Jump to content

Recommended Posts

Posted

Server Rates

Xp Rate x 1000

Sp Rate x 1000

Adena Drop x5000

Party XP x2

Party SP x2

 

Enchanting

Safe enchant +4

Max enchant +20 Armor and +16 for Weapon

Max enchant for donators +25

Normal scroll chance - 75 %

Blessed scroll chance - 100%

 

Featurs

 

Clan/Ally

Clan eggs into GM shop

Max Clans in ally - 3

All Castle/Fortress Working

Sieges weekly.

Clan Penalty - No Penalty

Ally Penalty - No Penalty

 

!No Custom Items!

 

http://l2warzone.tk/

Join and try before comment .. :) Tnx

Posted

Server Rates

Xp Rate x 1000

Sp Rate x 1000

Adena Drop x5000

Party XP x2

Party SP x2

 

Enchanting

Safe enchant +4

Max enchant +20 Armor and +16 for Weapon

Max enchant for donators +25

Normal scroll chance - 75 %

Blessed scroll chance - 100%

 

Featurs

 

Clan/Ally

Clan eggs into GM shop

Max Clans in ally - 3

All Castle/Fortress Working

Sieges weekly.

Clan Penalty - No Penalty

Ally Penalty - No Penalty

 

!No Custom Items!

 

http://l2warzone.tk/

Join and try before comment .. :) Tnx

free domain home Hosting epic fail!!
Posted

"Donation Fail" ... - Donations is close.. from the beginning

"free hosting 0 ppls on" ... - We waiting approval  from hopzone and topzone.. so i think is normal to be 0 online..

 

free hosting servers are with 0 ppls.. becouse of you guys... you think only .com servers are good.. whats the different "free or not free" .. if admin want to shut down server he will do it even is not free hosting :} so dont comment this... : ) one domain+hosting is 10 euro... for 10 euro you think the server will be something better? .. hah :D cmon...

Posted

But those 10 euros will show, that you care about the server , and you put maximum effort to it!

When people see free websites , they get put off because they see  the lack of effort that the owner makes !

Posted

lol if u cant even give 10 euros for site then how u can give money for dedicate server?simply u cant!so u will have max 30-50ppl w/o lag...and i dont like low communities neither lag!

Posted

wihtout jokeing maxtor have to make a new rule...

home hostet server = are not aloved to post here.

 

give him beer guys ...

btw i thing there should be an special moderators who will check the servers ... if they are ok to post it ... cuz really i'm looking for nice server and like always after month of playing server is dead ... fck wasters waste my time all the time . i just want to play FCK high rate server , more then 1 month lol.

Posted

Server closed or what????

 

Login Server:Offline

Game Server:Offline

 

If it will not stay online anymore please tell it from now so we don't have to wait for further informations about it.....

 

Also he says: Server Open Time 06.01.2012

 

and 3 days now we don't have any news .... :S :S :S

 

Fail Server

 

-DarkTerror

Posted

Server closed or what????

 

Login Server:Offline

Game Server:Offline

 

If it will not stay online anymore please tell it from now so we don't have to wait for further informations about it.....

 

-DarkTerror

he is still sleeping...he didnt open his pc :X

Posted

he is still sleeping...he didnt open his pc :X

 

Also he says: Server Open Time 06.01.2012

 

and 3 days now we don't have any news .... :S :S :S

 

Fail Server

 

Posted

Also he says: Server Open Time 06.01.2012

 

and 3 days now we don't have any news .... :S :S :S

 

Fail Server

 

 

 

 

 

@H@HH@H@  can any body close this topic ?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock