadGameManager.getInstance().getOlympiadTask(arenaId);

			if (nextArena != null)

			{

				activeChar.enterOlympiadObserverMode(nextArena.getZone().getSpawns().get(0), arenaId);

				return true;

			}

		}

	}

	catch (Exception e)

	{

		_log.log(Level.INFO, "Exception in " + e.getMessage(), e);

	}

	return false;

}



public final String[] getBypassList()

{

	return COMMANDS;

}

}

  • 0
Posted

i dont find something about updates.

i have find only H5 update but they dont working in freya error game console.

the problem is here when i click arena :

screenshottpt.png

 

error:

Exception in null

java.lang.NullPointerException
at handlers.bypasshandlers.OlympiadObservation.useBypass(OlympiadObservation.java:260)
at l2.brick.gameserver.model.actor.L2Npc.onBypassFeedback(L2Npc.java:1030)
at l2.brick.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:129)
at l2.brick.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
at l2.brick.gameserver.network.L2GameClient.run(L2GameClient.java:1027)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
at java.lang.Thread.run(Thread.java:722)

:P

  • 0
Posted

I told you already you have some corrupted XML, it could be an outdated XML or one with typos or incomplete...

 

I know where the error is I read the code, it gets a null zone, that happens when it fails to find it, meaning is not properly loaded from XML files.

  • 0
Posted

you mean this? olympiad_stadium_zones.xml

 

Yes, that zone XML files.

 

Try to find the file from their SVN that worked, you may need to test a few...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • L2 PVPTOP - HTML DESIGN    
    • Do not trust this guy, he will scam you. I have sent proof to the mods, I have posted proof on another thread and I can send proof to anyone who DMs me. Avoid this guy. So not only did he scam me out of $51 USDTthen delete his messages and blocked me (I have proof) . You can see his Facebook group is constantly changing names depending on his most current scam. If you see this message and you still decide to go forward with sending your money to him, that’s on you. I can’t stress this enough. This guy is a scammer. 
    • So Goldbar thinks that deleted his side of the conversation makes it easier to claim he didn’t scam me. But I sent him $51 USDT to his ERC-20 account it was verified, he acted like it was fine but then deleted his messages and blocked me. Seriously do not trust this guy. 
    • Hi everyone, let me introduce myself—I'm Martin, a junior developer. I'm diving into the world of L2 servers, and honestly, I'm super overwhelmed about where to start learning the right way to set up, configure, and run a server. There are so many datapacks—free, private—but it's so much that my head feels like it's going to explode. I'm currently looking for someone or an active project willing to take me on as an intern. I'm not looking to make money—I'm just here to learn and grow out of pure passion for L2. I've already been working with L2jMobius H5. I managed to edit the Community Board, add a buffer, GM Shop, and teleports. I've also created custom NPCs for the GM Shop, and imported new custom weapons and armors—complete with original glow effects, like the Valakas and Antharas weapons. But there's still a lot I don't know, and it can get overwhelming. That’s why I’m looking for someone—or an active non-profit project—willing to take me on as an intern. I’m not looking to make money; I just want to learn, contribute, and grow out of pure passion for L2. If you’re working on a project and could use a motivated learner who’s eager to help, I’d love to connect!
    • Our next easy-botting project, Kain, is right around the corner! Launching tomorrow, Saturday, April 26th at 9:00 ET (UTC -4)! If you haven’t, check out the features and join our Discord to catch up on the latest drama. See you very soon! Read more about L2Toggle and Kain on our site and forum!  
  • Topics

×
×
  • Create New...